Alien Swurm SDK

Alien Swurm SDK

sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
Ok, I've taken a small look at the maps. It seems that everything is a prop_static. So it looks like we need a modeler? I have one in mind.
 
 
 
2010 Jul 27 at 23:00 UTC
Rockbomb
Dog fucker (but in a good way now)

2009 Nov 14 • 2045
I'm good at modeling... see?
 
 
 
2010 Jul 27 at 23:05 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
 
 
 
2010 Jul 28 at 00:15 UTC
SuperJer
Websiteman

2005 Mar 21 • 6666
Down Rodeo said:
steam://install/640 ought to do it. I'm a smart cookie.

Dammit, Supererer! Hmmm.

This maybe?


You expect my forum to hotlink Steam protocol links??

Wow.
 
 
 
2010 Jul 28 at 00:59 UTC
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
You have another way of contact? Msn, Aim, Teamspeak, etc.
 
 
 
2010 Jul 28 at 01:18 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
Well, I told it the link was a URL... maybe it didn't believe me. I mean, the second one works. In fact I did tell it there was a URL, all that happened was it flashed blue when I put the cursor on it. Second one works though. Definitely.

Sprinkles: surely Steam would be the easiest thing to chat through :p
 
 
 
2010 Jul 28 at 11:30 UTC
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
Down Rodeo said:
Sprinkles: surely Steam would be the easiest thing to chat through :p


You expect me to use Steam?
 
 
 
2010 Jul 28 at 19:26 UTC
Rockbomb
Dog fucker (but in a good way now)

2009 Nov 14 • 2045
You expect to make a mod for a game that uses steam, and not use steam?
 
 
 
2010 Jul 28 at 19:35 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
Rockbomb said:
You expect to make a mod for a game that uses steam, and not use steam?

That's kind of the point. You can't even start the SDK without Steam! Though, I guess that's the joke.
 
 
 
2010 Jul 28 at 20:19 UTC
the_cloud_system
polly pushy pants

2008 Aug 1 • 3081
-6 ₧
*drum roll*

buh doing chike
I drink to forget but I always remember.
 
 
 
2010 Jul 28 at 22:40 UTC
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
I don't use Steam for anything I don't have to. And, I have to use it to open the files. But, that's all I have to use it for.
 
 
 
2010 Jul 29 at 00:39 UTC
the_cloud_system
polly pushy pants

2008 Aug 1 • 3081
-6 ₧
I drink to forget but I always remember.
 
 
 
2010 Jul 29 at 01:06 UTC
Rockbomb
Dog fucker (but in a good way now)

2009 Nov 14 • 2045
the_cloud_system said:

Ohhhhh shiiiiiiit..... that just happened.
 
 
 
2010 Jul 29 at 03:26 UTC
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
 
 
 
2010 Jul 29 at 03:36 UTC — Ed. 2010 Jul 29 at 03:37 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
Well, I rarely use anything else, and we're definitely not using Facebook. In fact I might have deleted Windows Live Messenger...
 
 
 
2010 Jul 29 at 10:39 UTC
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
Get Teamspeak. :)
 
 
 
2010 Jul 29 at 15:50 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
Oh, so another proprietary voice chat system to stick in here. I'd rather stick to Mumble to be honest. OR STEAM.
 
 
 
2010 Jul 29 at 16:01 UTC
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
Send me your code pls.
 
 
 
2010 Jul 29 at 16:02 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
What code? If you mean my local copy of the SDK it's out of date because Valve have since released updates and the one change I've saved was to correct a comment which had a misplaced space. I've done fuck all!
 
 
 
2010 Jul 29 at 17:58 UTC
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
Since you left the chat box, let me tell you something.
I have a kick ass idea. Build in an audio player for the game.
My original thought was do this for the main menu and load screens, but why not make is accessible throughout the whole game? Basically its going to be like Windows Media Player, or Winamp. You can add music, create playlists etc. It shouldn't be on the top of our list of things to do, but keep that in mind.
 
 
 
2010 Jul 29 at 21:34 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
It's a good idea... Source has an mp3 player of sorts built in so it shouldn't be too difficult to expose that. Getting music from the drive might be more so. I really wish that there was some kind of reference page, like the Java API. Except for Source.
 
 
 
2010 Jul 29 at 21:38 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
 
 
 
2010 Jul 29 at 21:50 UTC
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
Where?
 
 
 
2010 Jul 30 at 02:46 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
 
 
 
2010 Jul 30 at 10:34 UTC
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
Down Rodeo said:
Am I really answering this question? Oh, I got the mp3 almost working, as in, it displayed something in-game. Had to quit at that point, I might get another look tomorrow. There are no changes you need to make to the code, you just need to add a couple of files to resource/. I'll tell you later, but bonus points if you work it out yourself :)


I've been busy volunteering at Dream Power. Haven't had a chance to look at any code lately. Can you screen shot it for me (in game menu/whatever)?
 
 
 
2010 Aug 1 at 23:59 UTC
Page 1 [2] 3