Bad animating texture !!!!!

Bad animating texture !!!!!

General — Page [1]
liquid
2009 Apr 13 • 27
Hey i keep getting bad animating texture after i try to run my map, not sure why can anyone help me please.


hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures snow_hns
Entering snow_hns.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

4 brushes (totalling 24 sides) discarded from clipping hulls
CreateBrush:
(0.14 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.45 seconds)

Including Wadfile: \zhlt\zhlt.wad
- Contains 1 used texture, 8.33 percent of map (8 textures in wad)
Using Wadfile: \textures\tatusnowy.wad
- Contains 1 used texture, 8.33 percent of map (68 textures in wad)
Using Wadfile: \textures\dmsnowy.wad
- Warning: Larger than expected texture (218412 bytes): '3DMTRAILL'
- Contains 0 used textures, 0.00 percent of map (95 textures in wad)
Using Wadfile: \textures\winterstudio.wad
- Contains 3 used textures, 25.00 percent of map (93 textures in wad)
Using Wadfile: \textures\blazsnowbase.wad
- Contains 6 used textures, 50.00 percent of map (73 textures in wad)
Using Wadfile: \halflife\halflife.wad
- Contains 1 used texture, 8.33 percent of map (3116 textures in wad)

Texture usage is at 0.34 mb (of 4.00 mb MAX)
0.72 seconds elapsed

----- END hlcsg -----



hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: hlbsp snow_hns

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...1000...1161 (0.08 seconds)
BSP generation successful, writing portal file 'snow_hns.prt'
SolidBSP [hull 1] 500...1000...1124 (0.06 seconds)
SolidBSP [hull 2] 500...1000...1026 (0.06 seconds)
SolidBSP [hull 3] 500...1000...1115 (0.08 seconds)
0.77 seconds elapsed

----- END hlbsp -----



hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: hlvis snow_hns
437 portalleafs
1269 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(0.17 seconds)
LeafThread:
(10.03 seconds)
average leafs visible: 145
g_visdatasize:15304 compressed from 24035
10.23 seconds elapsed

----- END hlvis -----



hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: hlrad snow_hns

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']

2442 faces
Create Patches : 19107 base patches
0 opaque faces
218580 square feet [31475576.00 square inches]
81 direct lights

BuildFacelights:
(8.34 seconds)
visibility matrix : 21.8 megs
BuildVisLeafs:
(16.37 seconds)
MakeScales:
(11.47 seconds)
SwapTransfers:
(2.23 seconds)
Transfer Lists : 17593266 : 17.59M transfers
Indices : 7748576 : 7.39M bytes
Data : 70373064 : 67.11M bytes
GatherLight:
(0.91 seconds)
FinalLightFace:
(0.73 seconds)
40.38 seconds elapsed

----- END hlrad -----



 
 
 
2009 May 2 at 05:40 UTC
Jack da Rippa

2009 Apr 28 • 20
Ok now your In MY territory.
I'll rip ya a new arse!
 
 
 
2009 May 2 at 05:47 UTC
Jack da Rippa

2009 Apr 28 • 20
liquid said:

Using Wadfile: \textures\dmsnowy.wad
- Warning: Larger than expected texture (218412 bytes): '3DMTRAILL'
- Contains 0 used textures, 0.00 percent of map (95 textures in wad)


I'll rip ya a new arse!
 
 
 
2009 May 2 at 05:49 UTC
liquid
2009 Apr 13 • 27
I tried deleting it but still getting same error.......
 
 
 
2009 May 2 at 07:34 UTC — Ed. 2009 May 2 at 07:39 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
You know, we have a 'Hammer mapping' section for a reason... All the other sections are risky areas for such questions...

Also we've already answered this question when you first asked it, so just check this truck and do what KD said.
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 May 2 at 10:08 UTC
SolidKAYOS
Count Adelaide

Roar Of The Tigress Medal
2007 Jun 24 • 84
68 ₧
Ya idk what the fuck im doing lol
Make awkward sexual advances, not war.
Down Rodeo said:
Dammit, this was the one place that didn't have this, but noooooo, molkman pisses all over that
 
 
 
2009 May 3 at 05:28 UTC
Page [1]