Compile hangs

Compile hangs

Hammer Mapping — Page [1]
Muffles

2009 Jul 29 • 38
So, I begin to compile my map using the batch file, and I've been using the batch for sometime now, but when I compiled my map yesterday, it hung at Leaf thread 60% and I left it for 2 hours! its usually done in almost 1 hour. So last night I said ugh, I'll give it some time, so I thought overnight compile would be good like 7 hours of time and it has to compile fully then, but this morning once again disappointed, the LeafThread Hung at 60% not moving at all. Could someone help me with my problem?
If no one is around to see an error occur, then who knows if it happened at all
d-<>_<>-p
 
 
 
2009 Aug 1 at 15:19 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
If it's a large map, it may need a lot of time to compile. You don't get any error messages or anything?
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Aug 1 at 15:34 UTC
Muffles

2009 Jul 29 • 38
Nope, see I know how long they take, the first couple times compiling when making a map is short. then it gets longer and longer, the compile b4 this one only took 56 mins or so, and I left it on over night and its still on Leaf 60% which is 1-7 hours
If no one is around to see an error occur, then who knows if it happened at all
d-<>_<>-p
 
 
 
2009 Aug 1 at 16:24 UTC
Muffles

2009 Jul 29 • 38
Oh and no error messages, none at all just a retarded compile hang
If no one is around to see an error occur, then who knows if it happened at all
d-<>_<>-p
 
 
 
2009 Aug 1 at 16:25 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Could you post your .bat file please? And which tools are you using to compile?
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Aug 1 at 17:15 UTC
Muffles

2009 Jul 29 • 38
@echo off
hlcsg -nowadtextures Mirrors_edge1
hlbsp Mirrors_edge1
hlvis Mirrors_edge1
hlrad Mirrors_edge1
copy Mirrors_edge1.bsp "C:\Program Files\Steam\steamapps\macaxle\half-life\action"
cd C:\Program Files\Steam\steamapps\macaxle\half-life
pause
hl -dev -console -game ahl +sv_cheats 1 +map Mirrors_edge1

Its worked like 100% of the time
If no one is around to see an error occur, then who knows if it happened at all
d-<>_<>-p
 
 
 
2009 Aug 1 at 17:54 UTC
the_cloud_system
polly pushy pants

2008 Aug 1 • 3081
-6 ₧
im blue da-ba-de-da-ba-die

aww shit im not
I drink to forget but I always remember.
 
 
 
2009 Aug 1 at 18:01 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Try compiling with the 3.4 zhlt tools (this one if you're on a 64-bit OS).
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Aug 1 at 18:57 UTC — Ed. 2009 Aug 3 at 16:47 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
It could be that your computer is getting to the 60% mark and running out of RAM, therefore starting to have to use Virtual Memory (which is an area of your HDD and is thus a lot slower).
 
 
 
2009 Aug 1 at 23:33 UTC
Muffles

2009 Jul 29 • 38
You could be right maybe, maybe, but I have 2gigs of ram, and figured maybe its ok with just 2, the map file before I compile it is exactly 1.2 megabytes.
If no one is around to see an error occur, then who knows if it happened at all
d-<>_<>-p
 
 
 
2009 Aug 2 at 01:58 UTC — Ed. 2009 Aug 2 at 01:59 UTC
Muffles

2009 Jul 29 • 38
actually, it reaches 60% in 20 mins then hangs forever. not sure if the ram Taps out so quickly.
If no one is around to see an error occur, then who knows if it happened at all
d-<>_<>-p
 
 
 
2009 Aug 2 at 02:20 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
 
 
 
2009 Aug 2 at 12:30 UTC
Muffles

2009 Jul 29 • 38
its like 5 large grid squares by 5 large grid squares, but I recently noticed my stand by coming on every hour, maybe that's the problem? cause it usually compiles I guess b4 the "stand by" on my laptop, but I recently added 2 cranes to my map about medium sized cranes, so maybe now it compiles over 1 hour and stand by slows it staggeringly? hanging at 60%. I dunno but I'm gonna take off my stand by option and see if it compiles fully. Wish me luck...
(Stand by is basically computer sleep mode, I'm sure you all know that :P)
If no one is around to see an error occur, then who knows if it happened at all
d-<>_<>-p
 
 
 
2009 Aug 2 at 20:36 UTC — Ed. 2009 Aug 2 at 20:38 UTC
Muffles

2009 Jul 29 • 38
Oh I got a question, how do I put Hlvis on fast mode when compiling the map with a batch? and is it good to put it on fast mode?
If no one is around to see an error occur, then who knows if it happened at all
d-<>_<>-p
 
 
 
2009 Aug 2 at 20:43 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Add the flag -fast in the batch file.

hlvis mapname -fast
(also try adding -chart -estimate)

The fast option is useful but it's not to be used for final compiles.

And yes, you may want to turn the automatic standby off.
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Aug 2 at 20:47 UTC — Ed. 2009 Aug 2 at 20:48 UTC
Muffles

2009 Jul 29 • 38
OK and thank you for the information, Ima try it later tonight so I can sleep thru the compile, I don't wanna be awake with it doing a 2 hour compile :p
If no one is around to see an error occur, then who knows if it happened at all
d-<>_<>-p
 
 
 
2009 Aug 2 at 20:53 UTC
Muffles

2009 Jul 29 • 38
See, the things you suggested worked, but it fully compiles with lots of warnings
Warning: Leaf portals saw into leaf
Problem at portal between leaves 700 and 551:
(1177.292 343.163 2084.000)
(1326.863 362.096 2084.000)
(1327.424 360.212 2082.697)
(1213.632 303.316 2054.368)
(1172.363 293.726 2051.458)
(1170.428 299.433 2055.425)
(1169.648 313.226 2064.687)


and there are eight more warnings like that one, is it bad? or should I pay it no mind?
If no one is around to see an error occur, then who knows if it happened at all
d-<>_<>-p
 
 
 
2009 Aug 3 at 16:20 UTC
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