Search

Search

Search for
By user

Posts written by draining12:



User
Thanks everyone for your reply, I was hoping though someone could create this mod for me. Do you guys think that this mod could possibly get popular? I just had the idea for the map one day, and I created it. I want to know if theres a chance someone would make this mod, and if it would be likely or not for a server to take the mod. Thanks again :) I have a set of rules and how the mod should be made, if anyone wants it.
User
Alright, thanks so much for your help guys. My map was a success
User
Hey everyone, recently I successfully made my map, Handball. It's a handball courtyard, with a maximum of 8 players. I want to know If I (the mapper) am responsible for creating the mod. I only have created the enviorment, and made it so players cant weild weapons, or kill eachother. Also, If the mapper is responsible for creating the mod aswell, may someone please tell me how I can get started? thanks :)
User
Yeah, but having no lights in your map is not a problem, it just makes your map dark. But about the wads thing, I've had maps with way more than 8 wad files in use, and they ran perfectly. In the previous 2 months, all maps I've created just froze when I tried running them.
User
Whenever I open CS 1.6, I click start new game and open my map. I click start local game server to try out my new map, and it freezes. This happens with every map I create, it just freezes as its loading. The maps are compiled successfully, but they just wont run. Any help would be highly appreciated :D


Compile Log :

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures handball
Entering handball.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

3 brushes (totalling 18 sides) discarded from clipping hulls
CreateBrush:
(0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.01 seconds)

Using Wadfile: \program files (x86)\steam\steamapps\mafiaalbania\counter-strike\cstrike\cc_mission.wad
- Contains 0 used textures, 0.00 percent of map (77 textures in wad)
Using Wadfile: \program files (x86)\steam\steamapps\mafiaalbania\counter-strike\cstrike\de_vegas.wad
- Contains 0 used textures, 0.00 percent of map (101 textures in wad)
Using Wadfile: \misc\cs mapping\wads\brooklyn.wad
- Contains 0 used textures, 0.00 percent of map (40 textures in wad)
Using Wadfile: \misc\cs mapping\wads\cars.wad
- Contains 0 used textures, 0.00 percent of map (73 textures in wad)
Using Wadfile: \misc\cs mapping\wads\cc_lbc.wad
- Warning: Larger than expected texture (327212 bytes): 'YEK'
- Contains 2 used textures, 40.00 percent of map (27 textures in wad)
Using Wadfile: \misc\cs mapping\wads\citystreet.wad
- Warning: Larger than expected texture (261932 bytes): 'BROWN'
- Warning: Larger than expected texture (261932 bytes): 'WEDGEANTILLES'
- Warning: Larger than expected texture (229292 bytes): 'DISCLAIMER'
- Warning: Larger than expected texture (294572 bytes): 'THX'
- Warning: Larger than expected texture (294572 bytes): 'SORRY'
- Contains 0 used textures, 0.00 percent of map (47 textures in wad)
Using Wadfile: \misc\cs mapping\wads\cs_747.wad
- Contains 1 used texture, 20.00 percent of map (143 textures in wad)
Using Wadfile: \misc\cs mapping\wads\cs_assault.wad
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \misc\cs mapping\wads\cs_ciudad.wad
- Contains 0 used textures, 0.00 percent of map (69 textures in wad)
Using Wadfile: \misc\cs mapping\wads\cs_country.wad
- Contains 0 used textures, 0.00 percent of map (40 textures in wad)
Using Wadfile: \misc\cs mapping\wads\cs_dangerous_mountain2.wad
- Contains 0 used textures, 0.00 percent of map (10 textures in wad)
Using Wadfile: \misc\cs mapping\wads\cs_dust.wad
- Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Using Wadfile: \misc\cs mapping\wads\cs_factory.wad
- Contains 0 used textures, 0.00 percent of map (5 textures in wad)
Using Wadfile: \misc\cs mapping\wads\cs_globex.wad
- Contains 0 used textures, 0.00 percent of map (10 textures in wad)
Using Wadfile: \misc\cs mapping\wads\cs_haste.wad
- Contains 0 used textures, 0.00 percent of map (125 textures in wad)
Using Wadfile: \misc\cs mapping\wads\cs_island.wad
- Contains 0 used textures, 0.00 percent of map (9 textures in wad)
Using Wadfile: \misc\cs mapping\wads\cs_nightclub.wad
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \misc\cs mapping\wads\cs_trainraid.wad
- Contains 0 used textures, 0.00 percent of map (16 textures in wad)
Using Wadfile: \misc\cs mapping\wads\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \misc\cs mapping\wads\czcs_italy.wad
- Contains 0 used textures, 0.00 percent of map (199 textures in wad)
Using Wadfile: \misc\cs mapping\wads\czcs_militia.wad
- Contains 1 used texture, 20.00 percent of map (133 textures in wad)
Using Wadfile: \misc\cs mapping\wads\czde_chateau.wad
- Contains 0 used textures, 0.00 percent of map (138 textures in wad)
Using Wadfile: \misc\cs mapping\wads\czde_tides.wad
- Contains 0 used textures, 0.00 percent of map (74 textures in wad)
Using Wadfile: \misc\cs mapping\wads\czritual_standard.wad
- Contains 0 used textures, 0.00 percent of map (121 textures in wad)
Using Wadfile: \misc\cs mapping\wads\doors.wad
- Contains 0 used textures, 0.00 percent of map (17 textures in wad)
Using Wadfile: \misc\cs mapping\wads\halflife.wad
- Contains 1 used texture, 20.00 percent of map (3116 textures in wad)
Using Wadfile: \misc\cs mapping\wads\miscstuff.wad
- Contains 0 used textures, 0.00 percent of map (136 textures in wad)
Using Wadfile: \misc\cs mapping\wads\paintings.wad
- Contains 0 used textures, 0.00 percent of map (20 textures in wad)
Using Wadfile: \misc\cs mapping\wads\shoothouse.wad
- Contains 0 used textures, 0.00 percent of map (61 textures in wad)
Using Wadfile: \misc\cs mapping\wads\sign&pics.wad
- Contains 0 used textures, 0.00 percent of map (165 textures in wad)
Using Wadfile: \misc\cs mapping\wads\toyland.wad
- Contains 0 used textures, 0.00 percent of map (20 textures in wad)
Using Wadfile: \misc\cs mapping\wads\wood.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \misc\cs mapping\wads\xeno.wad
- Contains 0 used textures, 0.00 percent of map (264 textures in wad)
Using Wadfile: \misc\cs mapping\wads\tswad.wad
- Contains 0 used textures, 0.00 percent of map (29 textures in wad)
Using Wadfile: \misc\cs mapping\wads\torntextures.wad
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Contains 0 used textures, 0.00 percent of map (162 textures in wad)
Using Wadfile: \misc\cs mapping\wads\decals.wad
- Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: \misc\cs mapping\wads\de_airstrip.wad
- Contains 0 used textures, 0.00 percent of map (69 textures in wad)
Using Wadfile: \misc\cs mapping\wads\fonts.wad
- Contains 0 used textures, 0.00 percent of map (3 textures in wad)
Using Wadfile: \misc\cs mapping\wads\gfx.wad
- Contains 0 used textures, 0.00 percent of map (7 textures in wad)
Using Wadfile: \misc\cs mapping\wads\itsitaly.wad
- Contains 0 used textures, 0.00 percent of map (99 textures in wad)
Using Wadfile: \misc\cs mapping\wads\prodigy.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \misc\cs mapping\wads\n0th1ng.wad
- Contains 0 used textures, 0.00 percent of map (8 textures in wad)

Warning: More than 8 wadfiles are in use. (42)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.


Texture usage is at 0.09 mb (of 4.00 mb MAX)
0.31 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp handball

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'handball.prt'
0.06 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis handball
29 portalleafs
64 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(0.00 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 13
g_visdatasize:173 compressed from 116
0.03 seconds elapsed

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad handball

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


320 faces
Create Patches : 2753 base patches
0 opaque faces
38698 square feet [5572588.00 square inches]
Error: No Lights!
Description: lighting of map halted (I assume you do not want a pitch black map!)
Howto Fix: Put some lights in the map.


----- END hlrad -----