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User
yea the one i posted in first was the .log, thats what it says, i didnt post the .err, so the .err says Error: Can't open C:\Documents and Settings\hmar\Desktop\zhlt253-17\darkness.p0, there is 2 little squares after.p0 so maybe i should try it on another pc ?? or maybe is it my antivirus AVG ?
User
Killer-Duck said:
Post whole compile log.



Sorry for my stupidness but what do u mean by whole compile log ?? isnt the .log ?? if thats it then i already posted the whole compile log on the start, but i tried to compile again and its giving me this :

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: "C:\Documents and Settings\hmar\Desktop\zhlt253-17\hlbsp.exe""C:\Documents and Settings\hmar\Desktop\zhlt253-17\darkness.map"
>>there was a problem compiling this map.
>>check the file C:\Documents and Settings\hmar\Desktop\zhlt253-17\darkness.log for the cause.
----- END hlbsp -----

in the map there is a spawn for CT and T, a light (not shiny) in air near the ceiling, and game_player_equip, no leaks, buyzone inaccesible ... and thats all
and something .. when i click on the darkness.map to compile, there is the run command that runs and close very fast, i can barely see what it writes, so i dunno if its something normal help pls
User
its not helping me sorry :s
User
Hi everybody, recently i am trying to make a new map but i am having problems in compiling it ...
so here what the error says:

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: "C:\Documents and Settings\hmar\Desktop\zhlt253-17\hlbsp.exe""C:\Documents and Settings\hmar\Desktop\zhlt253-17\darkness.map"
Error: Can't open C:\Documents and Settings\hmar\Desktop\zhlt253-17\darkness.p0

----- END hlbsp -----




so what should i do ??? help pls and tnx in advance ...
User
I want to see it too.Its ganna be hella funny!
User
The EMPIRE!!!!!!!!
Truck
User
whoa..I come back and..whoa.
Truck
User
Thats not cool.Is there any thing that was leading to Mcdiddys 3?and whens this game coming out?
User
I didn't mean to steal colors.It just gave it to me.
User
Chuck Norris can watch big brother and not kill himself.
Truck
User
Hi i saw mcdiddys the other day..and it was just awesome hella funny.Id like to know when Mcdiddys 3 was ever coming out?
User
Okay it's really late here (well i'm really tired at least) so forgive me if this is just plain retarded.... But here goes - Okay I go through the compilation process just fine and it says 1 Files Copied yadda yadda.

I go to the game, the map does not load and I don't get an option to load it on the list for new games... Not too sure what to do, I mean it copies the bsp to the maps folder okay.... it just doesn't want to read it or something?


Edit - Yup it's late, I have 2 installations of steam on my computer... don't know why or how but... was using the wrong one... (I know, it doesn't make sense to me either...)
User
I can now see the map, teleporters works, NO lag, everything works but! The teleporters, teleports me to a diffrent place, i did set target and everything. But when i walk into a teleporter i just end up somewhere in the map.


Thank's for all you're help, you own!


Oh, by the way would you happen to know how to spawn weapons? Most surf maps got a weapon room. And it's hard to have a weapon room with no weapons :P.
User
Thanks for the help, it worked! But, it said "226" didn't exist but 227 did and i got an error on that one too, so i removed it *It was the ladder*. Now i can play the map and everything, BUT! I still get an error. And it won't teleport me when i walk into the room the teleporter is in as the picture, i have made everything as it should be. "I followed a tutorial". And here's another error, Look what happens:



Oh, and it would be great if you could help me out a little with the coordinates, All surf maps has teleporters, and as you see above mine won't work, it might be something about the coordinates. Mine never seem to work. This is how i do when im testing it (I'm not sure if this is the right way). Here: I create a something with the block tool, i go to "Tools" "Transform" *CTRL + M* i select "Move" then i type in the coordinates. I'm not really sure where to look for the coordinates since there are two places for that, I need some help with finding the right one's.

Wich one is the ones? I'm kinda stupid =S, It should be @-3456, 1920 that one, but when i try it, it goes to a diffrent place.

Or maybe i just missed something in the tutorial.





And here's the text.


----- BEGIN hlcsg -----
*SNIP*
----- END hlcsg -----


----- BEGIN hlbsp -----
*SNIP*
----- END hlbsp -----


----- BEGIN hlvis -----
*SNIP*

Warning: Leaf portals saw into leaf
Problem at portal between leaves 95 and 88:
(-1832.028 -2339.895 64.000)
(-1803.440 -2239.888 167.194)
(-1970.910 -177.802 701.167)
(-2273.574 -64.000 112.787)
(-2296.744 -64.000 64.000)

----- END hlvis -----


----- BEGIN hlrad -----
*SNIP*

4341 faces
Create Patches : 55071 base patches
0 opaque faces
1087548 square feet [156606976.00 square inches]
44 direct lights

BuildFacelights:
(109.67 seconds)
visibility matrix : 180.8 megs
BuildVisLeafs:
(816.39 seconds)
MakeScales:
Error: Memory allocation failure
Description: The program failled to allocate a block of memory.
Howto Fix: Likely causes are (in order of likeliness) : the partition holding the swapfile is full; swapfile size is smaller than required; memory fragmentation; heap corruption

----- END hlrad -----


***Well i guess this is it, I don't know what it is since my english ain't that good, i just know what a normal leaf is and i don't think it's that. lol***

Warning: Leaf portals saw into leaf
Problem at portal between leaves 95 and 88:
(-1832.028 -2339.895 64.000)
(-1803.440 -2239.888 167.194)
(-1970.910 -177.802 701.167)
(-2273.574 -64.000 112.787)
(-2296.744 -64.000 64.000)
User
I'm not sure what it is, I'm not that *Great* at english, Oh and the name of the map might sound weird.. Well this is how the map, " CT/T spawns in the air (like 1hp), either CT/T's can kill eachother =) (There is loads of boxes in the middle *Like boxwars*)or find the *Secret* room wich teleports the character to a tower.

Where you surf down and at the end of it you're supposed to jump in a tunnel * Like surf_water-run *, then you get teleported to a room where you can either choose to go back to the CT/T spawn or to a place with some guns.


Anyways, who cares about what the map is about, Here's what it says:

Here's some pics. Not sure if they are needed, if they are they're here.

Top:


Front:



The side looks just like the top anyway's so who cares about that.

*******This map worked BEFORE i added a few things, like teleport places, a ladder , a sky.


Tell me if you need any file to make it work.

****I'm new to this, this is my first map****

Oh, by the way! is there any good WADconverter? (not for sprays) I'm going to add some credits and that, or is there any other way to do this? The spray wadconverters makes the picture too small to even see a word lol.


hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg surf_25hp
Entering surf_25hp.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

1 brushes (totalling 6 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%...Error: Entity 226
, Side 0: plane with no normal

Error: plane with no normal
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation
roblem

Error: Entity 227, Brush 0, Side 0: plane with no normal
(0.27 seconds)

----- END hlcsg -----

*SNIP*


Thanks anyway's!