 
 
i get an error while complying this is in my err file 
hlcsg: Error: Could not open wad file \documents and settings\User1\desktop\nature.wad
hlcsg: Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist
But i didn't use that wad in my map at all :(( 
 
i only put 1 texture from haflife.wad , and some textures from zhtl.wad 
also here is my log file 
hlcsg v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
-----  BEGIN  hlcsg -----
Command line: hlcsg scout_peekaboo 
Entering scout_peekaboo.map
Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       1 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
priority              [  Normal ] [  Normal ]
noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
 (0.08 seconds)
SetModelCenters:
 (0.00 seconds)
CSGBrush:
 (0.36 seconds)
Including Wadfile: \zhlt.wad
 - Contains 3 used textures, 75.00 percent of map (7 textures in wad)
Using Wadfile: \csns\valve\cstrike\halflife.wad
 - Contains 1 used texture, 25.00 percent of map (3116 textures in wad)
Using Wadfile: \csns\cstrike\cstrike.wad
 - Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \csns\cstrike\cstraining.wad
 - Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \csns\cstrike\cs_havana.wad
 - Contains 0 used textures, 0.00 percent of map (122 textures in wad)
Using Wadfile: \csns\cstrike\de_vegas.wad
 - Contains 0 used textures, 0.00 percent of map (101 textures in wad)
Using Wadfile: \csns\cstrike\cs_dust.wad
 - Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Error: Could not open wad file \documents and settings\User1\desktop\nature.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist
-----   END   hlcsg -----
hlbsp v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
-----  BEGIN  hlbsp -----
Command line: hlbsp scout_peekaboo 
>> There was a problem compiling the map.
>> Check the file scout_peekaboo.log for the cause.
-----   END   hlbsp -----
hlvis v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
-----  BEGIN  hlvis -----
Command line: hlvis scout_peekaboo 
>> There was a problem compiling the map.
>> Check the file scout_peekaboo.log for the cause.
-----   END   hlvis -----
hlrad v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
-----  BEGIN  hlrad -----
Command line: hlrad scout_peekaboo 
>> There was a problem compiling the map.
>> Check the file scout_peekaboo.log for the cause.
-----   END   hlrad -----
I even removed that texture from my texture list and it still dosn't wok 
 
Im taking grammar lessons , so i can explain my problems better :D