Can someone optimize my map?

Can someone optimize my map?

Hammer Mapping — Page [1]
dtacha
2009 Sep 16 • 3
Dear Participants,

I am new at this and tried to make a map which isn't so big. But i don't know how to optimize it. Can someone download, revise and send back? Thanks in advance.

To download:
http://rapidshare.com/files/280801855/70_deneme.rmf.html
 
 
 
2009 Sep 16 at 05:31 PDT
dtacha
2009 Sep 16 • 3
I did the optimization myself since noone helped :-)
(maybe its better that way)

but i have one question left
what do you do for big&empty&unused rooms to get the best performance?

just leave them empty without doing nothing?
fill them with brushes wholely?
use hint/skip/null textures?

i am waiting for a short answer.
thanks.
 
 
 
2009 Sep 17 at 17:35 PDT
fedex _

2009 Mar 23 • 909
13 ₧
when u make your map dont leave any room with an opening like ,

if u see black cover it with a texture wall or somthing
melloyellow582 said:
I post sometimes, to make a point.
 
 
 
2009 Sep 17 at 21:42 PDT
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
dtacha said:
but i have one question left
what do you do for big&empty&unused rooms to get the best performance?

What exactly do you mean by unused? If you mean that the player can never see or be in that room then null all the walls.
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Sep 18 at 09:01 PDT
dtacha
2009 Sep 16 • 3
thanks fedex for your answer.

its a three-store building with many rooms. some rooms are empty and not seen, not used. but i can't delete them, since their walls are in the same time walls of other rooms. the question is shall i leave them empty as they are or fill them with brushes?
 
 
 
2009 Sep 18 at 18:38 PDT
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Leave them empty. But null all the unseen faces (texture application tool -> select the unseen faces -> browse -> under filter write null -> apply).
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Sep 19 at 02:52 PDT
Page [1]