Error: plane with no normal

Error: plane with no normal

Hammer Mapping — Page [1]
T0xic-
2009 Mar 4 • 5
The map has a problem which must be fixed..

Error: Entity 28, Brush 0: outside world<+/-4096>: <-10000,-10000,128>-<10000,10000,256>
Error: Entity 28, Brush 0: outside world<+/-4096>: <-10000,-10000,128>-<10000,10000,256>
Error: Entity 28, Brush 0: outside world<+/-4096>: <-10000,-10000,92>-<10000,10000,292>
Error: Entity 28, Brush 0: outside world<+/-4096>: <-10000,-10000,92>-<10000,10000,292>
Error: Entity 28, Brush 0: outside world<+/-4096>: <-10000,-10000,96>-<10000,10000,288>
Error: Entity 28, Brush 0: outside world<+/-4096>: <-10000,-10000,96>-<10000,10000,288>
Error: Entity 28, Brush 0: outside world<+/-4096>: <-10000,-10000,110>-<10000,10000,274>
Error: Entity 28, Brush 0: outside world<+/-4096>: <-10000,-10000,110>-<10000,10000,274>

Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem.

I have no idae where the ZHLTProblems.html file is, can someone either help me fix this problem or tell me where that file is located. thanks.

**Edit**

The Cure: My Entity "Light" Was half inside the wall/half out into the abyss. When I forced them all to be completly inside the room it solved the whole mess.
If you got nothing to do, don't do it here.
 
 
 
2009 Mar 4 at 16:10 UTC — Ed. 2009 Mar 4 at 16:45 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
http://www.slackiller.com/tommy14/errors.htm#outside

Is your map very close to the edge of the grid? If yes, select the whole map and move it a bit away from it (save before you do).
Otherwise check alt+p for errors.
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Mar 4 at 16:12 UTC
T0xic-
2009 Mar 4 • 5
When I pressed ALT+P it said no errors.
If you got nothing to do, don't do it here.
 
 
 
2009 Mar 4 at 16:21 UTC — Ed. 2009 Mar 4 at 16:22 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Mate de Vita said:
Is your map very close to the edge of the grid? If yes, select the whole map and move it a bit away from it (save before you do).

...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Mar 4 at 16:21 UTC — Ed. 2009 Mar 4 at 16:22 UTC
T0xic-
2009 Mar 4 • 5
it's in the center of the gride on all sides (top, front, side).
If you got nothing to do, don't do it here.
 
 
 
2009 Mar 4 at 16:22 UTC
T0xic-
2009 Mar 4 • 5
The only thing that would make sense at this point is that i have added "light bulbs" on the walls and it looks like it's half inside the wall and half out (into the abyss). Is that anything to be concerned with?
If you got nothing to do, don't do it here.
 
 
 
2009 Mar 4 at 16:25 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Hmmm... this could be a problem.
Did you use vertex manipulation on any brushes?

Ah... No entities should be outside the map. Try moving them back in and see if it works.
Though I think entities outside the map usually cause a leak error but still...
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Mar 4 at 16:28 UTC — Ed. 2009 Mar 4 at 16:30 UTC
T0xic-
2009 Mar 4 • 5
Ha, I was right, it had to do with the light bulb being half into the abyss... thanks alot for the help!
If you got nothing to do, don't do it here.
 
 
 
2009 Mar 4 at 16:42 UTC
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