entities used in the maps of zombie escape

entities used in the maps of zombie escape

Hammer Mapping — Page [1]
HipHopVzla

2009 Jul 19 • 19
a big greeting to all from venezuela = D. good friends that you need help from afar for a map I'm doing is not to put the bodies of my zombie escape map I'm doing .. could help telling me what the entities q should be used for this map? thanks in advance and excuse my bad English = D
 
 
 
≡ 2009 Jul 19 at 20:39 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
I'm really sorry but I actually have no idea what you just said...
You want dead bodies on the floor or what?
...and that's the bottom line because Mate de Vita said so.
 
 
 
≡ 2009 Jul 19 at 21:03 UTC
HipHopVzla

2009 Jul 19 • 19
What i want is that when they arrive at the end zombies die is this possible?
 
 
 
≡ 2009 Jul 20 at 01:50 UTC
the_cloud_system
polly pushy pants

2008 Aug 1 • 3081
-6 ₧
i thinks he is saying is it posable if to make eveye bodey die when sone one reaches the end like zm_boatescape

or he wants to put dead bodeys on the ground
I drink to forget but I always remember.
 
 
 
≡ 2009 Jul 20 at 04:59 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Are you mapping for counter-strike or some other game?
...and that's the bottom line because Mate de Vita said so.
 
 
 
≡ 2009 Jul 20 at 08:57 UTC
Nezumi
Asshole Admin

1-Up Medal
2005 Mar 27 • 859
175 ₧
would sending a 'kill' input to every NPC work? There might be some way to easily do that without having to give each zombie it's own unique name, like by using a filter_activator_class or something.

Edit: You can send outputs to a class name instead of a target name, so you can send a kill input to npc_zombie (or whatever the name of the entity you're using is) and all the zombies in the map should drop dead.
 
 
 
≡ 2009 Jul 20 at 15:50 UTC — Ed. 2009 Jul 20 at 15:54 UTC
HipHopVzla

2009 Jul 19 • 19
example:zm_boatscape
zombies die when humans arrive to end =D.that's what I want
mapping for cs 1.6
 
 
 
≡ 2009 Jul 20 at 17:00 UTC — Ed. 2009 Jul 20 at 17:07 UTC
the_cloud_system
polly pushy pants

2008 Aug 1 • 3081
-6 ₧
ahhh i know, this is what he wants
and no i dont know to do it sorrey

http://www.fpsbanana.com/maps/42944

ok this is what hapens ct/t go on 2 botes and they ried to the end of the map with out geting hit by zombeys they press a button a helley comes and they fly away BUT when the helley hits the island it kills all players not on the island

he wants to know how do i kill all the players when somthing happens
I drink to forget but I always remember.
 
 
 
≡ 2009 Jul 21 at 00:55 UTC — Ed. 2009 Jul 21 at 00:56 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Well, you could cover the area with trigger_hurt and give it the following properties:
Name: hurt
Damage: 100 (or more)
in flags check start off

Next make something to trigger it with (for example a button):
Name: button
Target: hurt

Now when this button is pressed, anyone in the area covered with the trigger_hurt will die.
...and that's the bottom line because Mate de Vita said so.
 
 
 
≡ 2009 Jul 21 at 15:52 UTC — Ed. 2009 Jul 21 at 15:52 UTC
HipHopVzla

2009 Jul 19 • 19
If, but to restart the round die all because of trigger_hurt, that i :S?
 
 
 
≡ 2009 Jul 21 at 21:18 UTC
the_cloud_system
polly pushy pants

2008 Aug 1 • 3081
-6 ₧
no its all right you just tie the trigger hurt to the buttn that gets pressed
I drink to forget but I always remember.
 
 
 
≡ 2009 Jul 21 at 21:27 UTC
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