Fatal Error?

Fatal Error?

Hammer Mapping — Page 1 [2] 3
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
In that case I'd try reinstalling counter strike. Also upload the .bsp file of your map and I'll try playing it to see if I also get an error.
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Nov 13 at 17:11 UTC
someone
2009 Nov 9 • 33
Isnt there just some way to change the version?
This is my map:
http://www.mediafire.com/?ejmtw3lenmw
 
 
 
2009 Nov 13 at 22:06 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Nvm, disregard my post about reinstalling. I get the same error. Can you post the .map or .rmf file of this map?
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Nov 14 at 17:23 UTC
someone
2009 Nov 9 • 33
 
 
 
2009 Nov 14 at 20:35 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
nothing.bsp is a .map-file which you've just changed the file extension manually to .bsp, that's not how you compile a map.

In the compile-log your map seems to be named "catpee", have you tried to start catpee.bsp?
QUACK! QUACK!
 
 
 
2009 Nov 16 at 09:49 UTC — Ed. 2009 Nov 16 at 10:13 UTC
someone
2009 Nov 9 • 33
Well when I dont have a bsp file in my ZHLT folder it says: Specified file cannot be found.
Could anyone post what they put in their batch file (the tutorials causes the problem up there)
 
 
 
2009 Nov 16 at 22:32 UTC — Ed. 2009 Nov 16 at 22:38 UTC
the_cloud_system
polly pushy pants

2008 Aug 1 • 3081
-6 ₧
are you sure ALL of the necessary files are in your zhilt?
I drink to forget but I always remember.
 
 
 
2009 Nov 17 at 00:30 UTC
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
someone said:
Well when I dont have a bsp file in my ZHLT folder it says: Specified file cannot be found.
Could anyone post what they put in their batch file (the tutorials causes the problem up there)


code
@echo off hlcsg -nowadtextures greece hlbsp greece hlvis greece hlrad greece copy greece.bsp "C:\Program Files\Counter Strike\Version 1.6\cstrike\maps" echo. echo finished pause :choice echo Are you sure u want to run map? (Y/N) set/p "cho=>" if %cho%==Y goto run if %cho%==y goto run if %cho%==n goto end if %cho%==N goto end echo Invalid choice. goto :choice :run cd "C:\Program Files\Counter Strike\Version 1.6" hl -dev -console -game cstrike +sv_cheats 1 +map greece exit :end exit


You may disregard the stuff in red that is additive, but the other stuff you need [minus the hl command].
The stuff in green may differ from yours.

If you're still having trouble with this post the contents of your batch file.
 
 
 
2009 Nov 17 at 01:18 UTC — Ed. 2009 Nov 17 at 01:34 UTC
someone
2009 Nov 9 • 33
This is whats in my bat file:
@echo off
hlcsg -nowadtextures nothing
hlbsp nothing
hlvis nothing
hlrad nothing
copy nothing.bsp "C:\Program Files\Steam\SteamApps\username\counter-strike\cstrike\maps"
pause
"C:\Program Files\Steam\Steam.exe" -applaunch 10 -dev +sv_cheats 1 +map nothing
(Note: Yes i did put my username where it says "username" i just changed it for this post)

And this is my compile log:

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures nothing
Entering nothing.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
50%... (0.00 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
50%... (0.00 seconds)

Using Wadfile: \program files\steam\steamapps\halflife.wad
- Contains 1 used texture, 100.00 percent of map (3116 textures in wad)

Texture usage is at 0.01 mb (of 4.00 mb MAX)
0.08 seconds elapsed

----- END hlcsg -----



hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: hlbsp nothing

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 21 (0.00 seconds)
BSP generation successful, writing portal file 'nothing.prt'
SolidBSP [hull 1] 23 (0.02 seconds)
SolidBSP [hull 2] 23 (0.00 seconds)
SolidBSP [hull 3] 23 (0.00 seconds)
0.03 seconds elapsed

----- END hlbsp -----



hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: hlvis nothing
1 portalleafs
0 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(0.00 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 0
g_visdatasize:3 compressed from 1
0.03 seconds elapsed

----- END hlvis -----



hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: hlrad nothing

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']

76 faces
Create Patches : 984 base patches
0 opaque faces
19057 square feet [2744320.00 square inches]
1 direct lights

BuildFacelights:
10%...30%...40%...50%...60%...80%...90%... (0.00 seconds)
visibility matrix : 0.1 megs
BuildVisLeafs:
(0.05 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.05 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
Transfer Lists : 760608 : 760.61k transfers
Indices : 7056 : 6.89k bytes
Data : 3042432 : 2.90M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds)
FinalLightFace:
10%...30%...40%...50%...60%...80%...90%... (0.03 seconds)
0.22 seconds elapsed

----- END hlrad -----



The system cannot find the file specified.
Press any key to continue . . .
 
 
 
2009 Nov 17 at 03:05 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
Are you running Vista by the way? Apologies if you've already said, but Vista won't let you copy the map to your CounterStrike directory, because it is retarded.
 
 
 
2009 Nov 17 at 12:29 UTC
someone
2009 Nov 9 • 33
NOOO! I am running on vista! So how would I be able to copy it?
 
 
 
2009 Nov 17 at 14:53 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
someone said:
NOOO! I am running on vista! So how would I be able to copy it?

Emm... manually select the file, press ctrl+c, go to your counter-strike map directory and press ctrl+v?

The alternate and advisable solution would be to replace vista with something else.
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Nov 17 at 15:39 UTC — Ed. 2009 Nov 17 at 15:41 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
(I use Vista and I'm able to compile and copy files without any problems.)

And like MdV says, if it doesn't copy the file correctly you could just move it manually to the maps-folder.


QUACK! QUACK!
 
 
 
2009 Nov 17 at 18:32 UTC — Ed. 2009 Nov 17 at 18:38 UTC
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
Mate de Vita said:
The alternate and advisable solution would be to replace vista with something else.


Like a rock.
 
 
 
2009 Nov 17 at 19:25 UTC
someone
2009 Nov 9 • 33
But when I compile I dont find a BSP file.
 
 
 
2009 Nov 17 at 22:25 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
Generally speaking, you can't copy files to C:\Program Files\ without admin rights. For example, installing Python 2.6 works, but if you tell it to compile the files and place them in that directory it fails, because it can't put the compiled files into the python\bin folder.
 
 
 
2009 Nov 17 at 23:08 UTC
someone
2009 Nov 9 • 33
Well I am an admin on my computer but it still wont copy? It even says "Cannot find the specified file"
 
 
 
2009 Nov 17 at 23:32 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
You are an admin, but you don't always have admin rights, most likely. That's why it comes up with the dialogue box asking you for confirmation for lots of things. The reason it says it can't find it is because it tries to find the map you specified but it's not in the folder you've said it will be because it didn't get moved there! I think. Phew, that was a lot.
 
 
 
2009 Nov 17 at 23:45 UTC
someone
2009 Nov 9 • 33
Soo how do I fix this?
 
 
 
2009 Nov 18 at 00:26 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
Uh

Uhm

Perhaps like Mate de Vita said? That is, manual copypasta of the BSP file? It should be in the same directory as all the other stuff, the map, the usual.
 
 
 
2009 Nov 18 at 00:47 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Are you sure all the names in the bat-file matches the name of your .map-file? It's easy to forget to change the name somewhere in the bat-file when you compile different maps...

If the bsp doesn't get copied into the maps folder then the bsp is in the same folder where you got the compile-tools.
QUACK! QUACK!
 
 
 
2009 Nov 18 at 00:55 UTC
someone
2009 Nov 9 • 33
Well in my bat file i just put what was in the tutorial (changing all "catpee"s to "nothing"s) but this is what it says when i compile.
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures nothing
Entering nothing.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
50%... (0.00 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
50%... (0.01 seconds)

Using Wadfile: \program files\steam\steamapps\halflife.wad
- Contains 1 used texture, 100.00 percent of map (3116 textures in wad)

Texture usage is at 0.01 mb (of 4.00 mb MAX)
0.08 seconds elapsed

----- END hlcsg -----



hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: hlbsp nothing

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 21 (0.00 seconds)
BSP generation successful, writing portal file 'nothing.prt'
SolidBSP [hull 1] 23 (0.00 seconds)
SolidBSP [hull 2] 23 (0.00 seconds)
SolidBSP [hull 3] 23 (0.00 seconds)
0.05 seconds elapsed

----- END hlbsp -----



hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: hlvis nothing
1 portalleafs
0 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(0.00 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 0
g_visdatasize:3 compressed from 1
0.02 seconds elapsed

----- END hlvis -----



hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: hlrad nothing

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']

76 faces
Create Patches : 984 base patches
0 opaque faces
19057 square feet [2744320.00 square inches]
1 direct lights

BuildFacelights:
10%...30%...40%...50%...60%...80%...90%... (0.01 seconds)
visibility matrix : 0.1 megs
BuildVisLeafs:
(0.05 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
Transfer Lists : 760608 : 760.61k transfers
Indices : 7056 : 6.89k bytes
Data : 3042432 : 2.90M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds)
FinalLightFace:
10%...30%...40%...50%...60%...80%...90%... (0.03 seconds)
0.24 seconds elapsed

----- END hlrad -----



The system cannot find the file specified.
Press any key to continue . . .
 
 
 
2009 Nov 18 at 01:29 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
Then in that case, I are rite lol

My guess is that there should be a file ending in .bsp in the folder with all the other bits which you will have to move manually. If that's not correct then posting the batch file you've written would be nice :)
 
 
 
2009 Nov 18 at 01:37 UTC
someone
2009 Nov 9 • 33
Well I looked in my counterstrike folder and my ZHLT folder but found nothing. Anyway heres my batch file

@echo off
hlcsg -nowadtextures nothing
hlbsp nothing
hlvis nothing
hlrad nothing
copy nothing.bsp "C:\Program Files\Steam\SteamApps\MySecretUsername\counter-strike\cstrike\maps"
pause
"C:\Steam\Steam.exe" -applaunch 10 -dev +sv_cheats 1 +map nothing

Could anyone post sometihng good to put in my bat file? (sprinkles one didnt work)
 
 
 
2009 Nov 18 at 01:50 UTC — Ed. 2009 Nov 18 at 01:51 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
You have two different paths to Steam listed - where did you install it to? I'm guessing "C:\Steam\Steam.exe" is not correct.
 
 
 
2009 Nov 18 at 02:11 UTC
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