breakable func_door?

breakable func_door?

Hammer Mapping — Page [1]
Lorenzo

2008 Sep 1 • 93
hi, I have some a questions,
1st, can we make the func_door/_rotating breakable?

2nd, I'd make a bunch of cupboard with its door.
my question is, can we create the individual doors could be breakable in each cupboard?

multi_manager?

thanks for the answers.
[Noobs] Lorenzo
 
 
 
2011 Sep 27 at 16:52 UTC
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
I believe func_door has the attr 'health,' set that to a good amount.
 
 
 
2011 Sep 28 at 03:47 UTC
Lorenzo

2008 Sep 1 • 93
sprinkles said:
I believe func_door has the attr 'health,' set that to a good amount.


"health(shoot open)" ?

heres a look. just a simple rack.
its func_door_rotating and func_door. (no attributes setting)



hlcsg: Error: Entity 2 has no visible brushes

hlcsg: Error: No visibile brushes
Description: All brushes are CLIP or ORIGIN (at least one must be normal/visible)
Howto Fix: self explanitory


did I make ​​a mistake?

or maybe on the attributes? I did not change the attributes...
[Noobs] Lorenzo
 
 
 
2011 Oct 2 at 14:44 UTC — Ed. 2011 Oct 2 at 15:03 UTC
T@RGET

2011 Jun 9 • 6
that error is when u have ORIGIN texture but with no entiti on it...
just origin object wichout entiti is error

 
 
 
2011 Oct 11 at 16:21 UTC
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