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Posts written by darkhelmet41290:



Woohoo! It compiled! The problem is that CS crashes and says


Fatal Error:
Allocblock Full
16054 faces
Create Patches : 106281 base patches
0 opaque faces
1457485 square feet [209877872.00 square inches]
Error: Exceeded MAX_PATCHES


Still maxpatches error. Do I just need to make my map smaller or is there something else that could be causing it? I got rid of the box...
no leaks. Guess it was just too big. Ill get rid of the basement and get back to you, I know you hang on my every post.
Big news everyone! after 5318 seconds, leafthread finished! The problem is that now it says

Error: Exceeded MAX_PATCHES

So apparently I have some leaks to fix, (Big box around the map didnt work).
... try making it smaller.
was there a leak error in the DOS prompt box? Hammer REALLY doesnt like leaks.
Wow, I wasn't expecting such a detailed reply, thank you so much, Ill turn it into a func_wall. But by that, do you mean select all the stairs, right click 'tie to entity', and assign them all func_ wall? Or would that make too many entities? If that is the problem, I could just remake it into a ramp?

lol yea, my friend drew up the blueprints a while back, but he was planning on making it a DE, but instead of red 'x's, he put 'BOMB HERE'. Didn't go over too well. Thats why it'll be an FY.

But yea, I checked with some teachers and accidentally forgot to tell them what game we would be playing it on. They thought it would be cool.

But could there be any reason why LeafThread is taking so long or is the map simply too big?
It definitely isnt my compy,

2.8 GHz Pentium Dual Core
2 Gig RAM
GeForce 7600 GT BFG Overclocked


admittedly, it is a big map; It's my school, were doing an all night gaming LAN at our school, so I mapped out the school. I was hoping to get it done by then. Here are some pics.


I cant get past the LeafThread thing, I left it on for more than a day, and it never got farther than 40%. It's a big map, but It shouldnt take that long, should it?