Cozmo 
2007 Jan 29 • 25 
11 ₧ 
  | 
 or here is my log
 
 [code:1]hlcsg v3.4 Final (Feb 25 2006)
 Zoner's Half-Life Compilation Tools -- Custom Build
 Based on code modifications by Sean 'Zoner' Cavanaugh
 Based on Valve's version, modified with permission.
 Submit detailed bug reports to (amckern@yahoo.com)
 -----  BEGIN  hlcsg -----
 Command line: hlcsg aim_box1 
 Entering aim_box1.map
 
 Current hlcsg Settings
 Name                 |  Setting  |  Default
 ---------------------|-----------|-------------------------
 threads               [       1 ] [  Varies ]
 verbose               [     off ] [     off ]
 log                   [      on ] [      on ]
 developer             [       0 ] [       0 ]
 chart                 [     off ] [     off ]
 estimate              [     off ] [     off ]
 max texture memory    [ 4194304 ] [ 4194304 ]
 max lighting memory   [ 6291456 ] [ 6291456 ]
 priority              [  Normal ] [  Normal ]
 
 noclip                [     off ] [     off ]
 null texture stripping[      on ] [      on ]
 clipnode economy mode [      on ] [      on ]
 clip hull type        [  legacy ] [  legacy ]
 onlyents              [     off ] [     off ]
 wadtextures           [      on ] [      on ]
 skyclip               [      on ] [      on ]
 hullfile              [    None ] [    None ]
 nullfile              [    None ] [    None ]
 min surface area      [   0.500 ] [   0.500 ]
 brush union threshold [   0.000 ] [   0.000 ]
 
 Using mapfile wad configuration
 Wadinclude list :
 [zhlt.wad]
 
 0 brushes (totalling 0 sides) discarded from clipping hulls
 CreateBrush:
  (0.02 seconds)
 SetModelCenters:
  (0.00 seconds)
 CSGBrush:
  (0.02 seconds)
 
 Using Wadfile: \sierra\half-life\valve\halflife.wad
  - Contains 2 used textures, 100.00 percent of map (3116 textures in wad)
 
 added 4 additional animating textures.
 Texture usage is at 0.10 mb (of 4.00 mb MAX)
 0.09 seconds elapsed
 
 -----   END   hlcsg -----
 
 
 
 hlbsp v3.4 Final (Feb 25 2006)
 Zoner's Half-Life Compilation Tools -- Custom Build
 Based on code modifications by Sean 'Zoner' Cavanaugh
 Based on Valve's version, modified with permission.
 Submit detailed bug reports to (amckern@yahoo.com)
 -----  BEGIN  hlbsp -----
 Command line: hlbsp aim_box1 
 
 Current hlbsp Settings
 Name               |  Setting  |  Default
 -------------------|-----------|-------------------------
 threads             [       1 ] [  Varies ]
 verbose             [     off ] [     off ]
 log                 [      on ] [      on ]
 developer           [       0 ] [       0 ]
 chart               [     off ] [     off ]
 estimate            [     off ] [     off ]
 max texture memory  [ 4194304 ] [ 4194304 ]
 priority            [  Normal ] [  Normal ]
 
 noclip              [     off ] [     off ]
 nofill              [     off ] [     off ]
 noopt               [     off ] [     off ]
 null tex. stripping [      on ] [      on ]
 notjunc             [     off ] [     off ]
 subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
 max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)
 
 
 SolidBSP [hull 0] 7 (0.00 seconds)
 Warning: No entities exist in hull 0, no filling performed for this hull
 SolidBSP [hull 1] 7 (0.02 seconds)
 Warning: No entities exist in hull 1, no filling performed for this hull
 SolidBSP [hull 2] 7 (0.00 seconds)
 Warning: No entities exist in hull 2, no filling performed for this hull
 SolidBSP [hull 3] 7 (0.00 seconds)
 Warning: No entities exist in hull 3, no filling performed for this hull
 0.05 seconds elapsed
 
 -----   END   hlbsp -----
 
 
 
 hlvis v3.4 Final (Feb 25 2006)
 Zoner's Half-Life Compilation Tools -- Custom Build
 Based on code modifications by Sean 'Zoner' Cavanaugh
 Based on Valve's version, modified with permission.
 Submit detailed bug reports to (amckern@yahoo.com)
 -----  BEGIN  hlvis -----
 Command line: hlvis aim_box1 
 Error: Portal file 'aim_box1.prt' does not exist, cannot vis the map
 
 
 -----   END   hlvis -----
 
 
 
 hlrad v3.4 Final (Feb 25 2006)
 Zoner's Half-Life Compilation Tools -- Custom Build
 Based on code modifications by Sean 'Zoner' Cavanaugh
 Based on Valve's version, modified with permission.
 Submit detailed bug reports to (amckern@yahoo.com)
 -----  BEGIN  hlrad -----
 Command line: hlrad aim_box1 
 >> There was a problem compiling the map.
 >> Check the file aim_box1.log for the cause.
 
 -----   END   hlrad -----
 
 
 
 [/code:1]
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 2007 Jan 30 at 22:59 UTC
  
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