condition zero help

condition zero help

Hammer Mapping — Page [1]
headtanner
2009 Jan 25 • 32
hi i've made a map for condition zero and it work fine but when i added the bots in the bots wourldn't move and the terrist stays and t spawn and counter terrist stays in the ct spawn anyone knows how to fix this?


plz help!
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≡ 2009 Jan 26 at 14:23 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
the only thing I can think of is editing the navigation mesh manually. But since that's a bit tough to do, let's wait for any better solutions.
...and that's the bottom line because Mate de Vita said so.
 
 
 
≡ 2009 Jan 26 at 18:00 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Can you post the compile log?

Also, did you place the map in the maps-folder? (C:\Program Files\Valve\Steam\SteamApps\****\condition zero\czero\maps)

(If the maps-folder doesn't exist you can create it yourself.)
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≡ 2009 Jan 26 at 18:23 UTC
headtanner
2009 Jan 25 • 32
here is the log for the map and yes i do have a map folder in my cz



hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures da_storage
Entering da_storage.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.02 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.03 seconds)

Using Wadfile: \counter strike\counter strike cz\cstrike\cstrike.wad
- Contains 5 used textures, 100.00 percent of map (123 textures in wad)

added 1 additional animating textures.
Texture usage is at 0.13 mb (of 4.00 mb MAX)
0.06 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp da_storage

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'da_storage.prt'
0.06 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis da_storage
18 portalleafs
36 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(0.00 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 16
g_visdatasize:88 compressed from 54
0.02 seconds elapsed

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad da_storage

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


380 faces
Create Patches : 4552 base patches
0 opaque faces
79671 square feet [11472645.00 square inches]
4 direct lights

BuildFacelights:
(0.17 seconds)
visibility matrix : 1.2 megs
BuildVisLeafs:
(0.72 seconds)
MakeScales:
(0.30 seconds)
SwapTransfers:
(0.17 seconds)
Transfer Lists : 6873856 : 6.87M transfers
Indices : 831444 : 811.96k bytes
Data : 27495424 : 26.22M bytes
GatherLight:
(0.13 seconds)
FinalLightFace:
(0.16 seconds)
1.69 seconds elapsed

----- END hlrad -----



Learn From Yesterday, Live for Today, Hope for Tomorrow
 
 
 
≡ 2009 Jan 27 at 05:02 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
The first time you started the map did the game analyse the map?
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≡ 2009 Jan 27 at 08:19 UTC — Ed. 2009 Jan 27 at 08:19 UTC
headtanner
2009 Jan 25 • 32
Yes it did analyse the map the first time i played
Learn From Yesterday, Live for Today, Hope for Tomorrow
 
 
 
≡ 2009 Jan 27 at 08:41 UTC
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
maybe ur map contains teleports or something else, that the bots are too dumb to traverse?
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≡ 2009 Jan 27 at 09:42 UTC
headtanner
2009 Jan 25 • 32
my map doesn't contain any teleport. its just a plain map with a hostage situation because i'm still a starter at map making
Learn From Yesterday, Live for Today, Hope for Tomorrow
 
 
 
≡ 2009 Jan 27 at 10:00 UTC — Ed. 2009 Jan 27 at 16:01 UTC
headtanner
2009 Jan 25 • 32
omg so happy i fixed the problem

heres how i did it i went to the maps filder under czero and i deleted the .nav file for my map and restarted the game and the game reanalyzed my map and what do u know! its done!

anyway thank you guys so much for helping me out


Learn From Yesterday, Live for Today, Hope for Tomorrow
 
 
 
≡ 2009 Jan 27 at 15:58 UTC — Ed. 2009 Jan 27 at 16:49 UTC
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