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sprinkles said: someone said: Compiling it to the desktop didnt work either. Can anyone just post their bat file? I think it would be easier
Try using the alternative compile tools Spoon Also sprinkles said: someone said: Anyone with steam have a good batch code for me? I really wanna work on a map and be able to compile it.
code @echo off
hlcsg -nowadtextures nothing
hlbsp nothing
hlvis nothing
hlrad nothing
copy nothing.bsp "C:\Program Files\Steam\SteamApps\MySecretUsername\counter-strike\cstrike\maps\"
pause
"C:\Program Files\Steam\Steam.exe" -applaunch 10 -dev +sv_cheats 1 +map nothingHow do i use this? :P Truck
User
Compiling it to the desktop didnt work either. Can anyone just post their bat file? I think it would be easier
Truck
User
sprinkles said: someone said: Well some1s_jailbreak is pretty good.
Link to it? http://forums.alliedmods.net/showthread.php?p=938793 Truck
User
Well some1s_jailbreak is pretty good.
Truck
User
A jailbreak map usually has 15-20 spawns for T's (make them spawned with only knives) sometimes you can have a big cage with a couple of spawns. 1 cage could have a vent where T's could crawl through (which in jailbreak gets you killed) and theres 1 big button to open them all. Then theres lots of things to put in. Usually a big cage with 2 tables, and a pool. There is always a health room and a gunroom that are usally close to eachother. You can have other fun things like a trampoline room a deathrun room a surf room a kz room a soccer field. Around the map there are vents where T's can crawl though. Sometimes there can be like a hidden Mac 10 or something. You can download a few jailbreak maps and see what theyre like. A good one is some1s_jailbreak
Edit: Also CT's spawn in the gunroom which of course, has guns. Truck
User
Down Rodeo said: someone said: @echo off
hlcsg -nowadtextures nothing hlbsp nothing hlvis nothing hlrad nothing copy nothing.bsp "C:\Program Files\Steam\SteamApps\lolcake345\counter-strike\cstrike\maps\" pause "C:\Program Files\Steam\Steam.exe" -applaunch 10 -dev +sv_cheats 1 +map nothing You need to change this, an absolute path would be best, that being something like "C:\Program Files\Steam\steamapps\lolcake345\counter-strike\cstrike\maps\nothing.bsp". Hmm still the same error.. am i doing something wrong? I have my map file and my bat file both named as the same thing in my ZHLT folder. Truck
User
@echo off
hlcsg -nowadtextures nothing hlbsp nothing hlvis nothing hlrad nothing copy nothing.bsp "C:\Program Files\Steam\SteamApps\lolcake345\counter-strike\cstrike\maps\" pause "C:\Program Files\Steam\Steam.exe" -applaunch 10 -dev +sv_cheats 1 +map nothing Truck
User
Well it worked when I changed the extension of my map file to bsp.
Truck
User
Down Rodeo said: All you need to do is point to the correct directory where you have Steam installed!
I did! It says The specified file cannot be found. Truck
User
Anyone with steam have a good batch code for me? I really wanna work on a map and be able to compile it.
Truck
User
Well I looked in my counterstrike folder and my ZHLT folder but found nothing. Anyway heres my batch file
@echo off hlcsg -nowadtextures nothing hlbsp nothing hlvis nothing hlrad nothing copy nothing.bsp "C:\Program Files\Steam\SteamApps\MySecretUsername\counter-strike\cstrike\maps" pause "C:\Steam\Steam.exe" -applaunch 10 -dev +sv_cheats 1 +map nothing Could anyone post sometihng good to put in my bat file? (sprinkles one didnt work) Truck
User
Well in my bat file i just put what was in the tutorial (changing all "catpee"s to "nothing"s) but this is what it says when i compile.
hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: hlcsg -nowadtextures nothing Entering nothing.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 50%... (0.00 seconds) SetModelCenters: 50%... (0.00 seconds) CSGBrush: 50%... (0.01 seconds) Using Wadfile: \program files\steam\steamapps\halflife.wad - Contains 1 used texture, 100.00 percent of map (3116 textures in wad) Texture usage is at 0.01 mb (of 4.00 mb MAX) 0.08 seconds elapsed ----- END hlcsg ----- hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: hlbsp nothing Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 21 (0.00 seconds) BSP generation successful, writing portal file 'nothing.prt' SolidBSP [hull 1] 23 (0.00 seconds) SolidBSP [hull 2] 23 (0.00 seconds) SolidBSP [hull 3] 23 (0.00 seconds) 0.05 seconds elapsed ----- END hlbsp ----- hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlvis ----- Command line: hlvis nothing 1 portalleafs 0 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: (0.00 seconds) LeafThread: (0.00 seconds) average leafs visible: 0 g_visdatasize:3 compressed from 1 0.02 seconds elapsed ----- END hlvis ----- hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlrad ----- Command line: hlrad nothing -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] [Reading texlights from 'lights.rad'] [59 texlights parsed from 'lights.rad'] 76 faces Create Patches : 984 base patches 0 opaque faces 19057 square feet [2744320.00 square inches] 1 direct lights BuildFacelights: 10%...30%...40%...50%...60%...80%...90%... (0.01 seconds) visibility matrix : 0.1 megs BuildVisLeafs: (0.05 seconds) MakeScales: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds) SwapTransfers: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds) Transfer Lists : 760608 : 760.61k transfers Indices : 7056 : 6.89k bytes Data : 3042432 : 2.90M bytes Bounce 1 GatherLight: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds) FinalLightFace: 10%...30%...40%...50%...60%...80%...90%... (0.03 seconds) 0.24 seconds elapsed ----- END hlrad ----- The system cannot find the file specified. Press any key to continue . . . Truck
User
Soo how do I fix this?
Truck
User
Well I am an admin on my computer but it still wont copy? It even says "Cannot find the specified file"
Truck
User
But when I compile I dont find a BSP file.
Truck
User
NOOO! I am running on vista! So how would I be able to copy it?
Truck
User
This is whats in my bat file:
@echo off hlcsg -nowadtextures nothing hlbsp nothing hlvis nothing hlrad nothing copy nothing.bsp "C:\Program Files\Steam\SteamApps\username\counter-strike\cstrike\maps" pause "C:\Program Files\Steam\Steam.exe" -applaunch 10 -dev +sv_cheats 1 +map nothing (Note: Yes i did put my username where it says "username" i just changed it for this post) And this is my compile log: hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: hlcsg -nowadtextures nothing Entering nothing.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 50%... (0.00 seconds) SetModelCenters: 50%... (0.00 seconds) CSGBrush: 50%... (0.00 seconds) Using Wadfile: \program files\steam\steamapps\halflife.wad - Contains 1 used texture, 100.00 percent of map (3116 textures in wad) Texture usage is at 0.01 mb (of 4.00 mb MAX) 0.08 seconds elapsed ----- END hlcsg ----- hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: hlbsp nothing Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 21 (0.00 seconds) BSP generation successful, writing portal file 'nothing.prt' SolidBSP [hull 1] 23 (0.02 seconds) SolidBSP [hull 2] 23 (0.00 seconds) SolidBSP [hull 3] 23 (0.00 seconds) 0.03 seconds elapsed ----- END hlbsp ----- hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlvis ----- Command line: hlvis nothing 1 portalleafs 0 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: (0.00 seconds) LeafThread: (0.00 seconds) average leafs visible: 0 g_visdatasize:3 compressed from 1 0.03 seconds elapsed ----- END hlvis ----- hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlrad ----- Command line: hlrad nothing -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] [Reading texlights from 'lights.rad'] [59 texlights parsed from 'lights.rad'] 76 faces Create Patches : 984 base patches 0 opaque faces 19057 square feet [2744320.00 square inches] 1 direct lights BuildFacelights: 10%...30%...40%...50%...60%...80%...90%... (0.00 seconds) visibility matrix : 0.1 megs BuildVisLeafs: (0.05 seconds) MakeScales: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.05 seconds) SwapTransfers: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds) Transfer Lists : 760608 : 760.61k transfers Indices : 7056 : 6.89k bytes Data : 3042432 : 2.90M bytes Bounce 1 GatherLight: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds) FinalLightFace: 10%...30%...40%...50%...60%...80%...90%... (0.03 seconds) 0.22 seconds elapsed ----- END hlrad ----- The system cannot find the file specified. Press any key to continue . . . Truck
User
Well when I dont have a bsp file in my ZHLT folder it says: Specified file cannot be found.
Could anyone post what they put in their batch file (the tutorials causes the problem up there) Truck
User
Heres the RMF file.
http://www.mediafire.com/?uzgnnzqoozw Truck
User
Isnt there just some way to change the version?
This is my map: http://www.mediafire.com/?ejmtw3lenmw Truck
User
Mate de Vita said: Did you maybe put a big non-hollow cube around the whole map instead of a ceiling, a floor and walls?
Well I got rid of that No entity found thing (as you can see at the bottom) but still i get the same error. :( hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: hlcsg -nowadtextures nothing Entering nothing.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 50%... (0.02 seconds) SetModelCenters: 50%... (0.00 seconds) CSGBrush: 50%... (0.02 seconds) Using Wadfile: \program files\steam\steamapps\halflife.wad - Contains 1 used texture, 100.00 percent of map (3116 textures in wad) Texture usage is at 0.01 mb (of 4.00 mb MAX) 0.06 seconds elapsed ----- END hlcsg ----- hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: hlbsp nothing Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 21 (0.00 seconds) BSP generation successful, writing portal file 'nothing.prt' SolidBSP [hull 1] 23 (0.00 seconds) SolidBSP [hull 2] 23 (0.00 seconds) SolidBSP [hull 3] 23 (0.00 seconds) 0.05 seconds elapsed ----- END hlbsp ----- hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlvis ----- Command line: hlvis nothing 1 portalleafs 0 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: (0.00 seconds) LeafThread: (0.00 seconds) average leafs visible: 0 g_visdatasize:3 compressed from 1 0.03 seconds elapsed ----- END hlvis ----- hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlrad ----- Command line: hlrad nothing -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] [Reading texlights from 'lights.rad'] [59 texlights parsed from 'lights.rad'] 76 faces Create Patches : 984 base patches 0 opaque faces 19057 square feet [2744320.00 square inches] 1 direct lights BuildFacelights: 10%...30%...40%...50%...60%...80%...90%... (0.02 seconds) visibility matrix : 0.1 megs BuildVisLeafs: (0.05 seconds) MakeScales: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds) SwapTransfers: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds) Transfer Lists : 760608 : 760.61k transfers Indices : 7056 : 6.89k bytes Data : 3042432 : 2.90M bytes Bounce 1 GatherLight: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds) FinalLightFace: 10%...30%...40%...50%...60%...80%...90%... (0.03 seconds) 0.25 seconds elapsed ----- END hlrad ----- 1 file(s) copied. Press any key to continue . . . Truck
User
Mate de Vita said: Which Counter-Strike version are you running?
Counterstrike 1.6 Killer-Duck said: Quote: BSP generation successful, writing portal file 'catpee.prt' Warning: No entities exist in hull 1, no filling performed for this hull Warning: No entities exist in hull 2, no filling performed for this hull Warning: No entities exist in hull 3, no filling performed for this hull 0.06 seconds elapsed Did you forget to put entities in the map? You need spawns(info_player_start, info_player_deathmatch) and at least one light-entity I put 1 T spawn 1 CT spawn and 1 light. Truck
User
Hmm I downloaded the new ZHLT but I still get the same error. My OS is Vista/32bit.
Truck
User
Sure
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: hlcsg -nowadtextures catpee Entering catpee.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 50%... (0.00 seconds) SetModelCenters: 20%...40%...60%...80%... (0.00 seconds) CSGBrush: 50%... (0.00 seconds) Using Wadfile: \program files\steam\steamapps\halflife.wad - Contains 2 used textures, 100.00 percent of map (3116 textures in wad) Texture usage is at 0.03 mb (of 4.00 mb MAX) 0.06 seconds elapsed ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: hlbsp catpee Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) BSP generation successful, writing portal file 'catpee.prt' Warning: No entities exist in hull 1, no filling performed for this hull Warning: No entities exist in hull 2, no filling performed for this hull Warning: No entities exist in hull 3, no filling performed for this hull 0.06 seconds elapsed ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: hlvis catpee 1 portalleafs 0 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: (0.00 seconds) LeafThread: (0.02 seconds) average leafs visible: 1 g_visdatasize:3 compressed from 1 0.03 seconds elapsed ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: hlrad catpee -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] 94 faces Create Patches : 1144 base patches 0 opaque faces 21219 square feet [3055616.00 square inches] 2 direct lights BuildFacelights: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds) visibility matrix : 0.1 megs BuildVisLeafs: (0.06 seconds) MakeScales: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds) SwapTransfers: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds) Transfer Lists : 1077728 : 1.08M transfers Indices : 7872 : 7.69k bytes Data : 4310912 : 4.11M bytes Bounce 1 GatherLight: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds) FinalLightFace: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.05 seconds) 0.31 seconds elapsed ----- END hlrad ----- 1 file(s) copied. Press any key to continue . . . Truck
User
The tutorial on this website.
Truck
User
Okay well i fixed my leak but im still getting the same error.
Truck
User
I cant find my map in my counterstrike. And no I just made another map (its just a room) cause i lost some of the stuff for my other map. Also i cant find the leak :( all i have is 1 ct spawn 1 t spawn and theyre both inside the map.
Sorry for being such a bother btw :P Truck
User
Hmm well when i put the map file it doesnt show up in my cs.
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: hlcsg -nowadtextures catpee Entering catpee.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 20%...40%...60%...80%... (0.00 seconds) SetModelCenters: 20%...40%...60%...80%... (0.00 seconds) CSGBrush: 20%...40%...60%...80%... (0.00 seconds) Using Wadfile: \program files\steam\steamapps\halflife.wad - Contains 2 used textures, 100.00 percent of map (3116 textures in wad) Texture usage is at 0.05 mb (of 4.00 mb MAX) 0.04 seconds elapsed ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: hlbsp catpee Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) Warning: === LEAK in hull 0 === Entity light @ ( 719,-693,-256) Error: A LEAK is a hole in the map, where the inside of it is exposed to the (unwanted) outside region. The entity listed in the error is just a helpful indication of where the beginning of the leak pointfile starts, so the beginning of the line can be quickly found and traced to until reaching the outside. Unless this entity is accidentally on the outside of the map, it probably should not be deleted. Some complex rotating objects entities need their origins outside the map. To deal with these, just enclose the origin brush with a solid world brush Leak pointfile generated Warning: No entities exist in hull 1, no filling performed for this hull Warning: No entities exist in hull 2, no filling performed for this hull Warning: No entities exist in hull 3, no filling performed for this hull 0.04 seconds elapsed ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: hlvis catpee >> There was a problem compiling the map. >> Check the file catpee.log for the cause. ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: hlrad catpee >> There was a problem compiling the map. >> Check the file catpee.log for the cause. ----- END hlrad ----- 1 file(s) copied. Press any key to continue . . . Truck
User
I reinstalled my hammer and tried everything on that list, and I couldnt find mapversion in map properties.
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: hlcsg -nowadtextures testmap Error: Error opening testmap.map: No such file or directory ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: hlbsp testmap >> There was a problem compiling the map. >> Check the file testmap.log for the cause. ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: hlvis testmap >> There was a problem compiling the map. >> Check the file testmap.log for the cause. ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: hlrad testmap >> There was a problem compiling the map. >> Check the file testmap.log for the cause. ----- END hlrad ----- 1 file(s) copied. Press any key to continue . . . Truck
User
I reinstalled my hammer and tried everything on that list, and I couldnt find mapversion in map properties.
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: hlcsg -nowadtextures testmap Error: Error opening testmap.map: No such file or directory ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: hlbsp testmap >> There was a problem compiling the map. >> Check the file testmap.log for the cause. ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: hlvis testmap >> There was a problem compiling the map. >> Check the file testmap.log for the cause. ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: hlrad testmap >> There was a problem compiling the map. >> Check the file testmap.log for the cause. ----- END hlrad ----- 1 file(s) copied. Press any key to continue . . . Truck
User
No I dont think so.
Truck
User
I started making maps today so this is pretty nooby :P
When i try to run my map it closes my game and says this: Mod_LoadBrushModel: maps/testmap.bsp has a wrong version number (571084155 should be 30) |