Cant get it dark

Cant get it dark

Hammer Mapping — Page [1]
leif
2008 Mar 3 • 29
On my maps its light even if I dont got any lights out. It isent any shadows, and it isent any diffrence if I put lights out.
 
 
 
2009 Feb 27 at 18:43 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
If you want your map to be completely dark, then put a light in a wall or check Initially dark in its flags.
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Feb 27 at 19:28 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
leif said:
On my maps its light even if I dont got any lights out. It isent any shadows, and it isent any diffrence if I put lights out.


Sounds like a leak, post compile log.
QUACK! QUACK!
 
 
 
2009 Feb 27 at 20:18 UTC
leif
2008 Mar 3 • 29
** Executing...
** Command: Change Directory
** Parameters: "C:\Program Files\Valve"


** Executing...
** Command: C:\Zhlt\zhlt\hlcsg.exe
** Parameters: "c:\documents and settings\leif hedly\desktop\cs maps\maps1\walltest"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\Zhlt\zhlt\hlcsg.exe "c:\documents and settings\leif hedly\desktop\cs maps\maps1\walltest"
Entering c:\documents and settings\leif hedly\desktop\cs maps\maps1\walltest.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
SetModelCenters:
10%...20%...30%... (0.02 seconds)
CSGBrush:
70%... (0.02 seconds)

Using Wadfile: \program files\valve\cstrike\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \program files\valve\valve\halflife.wad
- Contains 8 used textures, 100.00 percent of map (3116 textures in wad)
Using Wadfile: \program files\valve\cstrike\n0th1ng.wad
- Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: \program files\valve\cstrike\decals.wad
- Contains 0 used textures, 0.00 percent of map (225 textures in wad)

added 2 additional animating textures.
Texture usage is at 0.07 mb (of 4.00 mb MAX)
0.05 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: C:\Zhlt\zhlt\hlbsp.exe
** Parameters: "c:\documents and settings\leif hedly\desktop\cs maps\maps1\walltest"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\Zhlt\zhlt\hlbsp.exe "c:\documents and settings\leif hedly\desktop\cs maps\maps1\walltest"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'c:\documents and settings\leif hedly\desktop\cs maps\maps1\walltest.prt'
0.03 seconds elapsed

----- END hlbsp -----




** Executing...
** Command: C:\Zhlt\zhlt\hlvis.exe
** Parameters: "c:\documents and settings\leif hedly\desktop\cs maps\maps1\walltest"

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: C:\Zhlt\zhlt\hlvis.exe "c:\documents and settings\leif hedly\desktop\cs maps\maps1\walltest"
4 portalleafs
4 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
50%... (0.00 seconds)
LeafThread:
50%... (0.00 seconds)
average leafs visible: 3
g_visdatasize:12 compressed from 4
0.00 seconds elapsed

----- END hlvis -----




** Executing...
** Command: C:\Zhlt\zhlt\hlrad.exe
** Parameters: "c:\documents and settings\leif hedly\desktop\cs maps\maps1\walltest"

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: C:\Zhlt\zhlt\hlrad.exe "c:\documents and settings\leif hedly\desktop\cs maps\maps1\walltest"

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


80 faces
Create Patches : 697 base patches
0 opaque faces
10840 square feet [1561088.00 square inches]
Error: No Lights!
Description: lighting of map halted (I assume you do not want a pitch black map!)
Howto Fix: Put some lights in the map.


----- END hlrad -----




** Executing...
** Command: Copy File
** Parameters: "c:\documents and settings\leif hedly\desktop\cs maps\maps1\walltest.bsp" "C:\Program Files\Valve\cstrike\maps\walltest.bsp"


** Executing...
** Command: Copy File
** Parameters: "c:\documents and settings\leif hedly\desktop\cs maps\maps1\walltest.pts" "C:\Program Files\Valve\cstrike\maps\walltest.pts"


** Executing...
** Command: C:\PROGRA~1\Valve\hl.exe
** Parameters: +map "walltest" -game cstrike -dev -console +deathmatch 1
 
 
 
2009 Mar 28 at 14:48 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Quote:

Error: No Lights!
Description: lighting of map halted (I assume you do not want a pitch black map!)
Howto Fix: Put some lights in the map.


You always need at least one light in a map. Insert a light with a very low brightness-value (e.g. 0).


EDIT: Mate de Vita also gave some other possible solutions.
QUACK! QUACK!
 
 
 
2009 Mar 28 at 15:16 UTC — Ed. 2009 Mar 28 at 16:08 UTC
Page [1]