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I just got the f9 compiling thing from my friend and I keep getting this error.
** Executing...
** Command: Change Directory
** Parameters: C:\Program Files\Steam\steamapps\********\counter-strike
** Executing...
** Command: Copy File
** Parameters: "C:\Users\Buddy\Desktop\Games\Map\zmi_pyramid_final.map" "C:\Program Files\Steam\steamapps\********\counter-strike\cstrike\maps\zmi_pyramid_final.map"
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\********\counter-strike\cstrike\maps\zmi_pyramid_final"
* Could not execute the command:
Copy File "C:\Program Files\Steam\steamapps\********\counter-strike\cstrike\maps\zmi_pyramid_final"
* Windows gave the error message:
"Access is denied."
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\********\counter-strike\cstrike\maps\zmi_pyramid_final"
* Could not execute the command:
Copy File "C:\Program Files\Steam\steamapps\********\counter-strike\cstrike\maps\zmi_pyramid_final"
* Windows gave the error message:
"Access is denied."
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\********\counter-strike\cstrike\maps\zmi_pyramid_final"
* Could not execute the command:
Copy File "C:\Program Files\Steam\steamapps\********\counter-strike\cstrike\maps\zmi_pyramid_final"
* Windows gave the error message:
"Access is denied."
He say's that its because i have my valve hammer editor thingy wrong but I know that there all right. I have no clue what to do to fix this. Please help!
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2008 Aug 16 at 23:53 UTC
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The reason why I did the f9 was because he said it was faster than the zhlt. My map... takes around 5-10 hours just to be done compiling......
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2008 Aug 17 at 00:00 UTC
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Sorry Cant help you but i can say, ive got a huge map and i left my pc on all nite just so it could compile.
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2008 Aug 17 at 01:01 UTC
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******** is your steam name?
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2008 Aug 17 at 01:05 UTC
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No, I blocked my steam name out.
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2008 Aug 17 at 01:13 UTC
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in your compiling folder does is show a .BSP file??
just copy your .BSP file to your cstrike/maps folder
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2008 Aug 17 at 01:23 UTC
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What? Putting my .bsp into my cstrike/maps isn't going to do anything because I'm stuck with compiling my map with valve?
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2008 Aug 17 at 02:21 UTC
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The f9 thing does make the .rmf or .map into a .bsp right?
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2008 Aug 17 at 02:22 UTC
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You've probably set up Hammer wrong, go to 'Tools'--->'Options...' and go to the tab 'Game Configurations'.
This is how I, personally, got everything set up, and it works good for me:
First, at the top it says 'Configurations:' with a drop-down menu under, make sure you got a configuration selected there, if not press the 'Edit' button and create a configuration, you can call it whatever you want eg. 'Counter-Strike 1.6'.
Then you got some drop-down menus, I think they're set up correctly by default but anyway:
Texture Format: WAD3 (HalfLife/TFC)
Map Type: HalfLife/TFC
Default PointEntity: Just leave it at its default value.
Default SolidEntity: Just leave it at its default value.
Game Executable Directory: C:\Program Files\Valve\Steam
Mod Directoy: C:\Program Files\Valve\Steam\SteamApps\******\counter-strike\cstrike
Game Directory: C:\Program Files\Valve\Steam\SteamApps\*******\counter-strike
RMF Directory: Wherever you want.
Now change the tab to the 'Build Programs'-tab:
Game Executable: C:\Program Files\Valve\Steam\Steam.exe
CSG Executable: Make sure it points to your hlcsg.exe
BSP Executable: Make sure it points to your hlbsp.exe
VIS Executable: Make sure it points to your hlvis.rad
RAD Executable: Make sure it points to your hlrad.exe
Place compiled maps in this...: C:\Program Files\Valve\Steam\SteamApps\*****\counter-strike\cstrike\maps
Then hit Apply/OK and you're done!
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2008 Aug 17 at 08:18 UTC
— Ed. 2008 Aug 17 at 08:19 UTC
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It still hasn't worked. I followed everything you said and did it right, but, I don't have C:/programfiles/valve/steam... mine just goes C:/programfiles/steam.. is that right?
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2008 Aug 18 at 03:33 UTC
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SRAW
Rocket Man
2007 Nov 6 • 2525
601 ₧
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u can do batch compiling like wat they do in superjer.com
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2008 Aug 18 at 03:58 UTC
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I know that but I heard that doing it from valve is apparently faster than doing from the .bat.
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2008 Aug 18 at 04:26 UTC
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ahha .. so you prefer doing it in a way that you can't get to work instead of trying a new way ??
you know superjer uses this method for a reason .. me thinks
Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER ! the greatest super hero ever!
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2008 Aug 18 at 08:44 UTC
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kaka said: I know that but I heard that doing it from valve is apparently faster than doing from the .bat.
No, it's the complete opposite! When compiling from Hammer, Hammer will still run in background taking up some of the RAM, when compiling with a .bat Hammer doesn't need to run in background which will free up some RAM which can be used by the compile-tools instead.
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2008 Aug 18 at 15:19 UTC
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Oh, ok, but why would my map take 10-20 hours just to compile? I don't want to leave it over night because of my electricity bill 8/............ It's not that big of a map it's a pyramid with levitating blocks.... 8/
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2008 Aug 18 at 18:03 UTC
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Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
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How old is your computer? If you post your system specifications (fairly briefly please) it's give us a better idea.
Thing is, it will take a hell of a long time to compile anyway. Ten hours sounds a bit excessive though.
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2008 Aug 18 at 19:02 UTC
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Last time I checked for the "leaf thread" was around 17000 seconds.. Which is around 15-20 hours for my map...... My computer is fairly NEW.
Window's VISTA
Model: m8020,
Rating: 3.4
Processor: Intel(r) Core (tm) 2 cpy
Memory(ram): 2 gb
Nvidia 7500 Graphic card.... around there
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2008 Aug 18 at 19:31 UTC
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Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
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kaka said: Windows Vista
That's a problem right there.
What speed is your processor? Admittedly, Vista will probably eat a lot of RAM, which won't help. It really shouldn't take that long if your map is as simple as you say it is. How many lights do you have?
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2008 Aug 18 at 21:59 UTC
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I don't really know where to check my computer speed and stuff like that... 8/
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2008 Aug 18 at 22:55 UTC
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Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
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Try pressing the Windows key then typing info, see what it comes up with.
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2008 Aug 19 at 00:25 UTC
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SRAW
Rocket Man
2007 Nov 6 • 2525
601 ₧
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how about my computer only 256mb of ram:(
win xp:(
so it shouldnt take long for some1 with 2gb ram
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2008 Aug 19 at 03:45 UTC
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even you having vista still shouldn't affect it that much .. i compiled maps on PC's with half of your specs
if it takes you that much there must be something wrong !
i mean if your map isn't the size of Uranus ,
and doesn't have like 50 lights ,
a lot 32 sided cylinders ( and other complex shapes )
& like 1000 textures in it .
then it shouldn't take that long
the most i spent compiling a map was on a map named de_egyptian , it took about 3-4 hours and it was BIG i mean really BIG ( sideways it was very close to the edge of the construction area) , i had about 40-60 custom textures , and a lot of rubble and stuff ( complex shapes )
post a few pics of your map lets see what its like
Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER ! the greatest super hero ever!
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2008 Aug 19 at 06:44 UTC
— Ed. 2008 Aug 19 at 06:49 UTC
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Alright, but, NO FLAMING lol...... This map is a zm map that I made I'm only about 5-8 weeks into making maps. So I don't know much about them. Ok, hold on let me take pictures and post em up.
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2008 Aug 20 at 01:37 UTC
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