Brushes

Brushes

Hammer Mapping — Page [1]
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
What does the HINT brush,in the zhlt.wad, do?
And also what does the SKIP brush do?

Edit: Wat does the clip brush also do.I read somewhere that it stop players from going through but u can still shoot through and thriw grenades through.Is this true?
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2007 Nov 9 at 10:26 UTC
SuperJer
Websiteman

2005 Mar 21 • 6673
You are correct about CLIP. It's invisible and solid to players only -- not bullets etc. You don't need an entity to use CLIP, just put the texture on a brush.

You should not use HINT and SKIP unless you have a very good understanding of how the compilers (hlbsp and hlvis) work. Basically you can use them to force hlbsp to cut an "area" into smaller chunks. If done correctly this can increase the speed and efficiency of your map, but usually it will just hurt.

I had to use a HINT and SKIP extensively in de_salt2 to even get it to compile because the map has odd angles everywhere that confuse hlbsp. This is an extremely rare use of it though.

If you want to try to understand HINT (and SKIP, since they're always used together) read this:
http://twhl.co.za/tutorial.php?id=71
 
 
 
2007 Nov 27 at 02:49 UTC
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
Ok
Thanks for the help! and the link
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2007 Nov 27 at 06:31 UTC
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