Dr map

Dr map

Hammer Mapping — Page [1]
Ghaith1
2014 Apr 27 • 46
Hello, in this topic I will post all the problems i face, Now im making a deathrun map.
1/ I want to put some plants in a place, I need to use a model or what? and How to do?
 
 
 
2014 Aug 20 at 10:16 PDT
SuperJer
Websiteman

2005 Mar 20 • 6629
You can use the cycler_sprite I think.

This looks helpful:

http://www.slackiller.com/tutorials/tutorials/addingmodelsintocs.htm
 
 
 
2014 Aug 20 at 11:13 PDT
Outcast
My points value is a hilarious example of numerical humor.

2009 Dec 13 • 566
80,085 ₧
You can also browse the texture {grass and make some func_illusionary brushes. It's the same thing and it will save you some performance.
 
 
 
2014 Aug 22 at 00:49 PDT
SuperJer
Websiteman

2005 Mar 20 • 6629
In either case they should be used sparingly. HL1 can't handle a lot of polygons in the form of brushes nor entities.
 
 
 
2014 Aug 22 at 13:27 PDT
Ghaith1
2014 Apr 27 • 46
SuperJer said:
You can use the cycler_sprite I think.

This looks helpful:

http://www.slackiller.com/tutorials/tutorials/addingmodelsintocs.htm

For example I wanted to put a kitchen in my map, when compiling, the compile is done successfully, but when I want to play in my map, I cant enter to it and it says: Mod_NumForName:models/group_kitchen.mdl not found.
By the way, the model is in my cstrike/models folder, and I typed in
Sprite blank models/group_kitchen.mdl like in the turorial you gave me, maybe I need to put the model in the same folder the .map file of the map is ?


How to fix this?
 
 
 
2014 Aug 23 at 14:56 PDT — Ed. 2014 Aug 23 at 15:05 PDT
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