SearchSearchPosts written by steam.dll:Truck
User
sprinkles said: I hope, and strongly encourage nobody to help you, because you posted the same thing 4 times.
i have to say ..i posted that 4 time bexouse i have a connection problem.. in my country...i Did not mean to poste them so iam sory if i have caused a problem Truck
User
ihave problem wen i start compiling my map
leak problem ...................... hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: "C:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\HLCSG.EXE"-nowadtextures "C:\Documents and Settings\pc\Bureau\Nouveau dossier\de_dust2010.map" Entering C:\Documents and Settings\pc\Bureau\Nouveau dossier\de_dust2010.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 36 brushes (totalling 216 sides) discarded from clipping hulls CreateBrush: (3.50 seconds) SetModelCenters: (0.02 seconds) CSGBrush: (6.94 seconds) Including Wadfile: \program files\valve\zhlt\zhlt.wad - Contains 3 used textures, 5.77 percent of map (8 textures in wad) Using Wadfile: \program files\valve\cstrike\aim_force.wad - Contains 1 used texture, 1.92 percent of map (43 textures in wad) Using Wadfile: \program files\valve\valve\halflife.wad - Contains 28 used textures, 53.85 percent of map (3116 textures in wad) Using Wadfile: \program files\valve\cstrike\liquids.wad - Contains 0 used textures, 0.00 percent of map (34 textures in wad) Using Wadfile: \program files\valve\cstrike\sticken.wad - Contains 0 used textures, 0.00 percent of map (5 textures in wad) Using Wadfile: \program files\valve\cstrike\aim_munderground.wad - Contains 1 used texture, 1.92 percent of map (13 textures in wad) Using Wadfile: \program files\valve\cstrike\de_dust2010.wad - Contains 19 used textures, 36.54 percent of map (36 textures in wad) added 5 additional animating textures. Texture usage is at 0.94 mb (of 4.00 mb MAX) 10.89 seconds elapsed ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: "C:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\HLBSP.EXE""C:\Documents and Settings\pc\Bureau\Nouveau dossier\de_dust2010.map" Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) Warning: === LEAK in hull 0 === Entity light_environment @ (-1488,-1680, 160) Error: A LEAK is a hole in the map, where the inside of it is exposed to the (unwanted) outside region. The entity listed in the error is just a helpful indication of where the beginning of the leak pointfile starts, so the beginning of the line can be quickly found and traced to until reaching the outside. Unless this entity is accidentally on the outside of the map, it probably should not be deleted. Some complex rotating objects entities need their origins outside the map. To deal with these, just enclose the User
ok think you
sory..becouse i dont inderstand inglish good think you User
hi evry body i have problem wen i compil my map : hlrad: Error: for Face 2759 (texture -0csSandWall) at hlrad: Error: Bad surface extents (399 x 8) Check the file ZHLTProblems.html for a detailed explanation of this problem ______________________ bet i dont know wer i found the face 2759 ____________________________________________________________ thats all reports ----------------------------- hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: "C:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\HLCSG.EXE"-nowadtextures "C:\Documents and Settings\pc\Bureau\de_werlesdust\de_werlesdust.map" Entering C:\Documents and Settings\pc\Bureau\de_werlesdust\de_werlesdust.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.63 seconds) SetModelCenters: (0.02 seconds) CSGBrush: (2.86 seconds) Including Wadfile: \program files\valve\zhlt\zhlt.wad - Contains 3 used textures, 8.33 percent of map (8 textures in wad) Using Wadfile: \program files\valve\cstrike\aim_force.wad - Contains 0 used textures, 0.00 percent of map (43 textures in wad) Using Wadfile: \program files\valve\valve\halflife.wad - Contains 17 used textures, 47.22 percent of map (3116 textures in wad) Using Wadfile: \program files\valve\cstrike\liquids.wad - Contains 0 used textures, 0.00 percent of map (34 textures in wad) Using Wadfile: \program files\valve\cstrike\sticken.wad - Contains 0 used textures, 0.00 percent of map (5 textures in wad) Using Wadfile: \program files\valve\cstrike\aim_munderground.wad - Contains 1 used texture, 2.78 percent of map (13 textures in wad) Using Wadfile: \documents and settings\pc\bureau\misc\aim_hangar\cstrike\dsh.wad - Contains 0 used textures, 0.00 percent of map (1 textures in wad) Using Wadfile: \program files\valve\cstrike\de_dust2010.wad - Contains 15 used textures, 41.67 percent of map (33 textures in wad) added 6 additional animating textures. Texture usage is at 0.76 mb (of 4.00 mb MAX) 4.44 seconds elapsed ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: "C:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\HLBSP.EXE""C:\Documents and Settings\pc\Bureau\de_werlesdust\de_werlesdust.map" Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) BSP generation successful, writing portal file 'C:\Documents and Settings\pc\Bureau\de_werlesdust\de_werlesdust.prt' 5.91 seconds elapsed ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: "C:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\HLVIS.EXE"-full "C:\Documents and Settings\pc\Bureau\de_werlesdust\de_werlesdust.map" 1277 portalleafs 3716 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ on ] [ off ] BasePortalVis: (2.52 seconds) LeafThread: (140.53 seconds) average leafs visible: 170 g_visdatasize:110129 compressed from 204320 143.31 seconds elapsed [2m 23s] ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: "C:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\HLRAD.EXE""C:\Documents and Settings\pc\Bureau\de_werlesdust\de_werlesdust.map" -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] [Reading texlights from 'C:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\lights.rad'] [59 texlights parsed from 'C:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\lights.rad'] 6149 faces Create Patches : 36510 base patches 0 opaque faces 387295 square feet [55770552.00 square inches] 368 direct lights BuildFacelights: Error: for Face 2759 (texture -0csSandWall) at (-1662.000 679.000 -256.000) (-1662.000 679.000 -340.000) (-1664.000 679.000 -340.000) (-1664.000 679.000 -256.000) Error: Bad surface extents (399 x 8) Check the file ZHLTProblems.html for a detailed explanation of this problem ----- END hlrad ----- BSP Optimizer by XP-Cagey, v1.5 (Feb 3 2004) Based on code by Valve Software Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 32/400 2048/25600 ( 8.0) planes 6492/32767 129840/655340 (19.8) vertexes 7446/65535 89352/786420 (11.4) nodes 2525/32767 60600/786408 ( 7.7) texinfos 615/32767 24600/1310680 ( 1.9) faces 6158/131071 123160/2621420 ( 4.7) clipnodes 7886/32767 63088/262136 (24.1) leaves 1481/8192 41468/229376 (18.1) marksurfaces 7464/65535 14928/131070 (11.4) surfedges 29929/512000 119716/2048000 ( 5.8) edges 15125/256000 60500/1024000 ( 5.9) texdata [variable] 794856/4194304 (19.0) lightdata [variable] 0/4194304 ( 0.0) visdata [variable] 111848/2097152 ( 5.3) entdata [variable] 10737/524288 ( 2.0) === Total BSP file data space used: 1646741 bytes === Planes in map: 6492 Planes actually used: 2374 Optimized! BSP Optimizer by XP-Cagey, v1.5 (Feb 3 2004) Based on code by Valve Software Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 32/400 2048/25600 ( 8.0) planes 6498/32767 129960/655340 (19.8) vertexes 7452/65535 89424/786420 (11.4) nodes 2523/32767 60552/786408 ( 7.7) texinfos 617/32767 24680/1310680 ( 1.9) faces 6159/131071 123180/2621420 ( 4.7) clipnodes 7889/32767 63112/262136 (24.1) leaves 1480/8192 41440/229376 (18.1) marksurfaces 7457/65535 14914/131070 (11.4) surfedges 29940/512000 119760/2048000 ( 5.8) edges 15132/256000 60528/1024000 ( 5.9) texdata [variable] 794856/4194304 (19.0) lightdata [variable] 0/4194304 ( 0.0) visdata [variable] 110969/2097152 ( 5.3) entdata [variable] 10737/524288 ( 2.0) === Total BSP file data space used: 1646160 bytes === Planes in map: 6498 Planes actually used: 2375 Optimized! BSP Optimizer by XP-Cagey, v1.5 (Feb 3 2004) Based on code by Valve Software Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 32/400 2048/25600 ( 8.0) planes 6502/32767 130040/655340 (19.8) vertexes 7443/65535 89316/786420 (11.4) nodes 2518/32767 60432/786408 ( 7.7) texinfos 618/32767 24720/1310680 ( 1.9) faces 6155/131071 123100/2621420 ( 4.7) clipnodes 7882/32767 63056/262136 (24.1) leaves 1477/8192 41356/229376 (18.0) marksurfaces 7446/65535 14892/131070 (11.4) surfedges 29910/512000 119640/2048000 ( 5.8) edges 15120/256000 60480/1024000 ( 5.9) texdata [variable] 794856/4194304 (19.0) lightdata [variable] 0/4194304 ( 0.0) visdata [variable] 109868/2097152 ( 5.2) entdata [variable] 10737/524288 ( 2.0) === Total BSP file data space used: 1644541 bytes === Planes in map: 6502 Planes actually used: 2375 Optimized! BSP Optimizer by XP-Cagey, v1.5 (Feb 3 2004) Based on code by Valve Software Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 32/400 2048/25600 ( 8.0) planes 6502/32767 130040/655340 (19.8) vertexes 7461/65535 89532/786420 (11.4) nodes 2516/32767 60384/786408 ( 7.7) texinfos 397/32767 15880/1310680 ( 1.2) faces 6149/131071 122980/2621420 ( 4.7) clipnodes 7887/32767 63096/262136 (24.1) leaves 1477/8192 41356/229376 (18.0) marksurfaces 7440/65535 14880/131070 (11.4) surfedges 29930/512000 119720/2048000 ( 5.8) edges 15133/256000 60532/1024000 ( 5.9) texdata [variable] 794856/4194304 (19.0) lightdata [variable] 0/4194304 ( 0.0) visdata [variable] 110129/2097152 ( 5.3) entdata [variable] 10737/524288 ( 2.0) === Total BSP file data space used: 1636170 bytes === Planes in map: 6502 Planes actually used: 2375 Optimized! hlrad: Error: for Face 2759 (texture -0csSandWall) at hlrad: Error: Bad surface extents (399 x 8) Check the file ZHLTProblems.html for a detailed explanation of this problem User
thats all reports
----------------------------- hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: "C:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\HLCSG.EXE"-nowadtextures "C:\Documents and Settings\pc\Bureau\de_werlesdust\de_werlesdust.map" Entering C:\Documents and Settings\pc\Bureau\de_werlesdust\de_werlesdust.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.63 seconds) SetModelCenters: (0.02 seconds) CSGBrush: (2.86 seconds) Including Wadfile: \program files\valve\zhlt\zhlt.wad - Contains 3 used textures, 8.33 percent of map (8 textures in wad) Using Wadfile: \program files\valve\cstrike\aim_force.wad - Contains 0 used textures, 0.00 percent of map (43 textures in wad) Using Wadfile: \program files\valve\valve\halflife.wad - Contains 17 used textures, 47.22 percent of map (3116 textures in wad) Using Wadfile: \program files\valve\cstrike\liquids.wad - Contains 0 used textures, 0.00 percent of map (34 textures in wad) Using Wadfile: \program files\valve\cstrike\sticken.wad - Contains 0 used textures, 0.00 percent of map (5 textures in wad) Using Wadfile: \program files\valve\cstrike\aim_munderground.wad - Contains 1 used texture, 2.78 percent of map (13 textures in wad) Using Wadfile: \documents and settings\pc\bureau\misc\aim_hangar\cstrike\dsh.wad - Contains 0 used textures, 0.00 percent of map (1 textures in wad) Using Wadfile: \program files\valve\cstrike\de_dust2010.wad - Contains 15 used textures, 41.67 percent of map (33 textures in wad) added 6 additional animating textures. Texture usage is at 0.76 mb (of 4.00 mb MAX) 4.44 seconds elapsed ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: "C:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\HLBSP.EXE""C:\Documents and Settings\pc\Bureau\de_werlesdust\de_werlesdust.map" Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) BSP generation successful, writing portal file 'C:\Documents and Settings\pc\Bureau\de_werlesdust\de_werlesdust.prt' 5.91 seconds elapsed ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: "C:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\HLVIS.EXE"-full "C:\Documents and Settings\pc\Bureau\de_werlesdust\de_werlesdust.map" 1277 portalleafs 3716 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ on ] [ off ] BasePortalVis: (2.52 seconds) LeafThread: (140.53 seconds) average leafs visible: 170 g_visdatasize:110129 compressed from 204320 143.31 seconds elapsed [2m 23s] ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: "C:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\HLRAD.EXE""C:\Documents and Settings\pc\Bureau\de_werlesdust\de_werlesdust.map" -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] [Reading texlights from 'C:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\lights.rad'] [59 texlights parsed from 'C:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\lights.rad'] 6149 faces Create Patches : 36510 base patches 0 opaque faces 387295 square feet [55770552.00 square inches] 368 direct lights BuildFacelights: Error: for Face 2759 (texture -0csSandWall) at (-1662.000 679.000 -256.000) (-1662.000 679.000 -340.000) (-1664.000 679.000 -340.000) (-1664.000 679.000 -256.000) Error: Bad surface extents (399 x 8) Check the file ZHLTProblems.html for a detailed explanation of this problem ----- END hlrad ----- BSP Optimizer by XP-Cagey, v1.5 (Feb 3 2004) Based on code by Valve Software Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 32/400 2048/25600 ( 8.0) planes 6492/32767 129840/655340 (19.8) vertexes 7446/65535 89352/786420 (11.4) nodes 2525/32767 60600/786408 ( 7.7) texinfos 615/32767 24600/1310680 ( 1.9) faces 6158/131071 123160/2621420 ( 4.7) clipnodes 7886/32767 63088/262136 (24.1) leaves 1481/8192 41468/229376 (18.1) marksurfaces 7464/65535 14928/131070 (11.4) surfedges 29929/512000 119716/2048000 ( 5.8) edges 15125/256000 60500/1024000 ( 5.9) texdata [variable] 794856/4194304 (19.0) lightdata [variable] 0/4194304 ( 0.0) visdata [variable] 111848/2097152 ( 5.3) entdata [variable] 10737/524288 ( 2.0) === Total BSP file data space used: 1646741 bytes === Planes in map: 6492 Planes actually used: 2374 Optimized! BSP Optimizer by XP-Cagey, v1.5 (Feb 3 2004) Based on code by Valve Software Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 32/400 2048/25600 ( 8.0) planes 6498/32767 129960/655340 (19.8) vertexes 7452/65535 89424/786420 (11.4) nodes 2523/32767 60552/786408 ( 7.7) texinfos 617/32767 24680/1310680 ( 1.9) faces 6159/131071 123180/2621420 ( 4.7) clipnodes 7889/32767 63112/262136 (24.1) leaves 1480/8192 41440/229376 (18.1) marksurfaces 7457/65535 14914/131070 (11.4) surfedges 29940/512000 119760/2048000 ( 5.8) edges 15132/256000 60528/1024000 ( 5.9) texdata [variable] 794856/4194304 (19.0) lightdata [variable] 0/4194304 ( 0.0) visdata [variable] 110969/2097152 ( 5.3) entdata [variable] 10737/524288 ( 2.0) === Total BSP file data space used: 1646160 bytes === Planes in map: 6498 Planes actually used: 2375 Optimized! BSP Optimizer by XP-Cagey, v1.5 (Feb 3 2004) Based on code by Valve Software Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 32/400 2048/25600 ( 8.0) planes 6502/32767 130040/655340 (19.8) vertexes 7443/65535 89316/786420 (11.4) nodes 2518/32767 60432/786408 ( 7.7) texinfos 618/32767 24720/1310680 ( 1.9) faces 6155/131071 123100/2621420 ( 4.7) clipnodes 7882/32767 63056/262136 (24.1) leaves 1477/8192 41356/229376 (18.0) marksurfaces 7446/65535 14892/131070 (11.4) surfedges 29910/512000 119640/2048000 ( 5.8) edges 15120/256000 60480/1024000 ( 5.9) texdata [variable] 794856/4194304 (19.0) lightdata [variable] 0/4194304 ( 0.0) visdata [variable] 109868/2097152 ( 5.2) entdata [variable] 10737/524288 ( 2.0) === Total BSP file data space used: 1644541 bytes === Planes in map: 6502 Planes actually used: 2375 Optimized! BSP Optimizer by XP-Cagey, v1.5 (Feb 3 2004) Based on code by Valve Software Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 32/400 2048/25600 ( 8.0) planes 6502/32767 130040/655340 (19.8) vertexes 7461/65535 89532/786420 (11.4) nodes 2516/32767 60384/786408 ( 7.7) texinfos 397/32767 15880/1310680 ( 1.2) faces 6149/131071 122980/2621420 ( 4.7) clipnodes 7887/32767 63096/262136 (24.1) leaves 1477/8192 41356/229376 (18.0) marksurfaces 7440/65535 14880/131070 (11.4) surfedges 29930/512000 119720/2048000 ( 5.8) edges 15133/256000 60532/1024000 ( 5.9) texdata [variable] 794856/4194304 (19.0) lightdata [variable] 0/4194304 ( 0.0) visdata [variable] 110129/2097152 ( 5.3) entdata [variable] 10737/524288 ( 2.0) === Total BSP file data space used: 1636170 bytes === Planes in map: 6502 Planes actually used: 2375 Optimized! hlrad: Error: for Face 2759 (texture -0csSandWall) at hlrad: Error: Bad surface extents (399 x 8) Check the file ZHLTProblems.html for a detailed explanation of this problem User
hi evry body i have problem wen i compil my map :
hlrad: Error: for Face 2759 (texture -0csSandWall) at hlrad: Error: Bad surface extents (399 x 8) Check the file ZHLTProblems.html for a detailed explanation of this problem ______________________ bet i dont know wer i found the face 2759 |