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 -----   END   hlvis -----
 
 
 
 hlrad v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
 Zoner's Half-Life Compilation Tools -- Custom Build
 Based on code modifications by Sean 'Zoner' Cavanaugh
 Based on Valve's version, modified with permission.
 Submit detailed bug reports to (merlinis@bigpond.net.au)
 -----  BEGIN  hlrad -----
 Command line: hlrad FruskaTest6 
 
 -= Current hlrad Settings =-
 Name                | Setting             | Default
 --------------------|---------------------|-------------------------
 threads              [                 2 ] [            Varies ]
 verbose              [               off ] [               off ]
 log                  [                on ] [                on ]
 developer            [                 0 ] [                 0 ]
 chart                [               off ] [               off ]
 estimate             [               off ] [               off ]
 max texture memory   [           4194304 ] [           4194304 ]
 priority             [            Normal ] [            Normal ]
 
 vismatrix algorithm  [          Original ] [          Original ]
 oversampling (-extra)[               off ] [               off ]
 bounces              [                 1 ] [                 1 ]
 ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
 maximum light        [           255.000 ] [           256.000 ]
 circus mode          [               off ] [               off ]
 
 smoothing threshold  [            50.000 ] [            50.000 ]
 direct threshold     [            25.000 ] [            25.000 ]
 direct light scale   [             2.000 ] [             2.000 ]
 coring threshold     [             1.000 ] [             1.000 ]
 patch interpolation  [                on ] [                on ]
 
 texscale             [                on ] [                on ]
 patch subdividing    [                on ] [                on ]
 chop value           [            64.000 ] [            64.000 ]
 texchop value        [            32.000 ] [            32.000 ]
 
 global fade          [             1.000 ] [             1.000 ]
 global falloff       [                 2 ] [                 2 ]
 global light scale   [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
 global gamma         [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
 global light scale   [             1.000 ] [             1.000 ]
 global sky diffusion [             1.000 ] [             1.000 ]
 
 opaque entities      [                on ] [                on ]
 sky lighting fix     [                on ] [                on ]
 incremental          [               off ] [               off ]
 dump                 [               off ] [               off ]
 
 colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
 monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
 softlight hack       [   0.0 0.0 0.0 0.0 ] [   0.0 0.0 0.0 0.0 ]
 diffuse hack         [                on ] [                on ]
 spotlight points     [                on ] [                on ]
 
 custom shadows with bounce light
                      [               off ] [               off ]
 rgb transfers        [               off ] [               off ]
 
 
 19443 faces
 Create Patches : 122786 base patches
 0 opaque faces
 912013 square feet [131329968.00 square inches]
 Error: Exceeded MAX_PATCHES
 Description: The map has a problem which must be fixed
 Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem
 
 
 -----   END   hlrad -----
 
 So what do I do now? its the final error I just needed 2 add in the .bat file(opened it with Notepad++) -texdata 12288 and it worked and then I got some leeks and I made a box around the map and now I got this problem :S
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 2009 Sep 18 at 13:23 UTC
  
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