custom textures thing

custom textures thing

Hammer Mapping — Page [1]
luke

2006 Aug 29 • 112
16 ₧
ok if i make my own texture with paint , or wally if theres a way to type words in it. but say i made like 5 textures , with wally how do i turn all 5
into one .wad and then what do i name it??


thanks
 
 
 
2006 Sep 3 at 01:43 UTC — Ed. 2006 Sep 4 at 00:54 UTC
luke

2006 Aug 29 • 112
16 ₧
also , for water how can i make it bubble , like a hot tub
 
 
 
2006 Sep 3 at 04:43 UTC
luke

2006 Aug 29 • 112
16 ₧
o and how can i make a light flicker to
 
 
 
2006 Sep 3 at 05:04 UTC
luke

2006 Aug 29 • 112
16 ₧
lol and also what does

hlvis: Error: Portal file 'test3.prt' does not exist, cannot vis the map


mean in my .err thing??

how can ifix it lol

p.s also what does it mean at the end of the compile when it says 1 files copeid?
 
 
 
2006 Sep 3 at 07:28 UTC
SuperJer
Websiteman

2005 Mar 21 • 6666
When you have a .WAD open in Wally, it is like a folder, you can add many images to it.

Name it anything you want.

Try playing with the env_bubbles entity. Need CS-Expert FGD: http://www.superjer.com/fgd.php

Check any light entity's properties for flicker options.

"hlvis: Error: Portal file 'test3.prt' does not exist, cannot vis the map"

This means HLBSP failed. Something is wrong with your map. Check the .log file for more info. If HLBSP succeeds, it creates test3.prt, which HLVIS needs to do its job.

1 files copied means Windows copied your BSP from the compile folder to your cstrike/maps folder, that's all.
 
 
 
2006 Sep 5 at 04:06 UTC
luke

2006 Aug 29 • 112
16 ₧
ok thanks :D its good now , but what do i have to do to my .wad to make it so when it goes to the map the texture was on , it makes the players download it??
 
 
 
2006 Sep 5 at 05:17 UTC
luke

2006 Aug 29 • 112
16 ₧
and when i use bsptwomap , how can i open a .map file valve hammer , when i do open it not appear.


thanks
 
 
 
2006 Sep 5 at 05:20 UTC
SuperJer
Websiteman

2005 Mar 21 • 6666
"luke" said:
ok thanks :D its good now , but what do i have to do to my .wad to make it so when it goes to the map the texture was on , it makes the players download it??


http://superjer.com/bb/viewtopic.php?p=11619#11619



I can't do tech support for BSPTwoMap. I don't know why it's not making a good .map for you. I have never used BSPTwoMap.
 
 
 
2006 Sep 5 at 06:22 UTC
luke

2006 Aug 29 • 112
16 ₧
so that will put the wad into the bsp???
 
 
 
2006 Sep 5 at 13:48 UTC
luke

2006 Aug 29 • 112
16 ₧
ok im and totaly lost with the adding the wad to the batch...


is my batch is like this


@echo off
hlcsg test
hlbsp test
hlvis test
hlrad test
copy test.bsp "C:\Program Files\Steam\SteamApps\EMAIL\counter-strike\cstrike\maps"
pause
"C:\Program Files\Steam\Steam.exe" -applaunch 10 -dev +sv_cheats 0 +map test


what do i add to it?


thanks
 
 
 
2006 Sep 5 at 13:51 UTC
SuperJer
Websiteman

2005 Mar 21 • 6666
@echo off
hlcsg -wadinclude whatever test
hlbsp test
hlvis test
hlrad test
copy test.bsp "C:\Program Files\Steam\SteamApps\EMAIL\counter-strike\cstrike\maps"
pause
"C:\Program Files\Steam\Steam.exe" -applaunch 10 -dev +sv_cheats 0 +map test

OR

@echo off
hlcsg -nowadtextures test
hlbsp test
hlvis test
hlrad test
copy test.bsp "C:\Program Files\Steam\SteamApps\EMAIL\counter-strike\cstrike\maps"
pause
"C:\Program Files\Steam\Steam.exe" -applaunch 10 -dev +sv_cheats 0 +map test

which will wadinclude everything.
 
 
 
2006 Sep 6 at 23:38 UTC
luke

2006 Aug 29 • 112
16 ₧
mmmk thanks lol i hope the wadinclue whatever mean mytexturename.wad lol i should be able to figure it out from there thanks if i get any more questions ill just ask

thanks
 
 
 
2006 Sep 7 at 01:31 UTC
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