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SuperJer.com
creating mirror
creating mirror
Hammer Mapping
— Page [1]
ghostriley
2012 Dec 1 • 2
ok i want to construct mirror in my map, how i construct it?
my name is ghost
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2012 Dec 12 at 14:44 UTC
the_cloud_system
polly pushy pants
2008 Aug 1 • 3081
-6 ₧
you can't.
I drink to forget but I always remember.
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2012 Dec 12 at 17:05 UTC
SRAW
Rocket Man
2007 Nov 6 • 2525
601 ₧
Cloud lies, send me an email at noreply@gty.org, I will send you the answer
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2012 Dec 12 at 17:17 UTC
Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
I've seen one map make a mirror of sorts by entirely replicating the room on the other side of some glass. There were doors which were triggered to open simultaneously.
If you were looking for mirrors which will reflect the player... tough.
I give a little into the moment like I'm standing at the edge (I know)
That no-one's gonna turn me 'round
Just one more step, I could let go
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2012 Dec 12 at 19:47 UTC
SuperJer
Websiteman
2005 Mar 21 • 6670
You could rig up a fake player as a func_train and have triggers all over the room that move it to the correct position on the other side.
It wouldn't be perfectly accurate, but it would be creepy.
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2012 Dec 13 at 01:58 UTC
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