bad surface extends....

bad surface extends....

Hammer Mapping — Page [1]
luke

2006 Aug 29 • 112
16 ₧
ok i looked and a website and i said

Quote:
This is typically caused by having extremely large scales on faces, (typically far above 10, usually 100+). Otherwise it almost always shows up on a 'check for problems' in Worldcraft as a 'texture axis perpendicular to face' error.


and i was like wtf?? i tried the check for problems thing , it says theres no problems but when i try to play the map it says bad surface extends blah blah blah... so what do i do , here is a screan shot of my map

 
 
 
2006 Nov 4 at 07:50 PST
general_zim
Le Tigre

2006 Sep 1 • 549
16 ₧
wow! nice map!


But I can't help you sorry.
 
 
 
2006 Nov 4 at 08:36 PST
luke

2006 Aug 29 • 112
16 ₧
well thanks for the complement
 
 
 
2006 Nov 4 at 11:45 PST
luke

2006 Aug 29 • 112
16 ₧
come on someone i need help!!
 
 
 
2006 Nov 6 at 12:31 PST
general_zim
Le Tigre

2006 Sep 1 • 549
16 ₧
where'd you get the trees?
 
 
 
2006 Nov 6 at 12:37 PST
luke

2006 Aug 29 • 112
16 ₧
cycole_spirate thing and then pick the model you want
 
 
 
2006 Nov 6 at 13:57 PST
SuperJer
Websiteman

2005 Mar 20 • 6629
Use the FIX button in Map->Check for Problems on any Texture axis perpendicular to face errors.

What it means is your texture is stretched to infinity on some faces.

It is not your fault though, this just happens sometimes.
 
 
 
2006 Nov 6 at 16:27 PST
luke

2006 Aug 29 • 112
16 ₧
AHHH THANKS!! I GOT IT NOW
 
 
 
2006 Nov 6 at 19:14 PST
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