Bad cache size

Bad cache size

Hammer Mapping — Page [1]
eSA
2008 Jul 25 • 3
I finnaly got my version of hammer up and running with most of my problems resolved except one new one that i can find no remedy to. I used to be able to compile my map and run it fin but now all of a sudden i get this error "fatal error D_SC : Bad cache size - some random six digit number " the strange thing is its when im running my map in CS 1.6 not when im actually compiling it and i have no refrence for what might be causing the error. I have some metal textures in my map and it seems to trigger when i walk on them but this might be a coincidence, who knnows. Any one got any idea how to fix this?

my map also wont compile in Vis either, its always in full bright
 
 
 
2008 Jul 25 at 04:47 UTC — Ed. 2008 Jul 25 at 04:53 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Post your compile log.
QUACK! QUACK!
 
 
 
2008 Jul 25 at 07:18 UTC
eSA
2008 Jul 25 • 3
This is only a quick compile log but the problem occures whether the map is in vis or not, also i tried removing 2 wad files ( i was using 5) to help the problem and it didnt help at all, hammer can find no errors with the map either.


** Executing...
** Command: Change Directory
** Parameters: C:\Program Files\Valve\Steam\SteamApps\vanmuhle\counter-strike


** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve Hammer Editor\maps\cs_assault_plant.map" "C:\Program Files\Valve\Steam\SteamApps\vanmuhle\counter-strike\cstrike\maps\cs_assault_plant.map"


** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\vanmuhle\counter-strike\cstrike\maps\cs_assault_plant"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe "C:\Program Files\Valve\Steam\SteamApps\vanmuhle\counter-strike\cstrike\maps\cs_assault_plant"
Entering C:\Program Files\Valve\Steam\SteamApps\vanmuhle\counter-strike\cstrike\maps\cs_assault_plant.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.25 seconds)
SetModelCenters:
10%...40%...70%...80%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.78 seconds)

Using Wadfile: \program files\valve\steam\steamapps\vanmuhle\counter-strike\cstrike\cstrike.wad
- Contains 21 used textures, 45.65 percent of map (123 textures in wad)
Using Wadfile: \program files\valve\steam\steamapps\vanmuhle\counter-strike\cstrike\czcs_office.wad
- Contains 23 used textures, 50.00 percent of map (305 textures in wad)
Including Wadfile: \program files\valve\steam\steamapps\vanmuhle\counter-strike\cstrike\zhlt.wad
- Contains 2 used textures, 4.35 percent of map (7 textures in wad)

added 4 additional animating textures.
Texture usage is at 1.08 mb (of 4.00 mb MAX)
1.14 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\vanmuhle\counter-strike\cstrike\maps\cs_assault_plant"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe "C:\Program Files\Valve\Steam\SteamApps\vanmuhle\counter-strike\cstrike\maps\cs_assault_plant"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'C:\Program Files\Valve\Steam\SteamApps\vanmuhle\counter-strike\cstrike\maps\cs_assault_plant.prt'
2.03 seconds elapsed

----- END hlbsp -----




** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe
** Parameters: +map "cs_assault_plant"
 
 
 
2008 Jul 25 at 15:52 UTC
eSA
2008 Jul 25 • 3
I even tried copying and pasting the map in a new hammer file and still improvement, it seen like it only happens when i enter one room but again its when im running the map in cs, after its been compiled succefully
 
 
 
2008 Jul 25 at 18:08 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
Hmmm... interesting...

Try running windowed then open task manager; see if it is using lots of memory. That is about the only thing I can think of.
 
 
 
2008 Jul 25 at 18:44 UTC
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