chairs, items, pictures

chairs, items, pictures

Hammer Mapping — Page [1]
bobdylan
2007 Jan 22 • 8
12 ₧
sorry for the noob question but how do you make chairs, stairs, and tables. if you dont where do you get them? also how do you put pictures on your map?
Dylan Fleming
 
 
 
2007 Jan 23 at 03:17 UTC
ritual
2007 Jan 13 • 39
12 ₧
when you create a box look at the rightside panel where it says prefabs just obove it there should be to slots where u can choos block , cylinder, wedge......etc then go to the one above it and go to like usless stuff and choose like chairs, desks blah blah blah here ill post you a pic


[URL=http://www.putfile.com/pic.php?img=4584761][/URL][URL=http://www.putfile.com/pic.php?img=4584760][/URL][URL=http://www.putfile.com/pic.php?img=4584759][/URL]
 
 
 
2007 Jan 23 at 22:53 UTC
SuperJer
Websiteman

2005 Mar 21 • 6673
It is better to make your own chairs (and etc.) out of individual brushes.

To make a chair I would use 4 brushes for the legs, 1 for the seat and 1 for the back. You can always use more to add detail.

If you want to use angles other than 90 degrees for everything, I recommend the Vertex Tool -- it looks like a clear cube with handles at the the corners. You can select groups of vertexes and move them around.

If you use the Vertex Tool, be careful not to make concave brushes -- they will not compile correctly.
 
 
 
2007 Jan 24 at 04:38 UTC
bobdylan
2007 Jan 22 • 8
12 ₧
yeah i realize the objects a hour after i post this. thanks for helping me. I have two question about pictures. where is the glass and how to do pictures. I know about something about turning them into .wads?
Dylan Fleming
 
 
 
2007 Jan 25 at 23:55 UTC
SuperJer
Websiteman

2005 Mar 21 • 6673
Look for a program called Wally to make custom wads.

There is a couple of glass textures in halflife.wad but they aren't very good. Just search for glass
 
 
 
2007 Jan 26 at 05:19 UTC
bobdylan
2007 Jan 22 • 8
12 ₧
yeah well how to make see and breakable glass for the map? thanks for wally. I have it so i can do it now. anyways i have two more questions and im done. why do you see this one long maps and how do you stop it.
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my last question is about skys. i know about to build the box for the map but i cant apply it. I go into map properties, do my texture, example city and it doesnt come out...
Dylan Fleming
 
 
 
2007 Jan 26 at 23:29 UTC
Sgt.Fr3ak_boiz

2006 Nov 3 • 49
14 ₧
Your map is way to big no one want to run on a big plain maps.Make it smaller.
About your map,To get a sky simply change your box to a sky texture.
By typing for sky in the texture selection.
U will see that the box will turn blue.
Next go to map properties-->environment map(cl_skyname)-->type your sky
Visit this web to look for more sky http://www.vlatitude.com/resources/cs_sky.php

I cant help with the first one ask superjer
Next time use the search button
 
 
 
2007 Jan 28 at 02:33 UTC
SuperJer
Websiteman

2005 Mar 21 • 6673
The view distance in your map is too low. You can increase the view distance in Map->Map Properties. I don't remember exactly what it's called but it's 4096 by default. Make it 16384 to be safe.

To make glass make a func_breakable and give it a glass texture. Set it's RenderMode to texture and FXamount to about 105. Set the material to glass too.
 
 
 
2007 Jan 28 at 20:32 UTC
Sgt.Fr3ak_boiz

2006 Nov 3 • 49
14 ₧
"superjer" said:
The view distance in your map is too low. You can increase the view distance in Map->Map Properties. I don't remember exactly what it's called but it's 4096 by default. Make it 16384 to be safe.

To make glass make a func_breakable and give it a glass texture. Set it's RenderMode to texture and FXamount to about 105. Set the material to glass too.

Its max viewable distance
 
 
 
2007 Jan 29 at 02:43 UTC
bobdylan
2007 Jan 22 • 8
12 ₧
Hey thanks for all your guys information. If i have anythink else on anything else, Ill replied. Now I start on my map.
Dylan Fleming
 
 
 
2007 Jan 29 at 21:08 UTC
bobdylan
2007 Jan 22 • 8
12 ₧
Guess Im back for another question. I did use the search and i was looking at striping weapons because im make a tmp and uzi map. I know
1 put the buyzones somewhere the people can get too
2 putting down a AAA trigger and trigger_multiple then multimanager

this is where i have my problem Do i put it on the floor, probably a yes and is it invisble because i dont want that texture. who doesn't.
Dylan Fleming
 
 
 
2007 Jan 30 at 05:54 UTC
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