shpaaashpaaaUser name
shpaaa
Assigned title
Assigned post color
#8888ff
Avatar
Medals
Registration date
2006 November 22
Post count
3
Score
14 ₧
Location
Signature
Timezone
UTC
Groups
2006 Nov 26 at 12:12 UTC
compile and play problem pz help in Hammer Mapping
anyone?...plz reply
2006 Nov 25 at 22:33 UTC
compile and play problem pz help in Hammer Mapping
now i made a new map aand i try to compile it...
@echo off hlcsg -wadinclude cstrike blingbling hlbsp blingbling hlvis blingbling hlrad blingbling copy blingbling.bsp "D:\Programfiler\Steam\SteamApps\sheepmafia\counter-strike\cstrike\maps" pause "D:\Programfiler\Steam\Steam.exe" -applaunch 10 -dev +sv_cheats 1 +map blingbling then i get this hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: hlcsg -wadinclude cstrike blingbling Entering blingbling.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] [cstrike] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.02 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.03 seconds) Including Wadfile: \sierra\counter-strike\cstrike\cstrike.wad - Contains 1 used texture, 100.00 percent of map (123 textures in wad) Including Wadfile: \sierra\counter-strike\cstrike\itsitaly.wad - Contains 0 used textures, 0.00 percent of map (99 textures in wad) Error: Could not open wad file \documents and settings\beb\skrivebord\zhlt.wad Error: Could not find WAD file Description: The compile tools could not locate a wad file that the map was referencing. Howto Fix: Make sure the wad's listed in the level editor actually all exist ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: hlbsp blingbling >> There was a problem compiling the map. >> Check the file blingbling.log for the cause. ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: hlvis blingbling >> There was a problem compiling the map. >> Check the file blingbling.log for the cause. ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: hlrad blingbling >> There was a problem compiling the map. >> Check the file blingbling.log for the cause. ----- END hlrad ----- plz helpme btw i got steam and non steam cs...i took the wad file from non steam cs and try to run it in steam cs...dont know if it means anyting but ill just let you know...plzzz reply
2006 Nov 25 at 13:05 UTC
compile and play problem pz help in Hammer Mapping
help plz i can compile and play! when i try to run it i just get this!
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: hlcsg -wadinclude cstrike fy_shit Error: Error opening fy_shit.map: No such file or directory ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: hlbsp fy_shit >> There was a problem compiling the map. >> Check the file fy_shit.log for the cause. ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: hlvis fy_shit >> There was a problem compiling the map. >> Check the file fy_shit.log for the cause. ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: hlrad fy_shit >> There was a problem compiling the map. >> Check the file fy_shit.log for the cause. ----- END hlrad ----- this is how my noteb looks like @echo off hlcsg -wadinclude cstrike fy_shit hlbsp fy_shit hlvis fy_shit hlrad fy_shit copy fy_shit.bsp "D:\Programfiler\Steam\SteamApps\sheepmafia\counter-strike\cstrike\maps" pause "D:\Programfiler\Steam\Steam.exe" -applaunch 10 -dev +sv_cheats 1 +map fy_shit |