Fatal Error

Fatal Error

Hammer Mapping — Page [1]
Outcast
My points value is a hilarious example of numerical humor.

2009 Dec 13 • 567
80,085 ₧
"Bad Surface extents 30704/0 at position (-2042,128,-176)".

It pops up while the game is loading to load the map.
 
 
 
2010 Mar 28 at 22:58 UTC — Ed. 2010 Mar 28 at 23:00 UTC
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
It has to do with your texture. Apparently you have an extremely large texture. This will not show up in Hammer's check for errors menu. The only way to find it is to navigate to the given coordinates.
 
 
 
2010 Mar 29 at 00:02 UTC
Outcast
My points value is a hilarious example of numerical humor.

2009 Dec 13 • 567
80,085 ₧
This is what i found in the log :

Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

I never really got what a leak is actually...
 
 
 
2010 Mar 29 at 18:51 UTC
Sushi

2009 Nov 13 • 364
 
 
 
2010 Mar 29 at 18:53 UTC
Outcast
My points value is a hilarious example of numerical humor.

2009 Dec 13 • 567
80,085 ₧
Sushi said:


Very helpful but still,i go to the exact spot and nothing wrong.

Now i have an error about a texture.What the fuck way too much errors...
 
 
 
2010 Apr 2 at 17:40 UTC
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
If you're getting an error about a texture more than likely the leak has been fixed.
 
 
 
2010 Apr 2 at 17:42 UTC
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