Nezumi
Asshole Admin
2005 Mar 27 • 817
175 ₧
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would sending a 'kill' input to every NPC work? There might be some way to easily do that without having to give each zombie it's own unique name, like by using a filter_activator_class or something.
Edit: You can send outputs to a class name instead of a target name, so you can send a kill input to npc_zombie (or whatever the name of the entity you're using is) and all the zombies in the map should drop dead.
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2009 Jul 20 at 15:50 UTC
— Ed. 2009 Jul 20 at 15:54 UTC
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