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ok i did the clip button on all the angles and it worked! the map compiled but i put in more than 3 light sources around the map like in the rooms of the buildings and they didnt show up like they were deleted.. is there somewhere were i can change the amount of lights able to put into the map? and can you set it so that way when you are far away you wont see the environment around the map.. like in the distances you can see everything? if you are far away some of the map cuts out
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2008 Mar 11 at 16:12 UTC
— Ed. 2008 Mar 11 at 16:17 UTC
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Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
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You'll need to increase the max draw distance. Also make sure that the lights you created weren't in any geometry; they need to be floating outside of them as it were.
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2008 Mar 11 at 16:34 UTC
— Ed. 2008 Mar 11 at 16:35 UTC
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ok, but could you explain a little more? im still new.. lol
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2008 Mar 11 at 16:35 UTC
— Ed. 2008 Mar 11 at 16:36 UTC
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Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
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Wow, you reply quickly, that was a placeholder for me trying to find out about it :p
I don't have Hammer installed so there should be a map properties option or something; also the above post has been edited for the lights. It shouldn't have deleted them.
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2008 Mar 11 at 16:37 UTC
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well, i changed the environment light source and it does make a difference, but when i place lights in the rooms for some reason it will only show a max of 3 of them through out the map.. like it has been set for only 3... is that something i can change. i learn quick but there are things that i havnt learned yet...
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2008 Mar 11 at 16:39 UTC
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when you place a light on a wall does it have to be moved away from the wall a bit like suspened in the air for it to work properly for all of them?
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2008 Mar 11 at 16:41 UTC
— Ed. 2008 Mar 11 at 16:41 UTC
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Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
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Yeah, it should be just slightly offset so that it isn't in or on any walls or anything.
And, map->map properties->max viewable distance.
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2008 Mar 11 at 16:48 UTC
— Ed. 2008 Mar 11 at 16:49 UTC
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ok, maybe that is the problem.. i will tell you if it work or not.. thanks, you guys really helped a lot.. sorry for all the questions.. i have been troubleshooting every problem i have sometimes it works sometimes it doesnt, im still new to it and this is a HUGE map.. i will figure out all the shit soon..
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2008 Mar 11 at 16:51 UTC
— Ed. 2008 Mar 11 at 16:52 UTC
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Down Rodeo said: Yeah, it should be just slightly offset so that it isn't in or on any walls or anything.
And, map->map properties->max viewable distance.
like 6 or 7 thousand ok? should that be fine for a LARGE map?
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2008 Mar 11 at 16:52 UTC
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Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
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Hey, it's cool, you have to start someplace ;)
And remember, Google is a pretty decent resource. It's where I get most of my answers from :p
Size wise, yeah probably. Modern hardware should be ok with that sort of stuff. What was the default?
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2008 Mar 11 at 16:53 UTC
— Ed. 2008 Mar 11 at 16:54 UTC
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4096 was the original.. but after about 300 feet in the map the sight distance would cut out.
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2008 Mar 11 at 16:56 UTC
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Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
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Fair enough, you should be able to increase it again if that issue comes up again. Basically the map can be (somewhat under) -4096 to +4096 so 7000 should cover you, even on the diagonals. Even if it doesn't, just bump it up a bit more.
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2008 Mar 11 at 16:58 UTC
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ok i will work on some of that shit and post back and tell you if it went good.. thanks
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2008 Mar 11 at 17:02 UTC
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Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
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2008 Mar 11 at 17:15 UTC
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hey, everything went great... thanks for the help i really do admire it.. thanks so much! ttys..
-Spence
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2008 Mar 11 at 17:27 UTC
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