Can anyone help me??

Can anyone help me??

Hammer Mapping — Page [1]
Sgt.Fr3ak_boiz

2006 Nov 3 • 49
14 ₧
After finishing my testing map, there are leaks but i didnt see any and after compile what i get was Warning: === LEAK in hull 0 ===
Entity env_shooter @ (-3168,-2528,-416)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

Warning: === LEAK in hull 1 ===
Entity info_player_start @ (-768,-1856,-384)
Warning: === LEAK in hull 2 ===
Entity info_player_start @ (-768,-1856,-384)
Warning: === LEAK in hull 3 ===
Entity info_player_start @ (-768,-1856,-384)
1.44 seconds elapsed

Than when i tried running the map it show couldnt open de_aztec3.wad.i didnt took the texture but i choosen it and add it to the texture properties.
HELP ME ANYONE IM CLUELESSS???????????
 
 
 
2006 Nov 7 at 06:35 PST
SuperJer
Websiteman

2005 Mar 20 • 6629
The game needs ALL the wads you list in Hammer to load your map...

EVEN IF YOU DON'T USE TEXTURES FROM THEM.

It isn't smart enough to take shortcuts.

If you get a leak, try loading the Pointfile to help you find it: Map->Load Pointfile.
 
 
 
2006 Nov 7 at 10:45 PST
Sgt.Fr3ak_boiz

2006 Nov 3 • 49
14 ₧
"superjer" said:
The game needs ALL the wads you list in Hammer to load your map...

EVEN IF YOU DON'T USE TEXTURES FROM THEM.

It isn't smart enough to take shortcuts.

If you get a leak, try loading the Pointfile to help you find it: Map->Load Poinfile.
I still dont understand after Map->Load point file--->then???
 
 
 
2006 Nov 8 at 00:25 PST
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