compile and play problem pz help

compile and play problem pz help

Hammer Mapping — Page [1]
shpaaa
2006 Nov 22 • 3
14 ₧
help plz i can compile and play! when i try to run it i just get this!


hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -wadinclude cstrike fy_shit
Error: Error opening fy_shit.map: No such file or directory

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp fy_shit
>> There was a problem compiling the map.
>> Check the file fy_shit.log for the cause.

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis fy_shit
>> There was a problem compiling the map.
>> Check the file fy_shit.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad fy_shit
>> There was a problem compiling the map.
>> Check the file fy_shit.log for the cause.

----- END hlrad -----

this is how my noteb looks like


@echo off
hlcsg -wadinclude cstrike fy_shit
hlbsp fy_shit
hlvis fy_shit
hlrad fy_shit
copy fy_shit.bsp "D:\Programfiler\Steam\SteamApps\sheepmafia\counter-strike\cstrike\maps"
pause
"D:\Programfiler\Steam\Steam.exe" -applaunch 10 -dev +sv_cheats 1 +map fy_shit
 
 
 
2006 Nov 25 at 13:05 UTC
shpaaa
2006 Nov 22 • 3
14 ₧
now i made a new map aand i try to compile it...


@echo off
hlcsg -wadinclude cstrike blingbling
hlbsp blingbling
hlvis blingbling
hlrad blingbling
copy blingbling.bsp "D:\Programfiler\Steam\SteamApps\sheepmafia\counter-strike\cstrike\maps"
pause
"D:\Programfiler\Steam\Steam.exe" -applaunch 10 -dev +sv_cheats 1 +map blingbling



then i get this



hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -wadinclude cstrike blingbling
Entering blingbling.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[cstrike]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.02 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.03 seconds)

Including Wadfile: \sierra\counter-strike\cstrike\cstrike.wad
- Contains 1 used texture, 100.00 percent of map (123 textures in wad)
Including Wadfile: \sierra\counter-strike\cstrike\itsitaly.wad
- Contains 0 used textures, 0.00 percent of map (99 textures in wad)
Error: Could not open wad file \documents and settings\beb\skrivebord\zhlt.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist



----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp blingbling
>> There was a problem compiling the map.
>> Check the file blingbling.log for the cause.

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis blingbling
>> There was a problem compiling the map.
>> Check the file blingbling.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad blingbling
>> There was a problem compiling the map.
>> Check the file blingbling.log for the cause.

----- END hlrad -----



plz helpme


btw i got steam and non steam cs...i took the wad file from non steam cs and try to run it in steam cs...dont know if it means anyting but ill just let you know...plzzz reply
 
 
 
2006 Nov 25 at 22:33 UTC
shpaaa
2006 Nov 22 • 3
14 ₧
anyone?...plz reply
 
 
 
2006 Nov 26 at 12:12 UTC
general_zim
Le Tigre

2006 Sep 1 • 549
16 ₧
Did you make your own .wad file and used it in hammer, because your supposed to put this in the batch file.



Take out

hlcsg

And replace with

hlcsg -wadinclude wadfile mapname


Wadfile being whatever the .wad file is called, and mapname being your mapname.
 
 
 
2006 Nov 26 at 16:11 UTC
nigninja
2006 Nov 23 • 16
14 ₧
ok well little kid u got the batch wroung it need to have "what ever wad name.wad" for it to work.
 
 
 
2006 Nov 27 at 17:33 UTC
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