Adding my own Textures in my maps (Clarification from FAQ needed

Adding my own Textures in my maps (Clarification from FAQ needed

Hammer Mapping — Page [1]
Right
2009 Jan 20 • 2
There's a small section in the FAQ about this, but every time someone uses my maps, they can't see my textures.

Which counter-strike directory am I suppose to load it to, my Steam or my Hammer?

Thanks
 
 
 
2009 Jan 20 at 12:36 UTC
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
If you're trying to play the game, the WAD file needs to be in your Steam/cstrike directory.

If you're trying to open the map in Hammer, you need the WAD to be loaded in Hammer like the tutorial explains (in the tutorial you load cstike.wad. This time load your own WAD)

I hope I understood you correctly.
May contain traces of invisible text.
 
 
 
2009 Jan 20 at 12:54 UTC
Right
2009 Jan 20 • 2
Got'cha.

That means, for whoever plays my map, they need to download my .wad
 
 
 
2009 Jan 20 at 13:00 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Right said:
Got'cha.

That means, for whoever plays my map, they need to download my .wad

That I believe depends on which command you're using. If I understand the bat file correctly then:
-nowadtextures will include all the info about textures in the bsp but it will make the .bsp file much larger if many big wads are used.

I may also be completely wrong though...
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Jan 20 at 13:52 UTC
newbie

2008 May 25 • 144
I thought it was like this: -nowadtexture does NOT include any wads
 
 
 
2009 Jan 20 at 13:58 UTC
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
The command "nowadtextures" makes ZHLT NOT include textures in your map.

If you want the textures to be included in your BSP, use this in your BAT-file:

A BAT that included textures in the BSP said:
@echo off
hlcsg -wadinclude wadname mapname
hlbsp mapname
hlvis mapname
hlrad mapname
copy mapname.bsp "C:\Program Files\Counter-Strike 1.6\cstrike\maps"
cd C:\Program Files\Counter-Strike 1.6
pause
hl -dev -console -game cstrike +sv_cheats 1 +map mapname


The things in red are what you need to change. Note that there is both "wadname" and "mapname".
May contain traces of invisible text.
 
 
 
2009 Jan 20 at 14:20 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
god did I actually write that? crap

*starts repeating: nowadtextures=NO wad textures, wadinclude=wad INCLUDE*
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Jan 20 at 14:23 UTC — Ed. 2009 Jan 20 at 14:24 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
"-nowadtextures" and "-wadinclude" are two different ways to include the textures inside the bsp.

"-nowadtextures" includes all used textures inside the bsp. This can be both a good and bad thing, lets say your map mostly uses textures from the default halflife.wad then those textures will be included in the bsp even though everyone already got those textures making the bsp unnecessary big. But if you're using mostly custom textures then nowadtextures is a quick 'n easy way to include the textures inside the bsp.

"-wadinclude" includes only the wads you specify to the bsp, eg:
Quote:

hlcsg -wadinclude mywad1 -wadinclude mywad2 -wadinclude mywad3

So you only wadinclude the custom wads you are using and only those will be added to the bsp.
QUACK! QUACK!
 
 
 
2009 Jan 20 at 19:27 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
oh so I was right at first and now I've been repeating the wrong thing over and over again...
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Jan 20 at 20:13 UTC
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