entities used in the maps of zombie escape

entities used in the maps of zombie escape

Hammer Mapping — Page [1]
HipHopVzla

2009 Jul 19 • 19
a big greeting to all from venezuela = D. good friends that you need help from afar for a map I'm doing is not to put the bodies of my zombie escape map I'm doing .. could help telling me what the entities q should be used for this map? thanks in advance and excuse my bad English = D
 
 
 
2009 Jul 19 at 20:39 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
I'm really sorry but I actually have no idea what you just said...
You want dead bodies on the floor or what?
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Jul 19 at 21:03 UTC
HipHopVzla

2009 Jul 19 • 19
What i want is that when they arrive at the end zombies die is this possible?
 
 
 
2009 Jul 20 at 01:50 UTC
the_cloud_system
polly pushy pants

2008 Aug 1 • 3081
-6 ₧
i thinks he is saying is it posable if to make eveye bodey die when sone one reaches the end like zm_boatescape

or he wants to put dead bodeys on the ground
I drink to forget but I always remember.
 
 
 
2009 Jul 20 at 04:59 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Are you mapping for counter-strike or some other game?
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Jul 20 at 08:57 UTC
Nezumi
Asshole Admin

1-Up Medal
2005 Mar 27 • 817
175 ₧
would sending a 'kill' input to every NPC work? There might be some way to easily do that without having to give each zombie it's own unique name, like by using a filter_activator_class or something.

Edit: You can send outputs to a class name instead of a target name, so you can send a kill input to npc_zombie (or whatever the name of the entity you're using is) and all the zombies in the map should drop dead.
 
 
 
2009 Jul 20 at 15:50 UTC — Ed. 2009 Jul 20 at 15:54 UTC
HipHopVzla

2009 Jul 19 • 19
example:zm_boatscape
zombies die when humans arrive to end =D.that's what I want
mapping for cs 1.6
 
 
 
2009 Jul 20 at 17:00 UTC — Ed. 2009 Jul 20 at 17:07 UTC
the_cloud_system
polly pushy pants

2008 Aug 1 • 3081
-6 ₧
ahhh i know, this is what he wants
and no i dont know to do it sorrey

http://www.fpsbanana.com/maps/42944

ok this is what hapens ct/t go on 2 botes and they ried to the end of the map with out geting hit by zombeys they press a button a helley comes and they fly away BUT when the helley hits the island it kills all players not on the island

he wants to know how do i kill all the players when somthing happens
I drink to forget but I always remember.
 
 
 
2009 Jul 21 at 00:55 UTC — Ed. 2009 Jul 21 at 00:56 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Well, you could cover the area with trigger_hurt and give it the following properties:
Name: hurt
Damage: 100 (or more)
in flags check start off

Next make something to trigger it with (for example a button):
Name: button
Target: hurt

Now when this button is pressed, anyone in the area covered with the trigger_hurt will die.
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Jul 21 at 15:52 UTC — Ed. 2009 Jul 21 at 15:52 UTC
HipHopVzla

2009 Jul 19 • 19
If, but to restart the round die all because of trigger_hurt, that i :S?
 
 
 
2009 Jul 21 at 21:18 UTC
the_cloud_system
polly pushy pants

2008 Aug 1 • 3081
-6 ₧
no its all right you just tie the trigger hurt to the buttn that gets pressed
I drink to forget but I always remember.
 
 
 
2009 Jul 21 at 21:27 UTC
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