Frontlines

Frontlines

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Frontlines
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#77ffbb
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Registration date
2009 September 2
Post count
18
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Croatia
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Recent posts by Frontlines

Recent posts by Frontlines

2009 Sep 18 at 18:57 UTC
Ok I deleted the bottom of the "skybox" and then I put floors on sum buildings so that I don't have a big black hole but still same error :S
Cmon why don't you just look at the map you see that I don't have a clue how 2 do this
2009 Sep 18 at 17:38 UTC
Ok Ill just delete the bottom part of the box again :) but When I load the pointfile(.lin) I get that line and I don't know wheres the leek it goes in 100 different directions :S
2009 Sep 18 at 13:23 UTC
----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad FruskaTest6

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


19443 faces
Create Patches : 122786 base patches
0 opaque faces
912013 square feet [131329968.00 square inches]
Error: Exceeded MAX_PATCHES
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem


----- END hlrad -----

So what do I do now? its the final error I just needed 2 add in the .bat file(opened it with Notepad++) -texdata 12288 and it worked and then I got some leeks and I made a box around the map and now I got this problem :S
2009 Sep 18 at 11:17 UTC
Well It turns out that the box I made around the map made some problems and I deleted it so I just made a roof around the map :) and now I have a leek :S
2009 Sep 17 at 11:41 UTC
I Still got the same error :S
Maybe if I use another compiling tool ^^
2009 Sep 16 at 17:10 UTC
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.34 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(1.36 seconds)

Using Wadfile: \_progs\cs 1.6 map creator\zhlt\retfala.wad
- Warning: Larger than expected texture (348972 bytes): 'FINISHES.CEILAA'
- Warning: Larger than expected texture (348972 bytes): 'SITEWORK.PAVIAJ'
- Warning: Larger than expected texture (348972 bytes): 'METALS.ORNAMEAA'
- Warning: Larger than expected texture (348972 bytes): 'FINISHES.GYPSU'
- Warning: Larger than expected texture (305452 bytes): 'THERMAL.ROOF'
- Warning: Larger than expected texture (196652 bytes): 'THERMAL.ROOF1'
- Warning: Larger than expected texture (283692 bytes): 'THERMAL.ROOF10'
- Warning: Larger than expected texture (283692 bytes): 'THERMAL.ROOF12'
- Warning: Larger than expected texture (316332 bytes): 'THERMAL.ROOF13'
- Warning: Larger than expected texture (261932 bytes): 'THERMAL.ROOF14'
- Warning: Larger than expected texture (261932 bytes): 'THERMAL.ROOF15'
- Warning: Larger than expected texture (261932 bytes): 'THERMAL.ROOF16'
- Warning: Larger than expected texture (348972 bytes): 'THERMAL.ROOF17'
- Warning: Larger than expected texture (240172 bytes): 'THERMAL.ROOF18'
- Warning: Larger than expected texture (196652 bytes): 'THERMAL.ROOF2'
- Warning: Larger than expected texture (305452 bytes): 'THERMAL.ROOF20'
- Warning: Larger than expected texture (305452 bytes): 'THERMAL.ROOF21'
- Warning: Larger than expected texture (196652 bytes): 'THERMAL.ROOF3'
- Warning: Larger than expected texture (327212 bytes): 'THERMAL.ROOF4'
- Warning: Larger than expected texture (207532 bytes): 'THERMAL.ROOF5'
- Warning: Larger than expected texture (207532 bytes): 'THERMAL.ROOF6'
- Warning: Larger than expected texture (317012 bytes): 'THERMAL.ROOF7'
- Warning: Larger than expected texture (317012 bytes): 'THERMAL.ROOF8'
- Warning: Larger than expected texture (261932 bytes): 'THERMAL.ROOF9'
- Warning: Larger than expected texture (348972 bytes): 'SITEWORK.PLANAC'
- Contains 50 used textures, 98.04 percent of map (64 textures in wad)

Warning: ::FindTexture() texture CLIP not found!
Warning: ::LoadLump() texture CLIP not found!
Error: File read failure

I copied the File in the ZHLT folder and I put it in Valve hammer and It worked but now this error xD

Damn how many error :D
2009 Sep 16 at 15:25 UTC
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg FruskaTest5
Entering FruskaTest5.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.36 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(1.36 seconds)

Error: Could not open wad file \documents and settings\jura\my documents\downloads\texture\mywad\retfala.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist

I Deleted the Brushes and I made some changes in the brushes and I don't have that error any more now I have this one xD

I already checked that my wad File was in that directory and it is but I dunno why it can't open it :(

I made that wad myself I put in it textures form different wad files,Thats how I fixed that Missing '[' in texturedef (U)
2009 Sep 15 at 19:40 UTC
Yes I used Vertex manipulation and I click the repair button so I fixed the Vertex thing now only this outside world thing is left :S

Here are some Pictures I uploaded for you to see how it looks maybe that will help you:

http://img89.imageshack.us/gal.php?g=zaforum1.jpg
2009 Sep 15 at 13:57 UTC
Error: Entity 0, Brush 411, Side 4: has a coplanar plane at (-504, 804, 240), texture BODEN2
Error: Entity 0, Brush 411: outside world(+/-4096): (-10000,-10000,240)-(10000,10000,240)
Error: Entity 0, Brush 411: outside world(+/-4096): (-10000,-10000,240)-(10000,10000,240)
Error: Entity 0, Brush 411: outside world(+/-4096): (-10000,-10000,276)-(10000,10000,276)
Error: Entity 0, Brush 411: outside world(+/-4096): (-10000,-10000,276)-(10000,10000,276)
Error: Entity 0, Brush 411: outside world(+/-4096): (-10000,-10000,272)-(10000,10000,272)
Error: Entity 0, Brush 411: outside world(+/-4096): (-10000,-10000,272)-(10000,10000,272)
Error: Entity 0, Brush 411: outside world(+/-4096): (-10000,-10000,258)-(10000,10000,258)
Error: Entity 0, Brush 411: outside world(+/-4096): (-10000,-10000,258)-(10000,10000,258)
Error: Entity 0, Brush 539: outside world(+/-4096): (-1892,-10000,-56)-(-1744,10000,-16)
Error: Entity 0, Brush 539: outside world(+/-4096): (-1908,-10016,-92)-(-1728,10016,20)
Error: Entity 0, Brush 539: outside world(+/-4096): (-1924,-10032,-88)-(-1712,10032,16)
Error: Entity 0, Brush 539: outside world(+/-4096): (-1908,-10016,-74)-(-1728,10016,2)
Error: Entity 0, Brush 543: outside world(+/-4096): (188,-10000,-36)-(196,-1384,2743)
Error: Entity 0, Brush 544: outside world(+/-4096): (468,-10000,-36)-(476,-1384,2743)
Error: Entity 0, Brush 543: outside world(+/-4096): (172,-10016,-72)-(212,-1368,2784)
Error: Entity 0, Brush 544: outside world(+/-4096): (452,-10016,-72)-(492,-1368,2784)
Error: Entity 0, Brush 543: outside world(+/-4096): (156,-10032,-68)-(228,-1352,2775)
Error: Entity 0, Brush 544: outside world(+/-4096): (436,-10032,-68)-(508,-1352,2775)
Error: Entity 0, Brush 543: outside world(+/-4096): (172,-10016,-54)-(212,-1368,2761)
Error: Entity 0, Brush 544: outside world(+/-4096): (452,-10016,-54)-(492,-1368,2761)
Error: Entity 0, Brush 569: outside world(+/-4096): (2108,-10000,-256)-(10000,10000,1291)
Error: Entity 0, Brush 569: outside world(+/-4096): (2108,-10000,-256)-(10000,10000,1291)
Error: Entity 0, Brush 569: outside world(+/-4096): (2092,-10016,-292)-(10016,10016,1327)
Error: Entity 0, Brush 569: outside world(+/-4096): (2092,-10016,-292)-(10016,10016,1327)
Error: Entity 0, Brush 569: outside world(+/-4096): (2076,-10032,-288)-(10032,10032,1323)
Error: Entity 0, Brush 569: outside world(+/-4096): (2076,-10032,-288)-(10032,10032,1323)
Error: Entity 0, Brush 569: outside world(+/-4096): (2092,-10016,-274)-(10016,10016,1309)
Error: Entity 0, Brush 569: outside world(+/-4096): (2092,-10016,-274)-(10016,10016,1309)
Error: Entity 0, Brush 574: outside world(+/-4096): (2108,-10000,-256)-(10000,10000,1291)
Error: Entity 0, Brush 574: outside world(+/-4096): (2108,-10000,-256)-(10000,10000,1291)
Error: Entity 0, Brush 574: outside world(+/-4096): (2092,-10016,-292)-(10016,10016,1327)
Error: Entity 0, Brush 574: outside world(+/-4096): (2092,-10016,-292)-(10016,10016,1327)
Error: Entity 0, Brush 574: outside world(+/-4096): (2076,-10032,-288)-(10032,10032,1323)
Error: Entity 0, Brush 574: outside world(+/-4096): (2076,-10032,-288)-(10032,10032,1323)
Error: Entity 0, Brush 574: outside world(+/-4096): (2092,-10016,-274)-(10016,10016,1309)
Error: Entity 0, Brush 574: outside world(+/-4096): (2092,-10016,-274)-(10016,10016,1309)
Error: Entity 0, Brush 848: outside world(+/-4096): (2204,-10000,-316)-(9961,10000,2596)
Error: Entity 0, Brush 848: outside world(+/-4096): (2204,-10000,-316)-(9961,10000,2596)
Error: Entity 0, Brush 848: outside world(+/-4096): (2188,-10016,-352)-(9977,10016,2632)
Error: Entity 0, Brush 848: outside world(+/-4096): (2188,-10016,-352)-(9977,10016,2632)
Error: Entity 0, Brush 848: outside world(+/-4096): (2172,-10032,-348)-(9993,10032,2628)
Error: Entity 0, Brush 848: outside world(+/-4096): (2172,-10032,-348)-(9993,10032,2628)
Error: Entity 0, Brush 848: outside world(+/-4096): (2188,-10016,-334)-(9977,10016,2614)
Error: Entity 0, Brush 848: outside world(+/-4096): (2188,-10016,-334)-(9977,10016,2614)
(0.41 seconds)

Now Its Shorter :D

I move everything in the middle but still Outside World :S
I have made a HUGE brush around it and put a sky texture on it is that the prob then? I made it hollow :P
2009 Sep 15 at 11:33 UTC
Damn ^^ If I have known about that select all thing I would have made my map just like my street :D damn ^^ Well Ill move it now and see what happens :)

and I have been at tommys site and there is a fix for those vertex manipulation things ill check that one