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well i put aside the mario castle , cause its gonna take awhile ,
srry sprinkles .
anyways i needed to know , to make a switch , for an a example
a rotating valve , how do i make it rotate because i already got the shape but and i used func_button , but it wont rotate , anyone know what to do ,
melloyellow582 said: I post sometimes, to make a point.
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2010 Mar 8 at 19:56 UTC
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You could make it trigger a multi-manager that makes it rotate?
Like:
So that your button actually is invisible and in front of the valve, and it triggers your multi-manager that makes the valve rotate and open the door (or whatever).
And how is the progress of Mr. Mario's castle?
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2010 Mar 8 at 21:29 UTC
— Ed. 2010 Mar 8 at 21:30 UTC
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sprinkles said:
And how is the progress of Mr. Mario's castle?
still work in progress , but i gonna put that on the side , untill i get my pc back
melloyellow582 said: I post sometimes, to make a point.
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2010 Mar 8 at 22:07 UTC
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so did that solve the problem?
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2010 Mar 9 at 01:18 UTC
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it still doesnt rotate
melloyellow582 said: I post sometimes, to make a point.
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2010 Mar 9 at 01:38 UTC
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Use a func_rot_button (don't forget the origin-brush and to check the "Y-axis" in the Flag-properties.)
If you want the valve to open a door you can get a nice effect by using a momentary_rot_button for the valve instead, and a momentary_door for the door.
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2010 Mar 9 at 07:54 UTC
— Ed. 2010 Mar 9 at 07:57 UTC
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Killer-Duck said: Use a func_rot_button (don't forget the origin-brush and to check the "Y-axis" in the Flag-properties.)
If you want the valve to open a door you can get a nice effect by using a momentary_rot_button for the valve instead, and a momentary_door for the door.
ok it rotates then it messes up with it goes all the way around .
i need it to rotate untill the door opens all the way
melloyellow582 said: I post sometimes, to make a point.
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2010 Mar 10 at 22:04 UTC
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fedex _ said:
ok it rotates then it messes up with it goes all the way around .
i need it to rotate untill the door opens all the way
Which entity are you using and what exactly are you trying to accomplish?
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2010 Mar 11 at 08:18 UTC
— Ed. 2010 Mar 11 at 10:00 UTC
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Killer-Duck said: fedex _ said:
ok it rotates then it messes up with it goes all the way around .
i need it to rotate untill the door opens all the way
Which entity are you using and what exactly are you trying to accomplish?
i am tryin to make a valve spin and open a door but its not opening the door
melloyellow582 said: I post sometimes, to make a point.
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2010 Mar 13 at 04:13 UTC
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SRAW
Rocket Man
2007 Nov 6 • 2525
601 ₧
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so you want to hold down the use key which makes it rotate? or press the use key once?
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2010 Mar 13 at 10:03 UTC
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fedex _ said:
i am tryin to make a valve spin and open a door but its not opening the door
What entity are you using for the valve? (func_rot_button or momentary_rot_button?).
Basically, you give the door a Name and make the valve Target it.
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2010 Mar 13 at 10:14 UTC
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Killer-Duck said: fedex _ said:
i am tryin to make a valve spin and open a door but its not opening the door
What entity are you using for the valve? (func_rot_button or momentary_rot_button?).
Basically, you give the door a Name and make the valve Target it.
i am using func_rot_button , the valve spins but dorr aint opein i will try an target it see what happens
melloyellow582 said: I post sometimes, to make a point.
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2010 Mar 13 at 19:46 UTC
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fedex _ said:
i am using func_rot_button , the valve spins but dorr aint opein i will try an target it see what happens
Well of course you need to target the door! How else do you expect the door to know when to open!?
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2010 Mar 14 at 13:17 UTC
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