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Posts written by liquid:



User
nvm found it :D
User
Whats the fastest way to select all of the map?
User
User
soo you guys get the file ?
User
User
Alright thanks, i fixed those but i am still getting that same damn error "Bad Animating Texture"
User
ok when i did alt p i got 3 diffrent error msgs one was
Solid Entity "func_illusionary is empty"
Solid Entity "func_ladder is empty"
Solid Entity "button_target is empty"
I cannot find the error when i click go to error and it keeps coming back when i hit fix. :(
User
No all it says is "Bad Animating Texture" in the little error box when i try to test my map.
User
Ok so i went through every single texture and deleted the + that was infront of all. And i am still getting the same error.
User
I tried deleting it but still getting same error.......
User
Hey i keep getting bad animating texture after i try to run my map, not sure why can anyone help me please.


hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures snow_hns
Entering snow_hns.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

4 brushes (totalling 24 sides) discarded from clipping hulls
CreateBrush:
(0.14 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.45 seconds)

Including Wadfile: \zhlt\zhlt.wad
- Contains 1 used texture, 8.33 percent of map (8 textures in wad)
Using Wadfile: \textures\tatusnowy.wad
- Contains 1 used texture, 8.33 percent of map (68 textures in wad)
Using Wadfile: \textures\dmsnowy.wad
- Warning: Larger than expected texture (218412 bytes): '3DMTRAILL'
- Contains 0 used textures, 0.00 percent of map (95 textures in wad)
Using Wadfile: \textures\winterstudio.wad
- Contains 3 used textures, 25.00 percent of map (93 textures in wad)
Using Wadfile: \textures\blazsnowbase.wad
- Contains 6 used textures, 50.00 percent of map (73 textures in wad)
Using Wadfile: \halflife\halflife.wad
- Contains 1 used texture, 8.33 percent of map (3116 textures in wad)

Texture usage is at 0.34 mb (of 4.00 mb MAX)
0.72 seconds elapsed

----- END hlcsg -----



hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: hlbsp snow_hns

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...1000...1161 (0.08 seconds)
BSP generation successful, writing portal file 'snow_hns.prt'
SolidBSP [hull 1] 500...1000...1124 (0.06 seconds)
SolidBSP [hull 2] 500...1000...1026 (0.06 seconds)
SolidBSP [hull 3] 500...1000...1115 (0.08 seconds)
0.77 seconds elapsed

----- END hlbsp -----



hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: hlvis snow_hns
437 portalleafs
1269 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(0.17 seconds)
LeafThread:
(10.03 seconds)
average leafs visible: 145
g_visdatasize:15304 compressed from 24035
10.23 seconds elapsed

----- END hlvis -----



hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: hlrad snow_hns

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']

2442 faces
Create Patches : 19107 base patches
0 opaque faces
218580 square feet [31475576.00 square inches]
81 direct lights

BuildFacelights:
(8.34 seconds)
visibility matrix : 21.8 megs
BuildVisLeafs:
(16.37 seconds)
MakeScales:
(11.47 seconds)
SwapTransfers:
(2.23 seconds)
Transfer Lists : 17593266 : 17.59M transfers
Indices : 7748576 : 7.39M bytes
Data : 70373064 : 67.11M bytes
GatherLight:
(0.91 seconds)
FinalLightFace:
(0.73 seconds)
40.38 seconds elapsed

----- END hlrad -----



User
Well i dont really understand when i load lin file i see the red line, but do i follow it too the end that thats the leak or is there leaks in between?
User
ok thanks
User
ahh ok i had the right ones but i just removed them and put them back on so it works now. :D but, i just got a leak error
User
yea i textured it all already
User
Alright ill just try new texture
User
Nope :(
User
@echo off
hlcsg -nowadtextures snow_hns
hlbsp snow_hns
hlvis snow_hns
hlrad snow_hns
copy snow_hns.bsp "C:\Program Files\Valve\Steam\SteamApps\genocidecs\counter-strike\cstrike\maps"
pause
"C:\Program Files\Valve\Steam\Steam.exe" -applaunch 10 -dev +sv_cheats 1 +map snow_hns
User
i only have 5 wads files in there ^^
User
Heres my log plz help :D.

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures snow_hns
Entering snow_hns.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.00 seconds)
SetModelCenters:
(0.00 seconds)

Including Wadfile: \zhlt\zhlt.wad
- Contains 0 used textures, -1.#J percent of map (8 textures in wad)
Using Wadfile: \textures\winterstudio.wad
- Contains 0 used textures, -1.#J percent of map (93 textures in wad)
Using Wadfile: \textures\blazsnowbase.wad
- Contains 0 used textures, -1.#J percent of map (73 textures in wad)
Using Wadfile: \textures\tatusnowy.wad
- Contains 0 used textures, -1.#J percent of map (68 textures in wad)
Using Wadfile: \textures\dmsnowy.wad
- Warning: Larger than expected texture (218412 bytes): '3DMTRAILL'
- Contains 0 used textures, -1.#J percent of map (95 textures in wad)

Texture usage is at 0.00 mb (of 4.00 mb MAX)
0.03 seconds elapsed

----- END hlcsg -----



hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: hlbsp snow_hns

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


0.00 seconds elapsed

----- END hlbsp -----



hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: hlvis snow_hns
Error: Portal file 'snow_hns.prt' does not exist, cannot vis the map


----- END hlvis -----



hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: hlrad snow_hns
>> There was a problem compiling the map.
>> Check the file snow_hns.log for the cause.

----- END hlrad -----


User
I just looked in my wad file none of the wads have a + in them...
User
I do not understand what you mean?
User
Ok i merged wads so now i only have 7 and i am still getting the same error bad animating texture? Need some more help :D
User
I keep getting this error after im done compiling and trying to test my map. here is compile log

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures de_snowdust2
Entering de_snowdust2.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

28 brushes (totalling 168 sides) discarded from clipping hulls
CreateBrush:
(0.80 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(2.59 seconds)

Using Wadfile: \program files\valve\steam\steamapps\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \halflife\halflife.wad
- Contains 6 used textures, 35.29 percent of map (3116 textures in wad)
Including Wadfile: \zhlt\zhlt.wad
- Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: \textures\tatu_eugen1.wad
- Contains 1 used texture, 5.88 percent of map (34 textures in wad)
Using Wadfile: \textures\blazsnow.wad
- Contains 2 used textures, 11.76 percent of map (40 textures in wad)
Using Wadfile: \textures\arctic.wad
- Contains 0 used textures, 0.00 percent of map (36 textures in wad)
Using Wadfile: \textures\3dmsnowy.wad
- Warning: Larger than expected texture (218412 bytes): '3DMTRAILL'
- Contains 2 used textures, 11.76 percent of map (95 textures in wad)
Using Wadfile: \textures\fy_winter_map.wad
- Contains 2 used textures, 11.76 percent of map (14 textures in wad)
Using Wadfile: \textures\ka_snowy.wad
- Contains 1 used texture, 5.88 percent of map (42 textures in wad)
Using Wadfile: \textures\iceland.wad
- Contains 0 used textures, 0.00 percent of map (67 textures in wad)
Using Wadfile: \textures\cs_snowbase.wad
- Contains 2 used textures, 11.76 percent of map (33 textures in wad)
Using Wadfile: \textures\cs_prostudio.wad
- Contains 1 used texture, 5.88 percent of map (79 textures in wad)

Warning: More than 8 wadfiles are in use. (12)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.


added 1 additional animating textures.
Texture usage is at 0.45 mb (of 4.00 mb MAX)
3.56 seconds elapsed

----- END hlcsg -----



hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: hlbsp de_snowdust2

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...3740 (0.33 seconds)
BSP generation successful, writing portal file 'de_snowdust2.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...3942 (0.22 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...3685 (0.20 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4500...4557 (0.28 seconds)
4.86 seconds elapsed

----- END hlbsp -----



hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: hlvis de_snowdust2
1517 portalleafs
4163 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(2.52 seconds)
LeafThread:
(29.33 seconds)
average leafs visible: 155
g_visdatasize:109986 compressed from 288230
31.92 seconds elapsed

----- END hlvis -----



hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: hlrad de_snowdust2

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']

6929 faces
Create Patches : 32431 base patches
24 opaque faces
286878 square feet [41310508.00 square inches]
115 direct lights

BuildFacelights:
(44.80 seconds)
visibility matrix : 62.7 megs
BuildVisLeafs:
(96.88 seconds)
MakeScales:
(34.13 seconds)
SwapTransfers:
(2.45 seconds)
Transfer Lists : 21815306 : 21.82M transfers
Indices : 11271244 : 10.75M bytes
Data : 87261224 : 83.22M bytes
GatherLight:
(1.13 seconds)
FinalLightFace:
(0.86 seconds)
182.16 seconds elapsed [3m 2s]

----- END hlrad -----

Can anyone please help me figure this out :]
I think the sloth shd has his changed instead of mine.Cause...my account has been here longer...:)

Btw this is me at my brothers house.this is my brothers gamertag
Truck
User
Not sure why i am not getting a prt file i have done everything right i think and my walls are all correct. can anyone help me plz.. this is what it is saying in .err file'

hlvis: Error: Portal file 'cs_snowassault.prt' does not exist, cannot vis the map



hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures cs_snowassault
Entering cs_snowassault.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

2 brushes (totalling 12 sides) discarded from clipping hulls
CreateBrush:
(0.03 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.14 seconds)

Using Wadfile: \program files\valve\steam\steamapps\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \halflife\halflife.wad
- Contains 6 used textures, 42.86 percent of map (3116 textures in wad)
Including Wadfile: \zhlt\zhlt.wad
- Contains 1 used texture, 7.14 percent of map (8 textures in wad)
Using Wadfile: \textures\upc2.wad
- Contains 0 used textures, 0.00 percent of map (38 textures in wad)
Using Wadfile: \textures\terror.wad
- Contains 1 used texture, 7.14 percent of map (116 textures in wad)
Using Wadfile: \textures\rome.wad
- Warning: Larger than expected texture (322112 bytes): 'ROMEIMAGE1'
- Contains 0 used textures, 0.00 percent of map (69 textures in wad)
Using Wadfile: \textures\industrial2.wad
- Contains 0 used textures, 0.00 percent of map (66 textures in wad)
Using Wadfile: \textures\tatu_eugen1.wad
- Contains 2 used textures, 14.29 percent of map (34 textures in wad)
Using Wadfile: \textures\blazsnow.wad
- Contains 0 used textures, 0.00 percent of map (40 textures in wad)
Using Wadfile: \textures\arctic.wad
- Contains 0 used textures, 0.00 percent of map (36 textures in wad)
Using Wadfile: \textures\3dmsnowy.wad
- Warning: Larger than expected texture (218412 bytes): '3DMTRAILL'
- Contains 0 used textures, 0.00 percent of map (95 textures in wad)
Using Wadfile: \textures\cs_prostudio.wad
- Contains 0 used textures, 0.00 percent of map (79 textures in wad)
Using Wadfile: \textures\freeze.wad
- Contains 0 used textures, 0.00 percent of map (12 textures in wad)
Using Wadfile: \textures\fy_winter_map.wad
- Contains 0 used textures, 0.00 percent of map (14 textures in wad)
Using Wadfile: \prefabs\caba
User
After i finish compiling it says press any key to continue then i do and i get a HL error message. It says "Steamstartup(0xf,0x0012F960) Failed with error 1: Failed to take master pipe connection lock" anyone have a clue what that means?
User
There is a leak in my map and i need help fixing can someone help me plz :D http://rapidshare.com/files/220984928/de_icydust2_cc.rmf.html