I'm having some lighting problems, and I know the problem. MAX_PATCHES, I have no idea how to correct this problem. I ALWAYS seem to get it on big maps, but when I decompile other maps (such as fun_allinone), they're even bigger than mine. My map isn't really big, it's a good size. How is it possible for other people to make insanely huge maps but I can't even make a decent sized map without getting this problem?
Now let me get a few things out there:
1) YES, I have a hollowed box around my map, isn't really huge it kinda humps the walls. This isn't going anywhere seeing as I can't get rid of the leaks any other way.
2) I'm fairly new to map making, this is my first de_ map because I've only made fy_ and gg_ maps. So please, I beg of you, explain in a detailed, step by step, process of what I need to do to fix this MAX_PATCHES problem.
3) Use correct grammar, it's hard to understand people's explanations when they don't.
4)
http://www.slackiller.com/tommy14/errors.htm#leafsaw <---Do not show me this link, because I've seen it a hundred times and do not understand his explanation of how to fix this problem (i.e: -sparse, -chop, etc).
Here is my compile:
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\deathmyer\counter-strike\cstrike\mapsC:\Valve\Steam\SteamApps\deathmyer\counter-strike"
ERROR: Could not open logfile C:\Program Files\Valve\Steam\SteamApps\deathmyer\counter-strike\cstrike\mapsC:\Valve\Steam\SteamApps\deathmyer\counter-strike.loghlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe "C:\Program Files\Valve\Steam\SteamApps\deathmyer\counter-strike\cstrike\mapsC:\Valve\Steam\SteamApps\deathmyer\counter-strike"
Error: Can't open C:\Program Files\Valve\Steam\SteamApps\deathmyer\counter-strike\cstrike\mapsC:\Valve\Steam\SteamApps\deathmyer\counter-strike.p0
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe
** Parameters: "c:\valve\steam\steamapps\deathmyer\counter-strike\cstrike\maps\de_frost2"
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe c:\valve\steam\steamapps\deathmyer\counter-strike\cstrike\maps\de_frost2
Entering c:\valve\steam\steamapps\deathmyer\counter-strike\cstrike\maps\de_frost2.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (5.63 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.95 seconds)
Using Wadfile: \valve\steam\steamapps\deathmyer\counter-strike\cstrike\halflife.wad
- Contains 9 used textures, 37.50 percent of map (3116 textures in wad)
Using Wadfile: \valve\steam\steamapps\deathmyer\counter-strike\cstrike\decals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: \valve\steam\steamapps\deathmyer\counter-strike\cstrike\de_frost.wad
- Contains 15 used textures, 62.50 percent of map (21 textures in wad)
Using Wadfile: \valve\steam\steamapps\deathmyer\counter-strike\cstrike\cs_dust.wad
- Contains 0 used textures, 0.00 percent of map (28 textures in wad)
added 3 additional animating textures.
Texture usage is at 0.76 mb (of 4.00 mb MAX)
10.06 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe
** Parameters: "c:\valve\steam\steamapps\deathmyer\counter-strike\cstrike\maps\de_frost2"
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe c:\valve\steam\steamapps\deathmyer\counter-strike\cstrike\maps\de_frost2
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'c:\valve\steam\steamapps\deathmyer\counter-strike\cstrike\maps\de_frost2.prt'
5.72 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe
** Parameters: "c:\valve\steam\steamapps\deathmyer\counter-strike\cstrike\maps\de_frost2"
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe c:\valve\steam\steamapps\deathmyer\counter-strike\cstrike\maps\de_frost2
1420 portalleafs
4253 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (4.50 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (356.38 seconds)
average leafs visible: 190
g_visdatasize:136831 compressed from 252760
361.00 seconds elapsed [6m 1s]
----- END hlvis -----
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlrad.exe
** Parameters: "c:\valve\steam\steamapps\deathmyer\counter-strike\cstrike\maps\de_frost2"
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlrad.exe c:\valve\steam\steamapps\deathmyer\counter-strike\cstrike\maps\de_frost2
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad']
[50 texlights parsed from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad']
10679 faces
Create Patches : 69428 base patches
0 opaque faces
725158 square feet [104422824.00 square inches]
Error: Exceeded MAX_PATCHES
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem
----- END hlrad -----
** Executing...
** Command: Copy File
** Parameters: "c:\valve\steam\steamapps\deathmyer\counter-strike\cstrike\maps\de_frost2.bsp" "C:\Program Files\Valve\Steam\SteamApps\deathmyer\counter-strike\cstrike\maps\de_frost2.bsp"
The command failed. Windows reported the error:
"The system cannot find the path specified."
** Executing...
** Command: Copy File
** Parameters: "c:\valve\steam\steamapps\deathmyer\counter-strike\cstrike\maps\de_frost2.pts" "C:\Program Files\Valve\Steam\SteamApps\deathmyer\counter-strike\cstrike\maps\de_frost2.pts"
The command failed. Windows reported the error:
"The system cannot find the path specified."
** Executing...
** Command: Copy File
** Parameters: +map "de_frost2" -game cstrike -dev -console +deathmatch 1
End of compile
Now if anyone can help me fix this problem, please speak up. I'm pretty desperate. Explain to me how to utilize -sparse, -chop, and all that other good stuff. All I'm looking for is an experienced mapper to explain to me the solution in a
highlydetailed (cannot stress that enough) paragraph.
If you need my .map file and my .wad to take a look at it, let me know. I'll be willing to send them. Thanks in advance.
Peace.