Compiling using mutlitple wad files

Compiling using mutlitple wad files

Hammer Mapping — Page [1]
yawn
2006 Jul 8 • 2
18 ₧
Plz tell me exactly how to put in hlcsg -wadinclude zhlt but say i have lots of diff wad files is there a limit and would it look something like this
@echo off
hlcsg -wadinclude zhlt aztec inferno ... mapname
hlbsp mapname
hlvis mapname
hlrad mapname
or

@echo off
hlcsg mapname -wadinclude zhlt aztec inferno ...
hlbsp mapname
hlvis mapname
hlrad mapname
or niether?
Also do you no what happend to counter map :( when i try to go there it just says Web utilities webshell4 ..
 
 
 
2006 Jul 8 at 22:33 UTC
SuperJer
Websiteman

2005 Mar 21 • 6666
Dunno what happened to Counter-Map...

Do it like this:
Quote:
@echo off
hlcsg -wadinclude zhlt -wadinclude aztec -wadinclude inferno mapname
hlbsp mapname
hlvis mapname
hlrad mapname


Kinda dumb but that's how it works. :P
 
 
 
2006 Jul 9 at 16:20 UTC
SuperJer
Websiteman

2005 Mar 21 • 6666
Oh yeah you can also do it like this:

Quote:
@echo off
hlcsg -nowadtextures mapname
hlbsp mapname
hlvis mapname
hlrad mapname


which will include ALL textures you used from any wads.
 
 
 
2006 Jul 9 at 16:22 UTC
yawn
2006 Jul 8 • 2
18 ₧
thanks for replying so quickly :)
 
 
 
2006 Jul 9 at 19:05 UTC
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