Thothie said:
"SuperJer" said:
Overlapping brushes are not a problem unless you are building the map by hand. I'm not sure the boxing you are talking about... there is supposed to be an outside area, if that's it.
Overlapping brushes, with textures on the same planes, sometimes results in a "shimmering" effect when observed in game as both textures try to render.
This definitely should not be possible unless one or both belong to an entity.
Thothie said:
It also sometimes results in compiler issues. When the compiler does discard one face or the other, it tends to do so in random fashion, making the texture consistency a bit odd.
I agree, but insofar as the generator put them both there, it doesn't really have a preference either. If a human is making it, he/she does.
Thothie said:
The sides of the map being open tends to result in mobs wandering off the cliff edges, and all winding up outside. Easily resolved with a func_monsterclip of course, just seems a bit odd.
Hmmm I didn't think of that. The outside area is a recent addition (relatively) just to see what would happen. And to make things less claustrophobic.
Thothie said:
By "boxing", what I mean is the map appears to have the all too common newbie mapper mistake of being placed inside a giant box to prevent leaks. Now, given the way the map is setup, I'm fairly certain it wouldn't require this to avoid leaks (at least if not for the open sides), it's just the thought I had when first seeing it. This is, again, just odd, and not an actual problem, unlike the overlaps.
OK, that makes sense.
Thothie said:
The original automapper's settings, while not multi-level, were sometimes a bit more interesting and more AI friendly - and the crate thing was kinda cute. I dunno how hard it'd be to make it alternate between the formulas as it goes down levels, and still have them connected via staircases proper.
Definitely agree. It would be much better to have as many different algorithms included as possible.
Thothie said:
Still an awesome little program though.
Thanks!
Thothie said:
"SuperJer" said:
Yeah I thought it would be fun to make... it wasn't really.
Ah... The story behind all great art, and of about half my dates, no doubt. ;)
Tee hee