After finishing my testing map, there are leaks but i didnt see any and after compile what i get was Warning: === LEAK in hull 0 ===
Entity env_shooter @ (-3168,-2528,-416)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated
Warning: === LEAK in hull 1 ===
Entity info_player_start @ (-768,-1856,-384)
Warning: === LEAK in hull 2 ===
Entity info_player_start @ (-768,-1856,-384)
Warning: === LEAK in hull 3 ===
Entity info_player_start @ (-768,-1856,-384)
1.44 seconds elapsed
Than when i tried running the map it show couldnt open de_aztec3.wad.i didnt took the texture but i choosen it and add it to the texture properties.
HELP ME ANYONE IM CLUELESSS???????????