SearchSearchPosts written by coolcat:User
so i cant read.... don't make fun
lol User
ctrl+shift+G type in brush number that has error it will show you which one.
User
LOL
Truck
User
it doesnt work as a decal. it works as a texture
Truck
User
if you have your own server you can just add a plugin.
http://files.filefront.com/ampamxx/;10864120;/fileinfo.html this plugin allows you to add your own music the server. anyone can listen by typing /listen or/music and they pic what song from the list they want to listen to Truck
User
i just made another small square and put it as a texture on there. it doesnt work as a decal.....
Truck
User
this is too much of a hassle. i guess ill just forget about it
Truck
User
you mean print screen...... i have no button above inset. and ive already done that. i do not have photobucket or any online picture storage of that sort.
Truck
User
lol well im computer challenged and i cant get this picture on here. but i know that i didnt over lap the texture with itself and it is on the wall not floating.
Truck
User
idk i cant get this stupid picture on here
Truck
User
how do i post pictures
Truck
User
lol well can anyone tell me what im doing wrong?
Truck
User
no its a texture. and it is not there in game.
Truck
User
it is in my cstrike folder
Truck
User
well i made a texture, or spray, or logo whatever you want to call it and converted it to a .wad file. i have access to it in hammer and i can use it on my map but when i go into game and play the map the texture isn't there. any ideas?
Truck
User
got the switch working but you have to push it like 5 times for it to work :(
Truck
User
light switch still not working:(
Truck
User
if i wanted to put my name on the map... how would i go about doing that? a detailed as possible explanation would be greatly appreciated.
Truck
User
thanks
Truck
User
lmfao
Truck
User
the light "botton" i made does not work and for some reason it moves from side to side. actually i made 2 bottons. one works for t side and the other for ct doesnt at all. they both move from side to side
Truck
User
thanks
Truck
User
never mind i feel like an idiot. ctrl + t. i get it now. now how do i make lights you can turn off and on with a switch or something?
Truck
User
whenever i push alt + enter on a selected wall, object it doesnt give me the options like it used to. the option to create func_ladder etc.
Truck
User
thanks
Truck
User
oh i got it. thanks guys. hey how do i make ladders visible?
Truck
User
one of my problems it says i can fix with the fix botton but it does not work. it will not show me where the problem is either
Truck
User
i have no idea what is going on. map was working fie. added a couple things then it did not work. went and deleted everything i added. still doesnt work now maybe i missed something... here is my log error at bottom. please help.
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: hlcsg -nowadtextures zachattack Entering zachattack.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.05 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.16 seconds) Using Wadfile: \program files\steam\steamapps\coolcat0912\counter-strike\cstrike\cstrike.wad - Contains 4 used textures, 100.00 percent of map (123 textures in wad) Texture usage is at 0.07 mb (of 4.00 mb MAX) 0.29 seconds elapsed ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: hlbsp zachattack Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) BSP generation successful, writing portal file 'zachattack.prt' 0.58 seconds elapsed ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: hlvis zachattack 235 portalleafs 585 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: (0.04 seconds) LeafThread: (0.59 seconds) average leafs visible: 82 g_visdatasize:7392 compressed from 7050 0.67 seconds elapsed ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: hlrad zachattack -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] 4012 faces Create Patches : 46849 base patches 0 opaque faces 842720 square feet [121351808.00 square inches] 105 direct lights BuildFacelights: Malformed face (2816) normal @ (-2368.00, 1984.00, -288.00) (-2368.00, 1984.00, -448.00) (-2368.00, 2048.00, -448.00) (-2368.00, 2048.00, -288.00) Error: Malformed face normal Description: The texture alignment of a visible face is unusable Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face' Malformed face (2817) normal @ (-2368.00, 1984.00, -64.00) (-2368.00, 1984.00, -288.00) (-2368.00, 2048.00, -288.00) ----- END hlrad ----- (-2368.00, 2048.00, -64.00) Error: Malformed face normal Description: The texture alignment of a visible face is unusable Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face' Truck
User
alright i figured it out. i did a search for those 2 brushes then deleted and replaced them with new (better ones) again thanks guys :) you guys are awesome.
Truck
User
Ok been working on this map literally all day. gone over every inch of the map AT LEAST 30 times and i do not see anything wrong with it. But still i get this....
hlcsg: Error: Entity 0, Brush 11, Side 0: plane with no normal hlcsg: Error: plane with no normal Description: The map has a problem which must be fixed Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem hlcsg: Error: Entity 0, Brush 11, Side 1: plane with no normal hlcsg: Error: Entity 0, Brush 11, Side 1: has a coplanar plane at (-1216, 2240, 0), texture -0CSTRIKE_CA2ST hlcsg: Error: Entity 0, Brush 29, Side 0: plane with no normal hlcsg: Error: Entity 0, Brush 11, Side 2: plane with no normal hlcsg: Error: Entity 0, Brush 29, Side 1: plane with no normal hlcsg: Error: Entity 0, Brush 11, Side 2: has a coplanar plane at (-1217, 1792, 0), texture -0CSTRIKE_CA2ST hlcsg: Error: Entity 0, Brush 29, Side 1: has a coplanar plane at (768, 1280, 0), texture -0CSTRIKE_CA2ST hlcsg: Error: Entity 0, Brush 11, Side 2: has a coplanar plane at (-1217, 1792, 0), texture -0CSTRIKE_CA2ST hlcsg: Error: Entity 0, Brush 29, Side 2: plane with no normal hlcsg: Error: Entity 0, Brush 11, Side 3: plane with no normal hlcsg: Error: Entity 0, Brush 29, Side 2: has a coplanar plane at (767, 832, 0), texture -0CSTRIKE_CA2ST hlcsg: Error: Entity 0, Brush 11, Side 3: has a coplanar plane at (-1216, 2240, 768), texture -0CSTRIKE_CA2ST hlcsg: Error: Entity 0, Brush 29, Side 2: has a coplanar plane at (767, 832, 0), texture -0CSTRIKE_CA2ST hlcsg: Error: Entity 0, Brush 11, Side 3: has a coplanar plane at (-1216, 2240, 768), texture -0CSTRIKE_CA2ST hlcsg: Error: Entity 0, Brush 29, Side 3: plane with no normal hlcsg: Error: Entity 0, Brush 11, Side 3: has a coplanar plane at (-1216, 2240, 768), texture -0CSTRIKE_CA2ST hlcsg: Error: Entity 0, Brush 11, Side 5: has a coplanar plane at (-1217, 1792, 768), texture -0CSTRIKE_CA2ST hlcsg: Error: Entity 0, Brush 29, Side 3: has a coplanar plane at (768, 1280, 768), texture -0CSTRIKE_CA2ST hlcsg: Error: Entity 0, Brush 29, Side 3: has a coplanar plane at (768, 1280, 768), texture -0CSTRIKE_CA2ST hlcsg: Error: Entity 0, Brush 29, Side 3: has a coplanar plane at (768, 1280, 768), texture -0CSTRIKE_CA2ST hlcsg: Error: Entity 0, Brush 29, Side 5: has a coplanar plane at (767, 832, 768), texture -0CSTRIKE_CA2ST Here is my log....... hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: hlcsg -nowadtextures zachattack Entering zachattack.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: Error: Entity 0, Brush 11, Side 0: plane with no normal Error: plane with no normal Description: The map has a problem which must be fixed Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem Error: Entity 0, Brush 11, Side 1: plane with no normal Error: Entity 0, Brush 11, Side 1: has a coplanar plane at (-1216, 2240, 0), texture -0CSTRIKE_CA2ST Error: Entity 0, Brush 29, Side 0: plane with no normal Error: Entity 0, Brush 11, Side 2: plane with no normal Error: Entity 0, Brush 29, Side 1: plane with no normal Error: Entity 0, Brush 11, Side 2: has a coplanar plane at (-1217, 1792, 0), texture -0CSTRIKE_CA2ST Error: Entity 0, Brush 29, Side 1: has a coplanar plane at (768, 1280, 0), texture -0CSTRIKE_CA2ST Error: Entity 0, Brush 11, Side 2: has a coplanar plane at (-1217, 1792, 0), texture -0CSTRIKE_CA2ST Error: Entity 0, Brush 29, Side 2: plane with no normal Error: Entity 0, Brush 11, Side 3: plane with no normal Error: Entity 0, Brush 29, Side 2: has a coplanar plane at (767, 832, 0), texture -0CSTRIKE_CA2ST Error: Entity 0, Brush 11, Side 3: has a coplanar plane at (-1216, 2240, 768), texture -0CSTRIKE_CA2ST Error: Entity 0, Brush 29, Side 2: has a coplanar plane at (767, 832, 0), texture -0CSTRIKE_CA2ST Error: Entity 0, Brush 11, Side 3: has a coplanar plane at (-1216, 2240, 768), texture -0CSTRIKE_CA2ST Error: Entity 0, Brush 29, Side 3: plane with no normal Error: Entity 0, Brush 11, Side 3: has a coplanar plane at (-1216, 2240, 768), texture -0CSTRIKE_CA2ST Error: Entity 0, Brush 11, Side 5: has a coplanar plane at (-1217, 1792, 768), texture -0CSTRIKE_CA2ST Error: Entity 0, Brush 29, Side 3: has a coplanar plane at (768, 1280, 768), texture -0CSTRIKE_CA2ST Error: Entity 0, Brush 29, Side 3: has a coplanar plane at (768, 1280, 768), texture -0CSTRIKE_CA2ST Error: Entity 0, Brush 29, Side 3: has a coplanar plane at (768, 1280, 768), texture -0CSTRIKE_CA2ST Error: Entity 0, Brush 29, Side 5: has a coplanar plane at (767, 832, 768), texture -0CSTRIKE_CA2ST (0.09 seconds) ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: hlbsp zachattack >> There was a problem compiling the map. >> Check the file zachattack.log for the cause. ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: hlvis zachattack >> There was a problem compiling the map. >> Check the file zachattack.log for the cause. ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: hlrad zachattack >> There was a problem compiling the map. >> Check the file zachattack.log for the cause. ----- END hlrad ----- Truck
User
alright i figured it out. the ' in zach'smap made it so i couldnt play. i went and changed all to zachsmap and now it works. thanks for all your help. all of you it is greatly appreciated.
Truck
User
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: hlcsg -nowadtextures zach'smap Entering zach'smap.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.00 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.02 seconds) Using Wadfile: \program files\steam\steamapps\coolcat0912\counter-strike\cstrike\cstrike.wad - Contains 3 used textures, 100.00 percent of map (123 textures in wad) Texture usage is at 0.06 mb (of 4.00 mb MAX) 0.07 seconds elapsed ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: hlbsp zach'smap Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) BSP generation successful, writing portal file 'zach'smap.prt' 0.04 seconds elapsed ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: hlvis zach'smap 1 portalleafs 0 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: (0.00 seconds) LeafThread: (0.00 seconds) average leafs visible: 1 g_visdatasize:3 compressed from 1 0.03 seconds elapsed ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: hlrad zach'smap -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] 54 faces Create Patches : 768 base patches 0 opaque faces 15893 square feet [2288640.00 square inches] 16 direct lights BuildFacelights: (0.06 seconds) visibility matrix : 0.0 megs BuildVisLeafs: (0.05 seconds) MakeScales: (0.06 seconds) SwapTransfers: (0.01 seconds) Transfer Lists : 490752 : 490.75k transfers Indices : 5088 : 4.97k bytes Data : 1963008 : 1.87M bytes GatherLight: (0.02 seconds) FinalLightFace: (0.08 seconds) 0.38 seconds elapsed ----- END hlrad ----- Truck
User
there is no error. it just simply wont play the map.
Truck
User
i figured out the problem:) there was a glitch with the ceiling so i remade it now i dont get the error folder. but now when i go to play it it doesnt work. i click start game and it does nothing..... any ideas?
Truck
User
there are none touching any wall floor or ceiling, there are also none outside of the map...... so im at a loss
Truck
User
yes it does
Truck
User
oh here.
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: hlcsg -nowadtextures zach'smap Entering zach'smap.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.00 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.01 seconds) Using Wadfile: c:\Program Files\Steam\steamapps\coolcat0912\counter-strike\cstrike\cstrike.wad - Contains 2 used textures, 100.00 percent of map (123 textures in wad) added 1 additional animating textures. Texture usage is at 0.06 mb (of 4.00 mb MAX) 0.10 seconds elapsed ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: hlbsp zach'smap Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) Warning: No entities exist in hull 0, no filling performed for this hull Warning: No entities exist in hull 1, no filling performed for this hull Warning: No entities exist in hull 2, no filling performed for this hull Warning: No entities exist in hull 3, no filling performed for this hull 0.04 seconds elapsed ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: hlvis zach'smap Error: Portal file 'zach'smap.prt' does not exist, cannot vis the map ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: hlrad zach'smap >> There was a problem compiling the map. >> Check the file zach'smap.log for the cause. ----- END hlrad ----- Truck
User
im new sorry. compile log? which one is that? and should i try removing zhlt and re-downloading it?
Truck
User
ive double checked i dont see any error. where is the prt file supposed to be located?
Truck
User
Got everything right. don't remember anything about a .prt file???
in the 'mapname.err' file i get this hlvis: Error: Portal file 'mapname.prt' does not exist, cannot vis the map any ideas? |