eSAeSAUser name
eSA
Assigned title
Assigned post color
#44ddff
Avatar
Medals
Registration date
2008 July 25
Post count
3
Score
0 ₧
Location
Signature
Timezone
UTC
Groups
2008 Jul 25 at 18:08 UTC
Bad cache size in Hammer Mapping
I even tried copying and pasting the map in a new hammer file and still improvement, it seen like it only happens when i enter one room but again its when im running the map in cs, after its been compiled succefully
2008 Jul 25 at 15:52 UTC
Bad cache size in Hammer Mapping
This is only a quick compile log but the problem occures whether the map is in vis or not, also i tried removing 2 wad files ( i was using 5) to help the problem and it didnt help at all, hammer can find no errors with the map either.
** Executing... ** Command: Change Directory ** Parameters: C:\Program Files\Valve\Steam\SteamApps\vanmuhle\counter-strike ** Executing... ** Command: Copy File ** Parameters: "C:\Program Files\Valve Hammer Editor\maps\cs_assault_plant.map" "C:\Program Files\Valve\Steam\SteamApps\vanmuhle\counter-strike\cstrike\maps\cs_assault_plant.map" ** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe ** Parameters: "C:\Program Files\Valve\Steam\SteamApps\vanmuhle\counter-strike\cstrike\maps\cs_assault_plant" hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe "C:\Program Files\Valve\Steam\SteamApps\vanmuhle\counter-strike\cstrike\maps\cs_assault_plant" Entering C:\Program Files\Valve\Steam\SteamApps\vanmuhle\counter-strike\cstrike\maps\cs_assault_plant.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.25 seconds) SetModelCenters: 10%...40%...70%...80%... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.78 seconds) Using Wadfile: \program files\valve\steam\steamapps\vanmuhle\counter-strike\cstrike\cstrike.wad - Contains 21 used textures, 45.65 percent of map (123 textures in wad) Using Wadfile: \program files\valve\steam\steamapps\vanmuhle\counter-strike\cstrike\czcs_office.wad - Contains 23 used textures, 50.00 percent of map (305 textures in wad) Including Wadfile: \program files\valve\steam\steamapps\vanmuhle\counter-strike\cstrike\zhlt.wad - Contains 2 used textures, 4.35 percent of map (7 textures in wad) added 4 additional animating textures. Texture usage is at 1.08 mb (of 4.00 mb MAX) 1.14 seconds elapsed ----- END hlcsg ----- ** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe ** Parameters: "C:\Program Files\Valve\Steam\SteamApps\vanmuhle\counter-strike\cstrike\maps\cs_assault_plant" hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe "C:\Program Files\Valve\Steam\SteamApps\vanmuhle\counter-strike\cstrike\maps\cs_assault_plant" Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) BSP generation successful, writing portal file 'C:\Program Files\Valve\Steam\SteamApps\vanmuhle\counter-strike\cstrike\maps\cs_assault_plant.prt' 2.03 seconds elapsed ----- END hlbsp ----- ** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe ** Parameters: +map "cs_assault_plant"
2008 Jul 25 at 04:47 UTC
Bad cache size in Hammer Mapping
I finnaly got my version of hammer up and running with most of my problems resolved except one new one that i can find no remedy to. I used to be able to compile my map and run it fin but now all of a sudden i get this error "fatal error D_SC : Bad cache size - some random six digit number " the strange thing is its when im running my map in CS 1.6 not when im actually compiling it and i have no refrence for what might be causing the error. I have some metal textures in my map and it seems to trigger when i walk on them but this might be a coincidence, who knnows. Any one got any idea how to fix this?
my map also wont compile in Vis either, its always in full bright |