hlrad: Error: Bad surface extents (399 x 8)

hlrad: Error: Bad surface extents (399 x 8)

Hammer Mapping — Page [1]
steam.dll
2010 Feb 4 • 6

hi evry body i have problem wen i compil my map :

hlrad: Error:
for Face 2759 (texture -0csSandWall) at

hlrad: Error: Bad surface extents (399 x 8)
Check the file ZHLTProblems.html for a detailed explanation of this problem
______________________
bet i dont know wer i found the face 2759
____________________________________________________________

thats all reports
-----------------------------
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: "C:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\HLCSG.EXE"-nowadtextures "C:\Documents and Settings\pc\Bureau\de_werlesdust\de_werlesdust.map"
Entering C:\Documents and Settings\pc\Bureau\de_werlesdust\de_werlesdust.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.63 seconds)
SetModelCenters:
(0.02 seconds)
CSGBrush:
(2.86 seconds)

Including Wadfile: \program files\valve\zhlt\zhlt.wad
- Contains 3 used textures, 8.33 percent of map (8 textures in wad)
Using Wadfile: \program files\valve\cstrike\aim_force.wad
- Contains 0 used textures, 0.00 percent of map (43 textures in wad)
Using Wadfile: \program files\valve\valve\halflife.wad
- Contains 17 used textures, 47.22 percent of map (3116 textures in wad)
Using Wadfile: \program files\valve\cstrike\liquids.wad
- Contains 0 used textures, 0.00 percent of map (34 textures in wad)
Using Wadfile: \program files\valve\cstrike\sticken.wad
- Contains 0 used textures, 0.00 percent of map (5 textures in wad)
Using Wadfile: \program files\valve\cstrike\aim_munderground.wad
- Contains 1 used texture, 2.78 percent of map (13 textures in wad)
Using Wadfile: \documents and settings\pc\bureau\misc\aim_hangar\cstrike\dsh.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \program files\valve\cstrike\de_dust2010.wad
- Contains 15 used textures, 41.67 percent of map (33 textures in wad)

added 6 additional animating textures.
Texture usage is at 0.76 mb (of 4.00 mb MAX)
4.44 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: "C:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\HLBSP.EXE""C:\Documents and Settings\pc\Bureau\de_werlesdust\de_werlesdust.map"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'C:\Documents and Settings\pc\Bureau\de_werlesdust\de_werlesdust.prt'
5.91 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: "C:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\HLVIS.EXE"-full "C:\Documents and Settings\pc\Bureau\de_werlesdust\de_werlesdust.map"
1277 portalleafs
3716 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ on ] [ off ]


BasePortalVis:
(2.52 seconds)
LeafThread:
(140.53 seconds)
average leafs visible: 170
g_visdatasize:110129 compressed from 204320
143.31 seconds elapsed [2m 23s]

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: "C:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\HLRAD.EXE""C:\Documents and Settings\pc\Bureau\de_werlesdust\de_werlesdust.map"

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


[Reading texlights from 'C:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\lights.rad']
[59 texlights parsed from 'C:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\lights.rad']

6149 faces
Create Patches : 36510 base patches
0 opaque faces
387295 square feet [55770552.00 square inches]
368 direct lights

BuildFacelights:
Error:
for Face 2759 (texture -0csSandWall) at
(-1662.000 679.000 -256.000) (-1662.000 679.000 -340.000) (-1664.000 679.000 -340.000) (-1664.000 679.000 -256.000)
Error: Bad surface extents (399 x 8)
Check the file ZHLTProblems.html for a detailed explanation of this problem

----- END hlrad -----






BSP Optimizer by XP-Cagey, v1.5 (Feb 3 2004)
Based on code by Valve Software

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 32/400 2048/25600 ( 8.0)
planes 6492/32767 129840/655340 (19.8)
vertexes 7446/65535 89352/786420 (11.4)
nodes 2525/32767 60600/786408 ( 7.7)
texinfos 615/32767 24600/1310680 ( 1.9)
faces 6158/131071 123160/2621420 ( 4.7)
clipnodes 7886/32767 63088/262136 (24.1)
leaves 1481/8192 41468/229376 (18.1)
marksurfaces 7464/65535 14928/131070 (11.4)
surfedges 29929/512000 119716/2048000 ( 5.8)
edges 15125/256000 60500/1024000 ( 5.9)
texdata [variable] 794856/4194304 (19.0)
lightdata [variable] 0/4194304 ( 0.0)
visdata [variable] 111848/2097152 ( 5.3)
entdata [variable] 10737/524288 ( 2.0)
=== Total BSP file data space used: 1646741 bytes ===

Planes in map: 6492
Planes actually used: 2374

Optimized!


BSP Optimizer by XP-Cagey, v1.5 (Feb 3 2004)
Based on code by Valve Software

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 32/400 2048/25600 ( 8.0)
planes 6498/32767 129960/655340 (19.8)
vertexes 7452/65535 89424/786420 (11.4)
nodes 2523/32767 60552/786408 ( 7.7)
texinfos 617/32767 24680/1310680 ( 1.9)
faces 6159/131071 123180/2621420 ( 4.7)
clipnodes 7889/32767 63112/262136 (24.1)
leaves 1480/8192 41440/229376 (18.1)
marksurfaces 7457/65535 14914/131070 (11.4)
surfedges 29940/512000 119760/2048000 ( 5.8)
edges 15132/256000 60528/1024000 ( 5.9)
texdata [variable] 794856/4194304 (19.0)
lightdata [variable] 0/4194304 ( 0.0)
visdata [variable] 110969/2097152 ( 5.3)
entdata [variable] 10737/524288 ( 2.0)
=== Total BSP file data space used: 1646160 bytes ===

Planes in map: 6498
Planes actually used: 2375

Optimized!


BSP Optimizer by XP-Cagey, v1.5 (Feb 3 2004)
Based on code by Valve Software

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 32/400 2048/25600 ( 8.0)
planes 6502/32767 130040/655340 (19.8)
vertexes 7443/65535 89316/786420 (11.4)
nodes 2518/32767 60432/786408 ( 7.7)
texinfos 618/32767 24720/1310680 ( 1.9)
faces 6155/131071 123100/2621420 ( 4.7)
clipnodes 7882/32767 63056/262136 (24.1)
leaves 1477/8192 41356/229376 (18.0)
marksurfaces 7446/65535 14892/131070 (11.4)
surfedges 29910/512000 119640/2048000 ( 5.8)
edges 15120/256000 60480/1024000 ( 5.9)
texdata [variable] 794856/4194304 (19.0)
lightdata [variable] 0/4194304 ( 0.0)
visdata [variable] 109868/2097152 ( 5.2)
entdata [variable] 10737/524288 ( 2.0)
=== Total BSP file data space used: 1644541 bytes ===

Planes in map: 6502
Planes actually used: 2375

Optimized!


BSP Optimizer by XP-Cagey, v1.5 (Feb 3 2004)
Based on code by Valve Software

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 32/400 2048/25600 ( 8.0)
planes 6502/32767 130040/655340 (19.8)
vertexes 7461/65535 89532/786420 (11.4)
nodes 2516/32767 60384/786408 ( 7.7)
texinfos 397/32767 15880/1310680 ( 1.2)
faces 6149/131071 122980/2621420 ( 4.7)
clipnodes 7887/32767 63096/262136 (24.1)
leaves 1477/8192 41356/229376 (18.0)
marksurfaces 7440/65535 14880/131070 (11.4)
surfedges 29930/512000 119720/2048000 ( 5.8)
edges 15133/256000 60532/1024000 ( 5.9)
texdata [variable] 794856/4194304 (19.0)
lightdata [variable] 0/4194304 ( 0.0)
visdata [variable] 110129/2097152 ( 5.3)
entdata [variable] 10737/524288 ( 2.0)
=== Total BSP file data space used: 1636170 bytes ===

Planes in map: 6502
Planes actually used: 2375

Optimized!

hlrad: Error:
for Face 2759 (texture -0csSandWall) at

hlrad: Error: Bad surface extents (399 x 8)
Check the file ZHLTProblems.html for a detailed explanation of this problem
 
 
 
2010 Feb 13 at 10:12 PST
the_cloud_system
polly pushy pants

2008 Aug 1 • 3080
-6 ₧
http://www.superjer.com/forum/hlrad_error_bad_surface_extents_399_x_8.php

what he ment by that was that your txtures are to damn big make them smaller that 10x10
sprinkles said:
Texture scales usually cause problems when the are larger then 10x10.

I drink to forget but I always remember.
 
 
 
2010 Feb 13 at 10:38 PST — Ed. 2010 Feb 13 at 10:38 PST
steam.dll
2010 Feb 4 • 6
ok think you
sory..becouse i dont inderstand inglish good
think you
 
 
 
2010 Feb 13 at 10:46 PST
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