Error with compiling wtf meaningless
Error with compiling wtf meaningless
Mssa
2008 Oct 2 • 50
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HERE IS THE ERROR :
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures aim_huge
Entering aim_huge.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
Error: Entity 0, Brush 0: outside world(+/-4096): (-4112,-4112,-4132)-(4112,4112,-3548)
Error: brush outside world
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem
Error: Entity 0, Brush 0: outside world(+/-4096): (-4112,-4112,-4132)-(4112,4112,-3548)
Error: Entity 0, Brush 0: outside world(+/-4096): (-4112,-4112,-4132)-(4112,4112,-3548)
Error: Entity 0, Brush 0: outside world(+/-4096): (-4128,-4128,-4128)-(4128,4128,-3552)
Error: Entity 0, Brush 0: outside world(+/-4096): (-4128,-4128,-4128)-(4128,4128,-3552)
Error: Entity 0, Brush 0: outside world(+/-4096): (-4128,-4128,-4128)-(4128,4128,-3552)
Error: Entity 0, Brush 0: outside world(+/-4096): (-4112,-4112,-4114)-(4112,4112,-3566)
Error: Entity 0, Brush 0: outside world(+/-4096): (-4112,-4112,-4114)-(4112,4112,-3566)
Error: Entity 0, Brush 0: outside world(+/-4096): (-4112,-4112,-4114)-(4112,4112,-3566)
Error: Entity 0, Brush 1: outside world(+/-4096): (-4112,3568,-4132)-(4112,4112,4132)
Error: Entity 0, Brush 1: outside world(+/-4096): (-4112,3568,-4132)-(4112,4112,4132)
Error: Entity 0, Brush 1: outside world(+/-4096): (-4112,3568,-4132)-(4112,4112,4132)
Error: Entity 0, Brush 1: outside world(+/-4096): (-4128,3552,-4128)-(4128,4128,4128)
Error: Entity 0, Brush 1: outside world(+/-4096): (-4128,3552,-4128)-(4128,4128,4128)
Error: Entity 0, Brush 1: outside world(+/-4096): (-4128,3552,-4128)-(4128,4128,4128)
Error: Entity 0, Brush 1: outside world(+/-4096): (-4112,3568,-4114)-(4112,4112,4114)
Error: Entity 0, Brush 1: outside world(+/-4096): (-4112,3568,-4114)-(4112,4112,4114)
Error: Entity 0, Brush 1: outside world(+/-4096): (-4112,3568,-4114)-(4112,4112,4114)
Error: Entity 0, Brush 2: outside world(+/-4096): (3568,-4112,-4132)-(4112,4112,4132)
Error: Entity 0, Brush 2: outside world(+/-4096): (3568,-4112,-4132)-(4112,4112,4132)
Error: Entity 0, Brush 2: outside world(+/-4096): (3568,-4112,-4132)-(4112,4112,4132)
Error: Entity 0, Brush 2: outside world(+/-4096): (3552,-4128,-4128)-(4128,4128,4128)
Error: Entity 0, Brush 2: outside world(+/-4096): (3552,-4128,-4128)-(4128,4128,4128)
Error: Entity 0, Brush 2: outside world(+/-4096): (3552,-4128,-4128)-(4128,4128,4128)
Error: Entity 0, Brush 2: outside world(+/-4096): (3568,-4112,-4114)-(4112,4112,4114)
Error: Entity 0, Brush 2: outside world(+/-4096): (3568,-4112,-4114)-(4112,4112,4114)
Error: Entity 0, Brush 2: outside world(+/-4096): (3568,-4112,-4114)-(4112,4112,4114)
Error: Entity 0, Brush 3: outside world(+/-4096): (-4112,-4112,-4132)-(-3568,4112,4132)
Error: Entity 0, Brush 3: outside world(+/-4096): (-4112,-4112,-4132)-(-3568,4112,4132)
Error: Entity 0, Brush 3: outside world(+/-4096): (-4112,-4112,-4132)-(-3568,4112,4132)
Error: Entity 0, Brush 3: outside world(+/-4096): (-4128,-4128,-4128)-(-3552,4128,4128)
Error: Entity 0, Brush 3: outside world(+/-4096): (-4128,-4128,-4128)-(-3552,4128,4128)
Error: Entity 0, Brush 3: outside world(+/-4096): (-4128,-4128,-4128)-(-3552,4128,4128)
Error: Entity 0, Brush 3: outside world(+/-4096): (-4112,-4112,-4114)-(-3568,4112,4114)
Error: Entity 0, Brush 3: outside world(+/-4096): (-4112,-4112,-4114)-(-3568,4112,4114)
Error: Entity 0, Brush 3: outside world(+/-4096): (-4112,-4112,-4114)-(-3568,4112,4114)
Error: Entity 0, Brush 4: outside world(+/-4096): (-4112,-4112,-4132)-(4112,-3568,4132)
Error: Entity 0, Brush 4: outside world(+/-4096): (-4112,-4112,-4132)-(4112,-3568,4132)
Error: Entity 0, Brush 4: outside world(+/-4096): (-4112,-4112,-4132)-(4112,-3568,4132)
Error: Entity 0, Brush 4: outside world(+/-4096): (-4128,-4128,-4128)-(4128,-3552,4128)
Error: Entity 0, Brush 4: outside world(+/-4096): (-4128,-4128,-4128)-(4128,-3552,4128)
Error: Entity 0, Brush 4: outside world(+/-4096): (-4128,-4128,-4128)-(4128,-3552,4128)
Error: Entity 0, Brush 4: outside world(+/-4096): (-4112,-4112,-4114)-(4112,-3568,4114)
Error: Entity 0, Brush 4: outside world(+/-4096): (-4112,-4112,-4114)-(4112,-3568,4114)
Error: Entity 0, Brush 4: outside world(+/-4096): (-4112,-4112,-4114)-(4112,-3568,4114)
(0.16 seconds)
----- END hlcsg -----
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp aim_huge
>> There was a problem compiling the map.
>> Check the file aim_huge.log for the cause.
----- END hlbsp -----
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis aim_huge
>> There was a problem compiling the map.
>> Check the file aim_huge.log for the cause.
----- END hlvis -----
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad aim_huge
>> There was a problem compiling the map.
>> Check the file aim_huge.log for the cause.
----- END hlrad -----
Counter-strike for ever.
Counter-strike till death.
This is a dream that i hope it wont end.
A CS FAN...
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2008 Oct 2 at 13:43 UTC
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eDan Co.
Mighty Typist
2007 Sep 24 • 2921
252 ₧
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Your map must not be close to the edge of the grid. Select your whole map (Edit-> Select All) and move it to the center of the map.
May contain traces of invisible text.
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2008 Oct 2 at 13:59 UTC
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Mssa
2008 Oct 2 • 50
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IT STILL GIVES THE SAME ERROR It Makes Me SO Annoyed
Counter-strike for ever.
Counter-strike till death.
This is a dream that i hope it wont end.
A CS FAN...
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2008 Oct 2 at 14:24 UTC
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eDan Co.
Mighty Typist
2007 Sep 24 • 2921
252 ₧
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There is no brush close to the edge? (Close = less the 2 squares away from the edge). Look in all 3 dimensions, that's 6 sides.
May contain traces of invisible text.
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2008 Oct 2 at 14:45 UTC
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Mssa
2008 Oct 2 • 50
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i looked in all 3 dimension i also tryed like this i made a really small map only the floor and info_player start only and i putted them i the very middle still it didnt compile it good
Counter-strike for ever.
Counter-strike till death.
This is a dream that i hope it wont end.
A CS FAN...
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2008 Oct 2 at 15:01 UTC
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Does the error report show any errors? ("Map" ---> "Check for problems")
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2008 Oct 2 at 15:07 UTC
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Mssa
2008 Oct 2 • 50
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here wat ive wrote to my compiler
@echo off
hlcsg -nowadtextures aim_mg.map
hlbsp aim_mg.map
hlvis aim_mg.map
hlrad aim_mg.map
copy aim_mg.bsp "F:\"
cd E:\halflife
pause
hl -dev -console -game cstrike +sv_cheats 1 +map aim_mg.map
i also but aim_mg.map in the same folder
also the aim_mg.err says:
hlcsg: Error: Could not open wad file \halflife\cstrike\cstrike.wad
hlcsg: Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
How to Fix: Make sure the wad's listed in the level editor actually all exist
Note i'm sure it exist 100%
Counter-strike for ever.
Counter-strike till death.
This is a dream that i hope it wont end.
A CS FAN...
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2008 Oct 2 at 15:22 UTC
— Ed. 2008 Oct 2 at 15:22 UTC
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Mssa
2008 Oct 2 • 50
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Maybe this helps the problem to get figured out : im trying to make a cs map
Counter-strike for ever.
Counter-strike till death.
This is a dream that i hope it wont end.
A CS FAN...
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2008 Oct 2 at 15:25 UTC
— Ed. 2008 Oct 2 at 15:25 UTC
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Quote: hlcsg: Error: Could not open wad file \halflife\cstrike\cstrike.wad
hlcsg: Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
How to Fix: Make sure the wad's listed in the level editor actually all exist
The problem is that you have your stuff spread over two harddrives, ZHLT uses relative paths when searching for wads so they can't find them if they're on another harddrive.
Solution: Move the compiling tools to the same harddrive where you have CS installed.
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2008 Oct 2 at 17:21 UTC
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Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
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Killer-Duck said: ZHLT uses relative paths when searching for wads so they can't find them if they're on another harddrive.
Could on Linux
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2008 Oct 2 at 17:36 UTC
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Mssa
2008 Oct 2 • 50
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im using xp thanks i did it
and i used a bit my computer skills
Counter-strike for ever.
Counter-strike till death.
This is a dream that i hope it wont end.
A CS FAN...
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2008 Oct 3 at 15:35 UTC
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Mssa
2008 Oct 2 • 50
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dang now another problem :
hlcsg: Error: Entity 0, Brush 0: outside world(+/-4096): (-2576,-2064,-4132)-(2576,2064,-3548)
hlcsg: Error: brush outside world
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem
hlcsg: Error: Entity 0, Brush 0: outside world(+/-4096): (-2592,-2080,-4128)-(2592,2080,-3552)
hlcsg: Error: Entity 0, Brush 0: outside world(+/-4096): (-2576,-2064,-4114)-(2576,2064,-3566)
hlcsg: Error: Entity 0, Brush 1: outside world(+/-4096): (-2576,1776,-4132)-(2576,2064,4132)
hlcsg: Error: Entity 0, Brush 1: outside world(+/-4096): (-2592,1760,-4128)-(2592,2080,4128)
hlcsg: Error: Entity 0, Brush 1: outside world(+/-4096): (-2576,1776,-4114)-(2576,2064,4114)
hlcsg: Error: Entity 0, Brush 2: outside world(+/-4096): (2224,-2064,-4132)-(2576,2064,4132)
hlcsg: Error: Entity 0, Brush 2: outside world(+/-4096): (2208,-2080,-4128)-(2592,2080,4128)
hlcsg: Error: Entity 0, Brush 2: outside world(+/-4096): (2224,-2064,-4114)-(2576,2064,4114)
hlcsg: Error: Entity 0, Brush 3: outside world(+/-4096): (-2576,-2064,-4132)-(-2224,2064,4132)
hlcsg: Error: Entity 0, Brush 3: outside world(+/-4096): (-2592,-2080,-4128)-(-2208,2080,4128)
hlcsg: Error: Entity 0, Brush 3: outside world(+/-4096): (-2576,-2064,-4114)-(-2224,2064,4114)
hlcsg: Error: Entity 0, Brush 4: outside world(+/-4096): (-2576,-2064,-4132)-(2576,-1776,4132)
hlcsg: Error: Entity 0, Brush 4: outside world(+/-4096): (-2592,-2080,-4128)-(2592,-1760,4128)
hlcsg: Error: Entity 0, Brush 4: outside world(+/-4096): (-2576,-2064,-4114)-(2576,-1776,4114)
I also put all related things to counter strike and counter strike mapping in E:\ at first i did it then i dont know what happened
Counter-strike for ever.
Counter-strike till death.
This is a dream that i hope it wont end.
A CS FAN...
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2008 Oct 3 at 16:40 UTC
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Does the error report show any errors? ("Map" ---> "Check for problems"(Alt+P))
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2008 Oct 3 at 17:09 UTC
— Ed. 2008 Oct 3 at 17:09 UTC
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NOW LOOK I MIGHT HELP YOU .... SEND ME UR MAP FILE TO OPEN IT AND SEE ERRORS.. JUST UPLOAD IT BY UPPIT.COM AND GIVE ME THE LINK...
PS: WHO KNOWS GOOD ABOUT MAKING MAPS PLEASE SEE MY POST "OBJECTS HELP" AT FOURMS
DA PRO 4 EVER
_________________________________________________
Proud To Make : Aim_aiming
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2008 Oct 3 at 17:15 UTC
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Mssa
2008 Oct 2 • 50
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u mean this :
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures aim_aim.map
Entering aim_aim.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
Error: Entity 0, Brush 0: outside world(+/-4096): (-4112,-4112,-4132)-(4112,4112,-3548)
Error: brush outside world
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem
Error: Entity 0, Brush 0: outside world(+/-4096): (-4112,-4112,-4132)-(4112,4112,-3548)
Error: Entity 0, Brush 0: outside world(+/-4096): (-4112,-4112,-4132)-(4112,4112,-3548)
Error: Entity 0, Brush 0: outside world(+/-4096): (-4128,-4128,-4128)-(4128,4128,-3552)
Error: Entity 0, Brush 0: outside world(+/-4096): (-4128,-4128,-4128)-(4128,4128,-3552)
Error: Entity 0, Brush 0: outside world(+/-4096): (-4128,-4128,-4128)-(4128,4128,-3552)
Error: Entity 0, Brush 0: outside world(+/-4096): (-4112,-4112,-4114)-(4112,4112,-3566)
Error: Entity 0, Brush 0: outside world(+/-4096): (-4112,-4112,-4114)-(4112,4112,-3566)
Error: Entity 0, Brush 0: outside world(+/-4096): (-4112,-4112,-4114)-(4112,4112,-3566)
Error: Entity 0, Brush 1: outside world(+/-4096): (-4112,3568,-4132)-(4112,4112,4132)
Error: Entity 0, Brush 1: outside world(+/-4096): (-4112,3568,-4132)-(4112,4112,4132)
Error: Entity 0, Brush 1: outside world(+/-4096): (-4112,3568,-4132)-(4112,4112,4132)
Error: Entity 0, Brush 1: outside world(+/-4096): (-4128,3552,-4128)-(4128,4128,4128)
Error: Entity 0, Brush 1: outside world(+/-4096): (-4128,3552,-4128)-(4128,4128,4128)
Error: Entity 0, Brush 1: outside world(+/-4096): (-4128,3552,-4128)-(4128,4128,4128)
Error: Entity 0, Brush 1: outside world(+/-4096): (-4112,3568,-4114)-(4112,4112,4114)
Error: Entity 0, Brush 1: outside world(+/-4096): (-4112,3568,-4114)-(4112,4112,4114)
Error: Entity 0, Brush 1: outside world(+/-4096): (-4112,3568,-4114)-(4112,4112,4114)
Error: Entity 0, Brush 2: outside world(+/-4096): (3568,-4112,-4132)-(4112,4112,4132)
Error: Entity 0, Brush 2: outside world(+/-4096): (3568,-4112,-4132)-(4112,4112,4132)
Error: Entity 0, Brush 2: outside world(+/-4096): (3568,-4112,-4132)-(4112,4112,4132)
Error: Entity 0, Brush 2: outside world(+/-4096): (3552,-4128,-4128)-(4128,4128,4128)
Error: Entity 0, Brush 2: outside world(+/-4096): (3552,-4128,-4128)-(4128,4128,4128)
Error: Entity 0, Brush 2: outside world(+/-4096): (3552,-4128,-4128)-(4128,4128,4128)
Error: Entity 0, Brush 2: outside world(+/-4096): (3568,-4112,-4114)-(4112,4112,4114)
Error: Entity 0, Brush 2: outside world(+/-4096): (3568,-4112,-4114)-(4112,4112,4114)
Error: Entity 0, Brush 2: outside world(+/-4096): (3568,-4112,-4114)-(4112,4112,4114)
Error: Entity 0, Brush 3: outside world(+/-4096): (-4112,-4112,-4132)-(-3568,4112,4132)
Error: Entity 0, Brush 3: outside world(+/-4096): (-4112,-4112,-4132)-(-3568,4112,4132)
Error: Entity 0, Brush 3: outside world(+/-4096): (-4112,-4112,-4132)-(-3568,4112,4132)
Error: Entity 0, Brush 3: outside world(+/-4096): (-4128,-4128,-4128)-(-3552,4128,4128)
Error: Entity 0, Brush 3: outside world(+/-4096): (-4128,-4128,-4128)-(-3552,4128,4128)
Error: Entity 0, Brush 3: outside world(+/-4096): (-4128,-4128,-4128)-(-3552,4128,4128)
Error: Entity 0, Brush 3: outside world(+/-4096): (-4112,-4112,-4114)-(-3568,4112,4114)
Error: Entity 0, Brush 3: outside world(+/-4096): (-4112,-4112,-4114)-(-3568,4112,4114)
Error: Entity 0, Brush 3: outside world(+/-4096): (-4112,-4112,-4114)-(-3568,4112,4114)
Error: Entity 0, Brush 4: outside world(+/-4096): (-4112,-4112,-4132)-(4112,-3568,4132)
Error: Entity 0, Brush 4: outside world(+/-4096): (-4112,-4112,-4132)-(4112,-3568,4132)
Error: Entity 0, Brush 4: outside world(+/-4096): (-4112,-4112,-4132)-(4112,-3568,4132)
Error: Entity 0, Brush 4: outside world(+/-4096): (-4128,-4128,-4128)-(4128,-3552,4128)
Error: Entity 0, Brush 4: outside world(+/-4096): (-4128,-4128,-4128)-(4128,-3552,4128)
Error: Entity 0, Brush 4: outside world(+/-4096): (-4128,-4128,-4128)-(4128,-3552,4128)
Error: Entity 0, Brush 4: outside world(+/-4096): (-4112,-4112,-4114)-(4112,-3568,4114)
Error: Entity 0, Brush 4: outside world(+/-4096): (-4112,-4112,-4114)-(4112,-3568,4114)
Error: Entity 0, Brush 4: outside world(+/-4096): (-4112,-4112,-4114)-(4112,-3568,4114)
(0.17 seconds)
----- END hlcsg -----
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp aim_aim.map
>> There was a problem compiling the map.
>> Check the file aim_aim.log for the cause.
----- END hlbsp -----
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis aim_aim.map
>> There was a problem compiling the map.
>> Check the file aim_aim.log for the cause.
----- END hlvis -----
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad aim_aim.map
>> There was a problem compiling the map.
>> Check the file aim_aim.log for the cause.
----- END hlrad -----
Counter-strike for ever.
Counter-strike till death.
This is a dream that i hope it wont end.
A CS FAN...
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2008 Oct 3 at 17:27 UTC
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Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
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"The Professional" said: CAPS CAPS CAPS
Shouty!
Also your map is too large. Roughly the most you can extend is 4000 in any direction (maybe not quite as much as that, technically it should be 4096 but I don't trust Hammer that far).
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2008 Oct 3 at 21:31 UTC
— Ed. 2008 Oct 3 at 21:34 UTC
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Mssa
2008 Oct 2 • 50
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its not so big actually its very small. also a new error appeared it says :
1 file(s) copied.
The path is not specified.
it copies a file but that file doesnt load i dont know how to explain the problem anymore
Counter-strike for ever.
Counter-strike till death.
This is a dream that i hope it wont end.
A CS FAN...
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2008 Oct 4 at 09:52 UTC
— Ed. 2008 Oct 4 at 10:58 UTC
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Does the "Chek for problems" show any errors? ("Map" ---> "Check for problems"(Alt+P))
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2008 Oct 4 at 10:36 UTC
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Mssa
2008 Oct 2 • 50
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aha u mean that yes it has different problems but i dnt kno how to copy em
Counter-strike for ever.
Counter-strike till death.
This is a dream that i hope it wont end.
A CS FAN...
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≡
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2008 Oct 4 at 10:52 UTC
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Mssa
2008 Oct 2 • 50
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but generally "Texture axis perpendicular to face."
and 1 "No player start"<----- i putted 16 info_player_deathmatch
and 16 info_player_start.<-------- i think this is how it should be.....
Counter-strike for ever.
Counter-strike till death.
This is a dream that i hope it wont end.
A CS FAN...
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2008 Oct 4 at 10:58 UTC
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FFS! Fix all of the problems then! Select one of the errors and press the "Fix all of type"-button. Close down the error-report and bring it up back again(Alt+P), repeat until no errors left and it says "no errors were found".
If it says "no player start" make sure you got both info_player_start's and info_player_deathmatch's in your map.
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2008 Oct 4 at 11:10 UTC
— Ed. 2008 Oct 4 at 11:13 UTC
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Mssa
2008 Oct 2 • 50
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im trying to fix it it fixed every error unless no player_start it said i need to make one but there is nothing in the entity tool like i click entity tool i chose entities in category thing and when try to chose an object there is nothing inside
Counter-strike for ever.
Counter-strike till death.
This is a dream that i hope it wont end.
A CS FAN...
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2008 Oct 4 at 11:22 UTC
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Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
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Player starts are point entities. I thought you said you'd dropped some in already?
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2008 Oct 4 at 12:49 UTC
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Mssa
2008 Oct 2 • 50
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i did but cant anymore i dont kno why?
this is really meaningless ...
Counter-strike for ever.
Counter-strike till death.
This is a dream that i hope it wont end.
A CS FAN...
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2008 Oct 4 at 13:04 UTC
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Are you sure you've pressed the "Entity Tool"-button? (Shift+E)
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2008 Oct 4 at 13:33 UTC
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