Search

Search

Search for
By user

Posts written by Smuul:



User
Ok, I understand, but how can I turn on units :P. I know that it is good when it is smaller than 4096, but I need the max. Like... Imagine when you have max size map, one big empty room. I need to know only, where is that point, where it does get blurry(maybe not good word but... ;D), because it has one certain point where it gets blurry and weird, when you oversize it.
User
Is there a way how can I check other maps size, like its parameters by pixel or something like that...? I need to know how big is max for cs 1.6. I wanna do so big map as possible, but don't want to do too big, so the max for me is the point when I can almost see the blur from one side to another. There is that kind a limit, so any ideas? By the way, I'm making Zombie mod map, so it's gonna be one big room.
User
That I have understood myself too... :D. But can I carve with my own cut box with my own created arch into another box? Like is it safe and it doesn't do this crap like cylinderdoes?
User
The brushes went so far that I couldn't see them, I deleted what I saw, but who knows what's still out there :D. Think I have to start again. I was starting to have this problem when I carved wall with a cilinder, to do archs faster :P. But then the vertex was messed up and...
User
I also had problem like in F.A.Q, that I have brushes outside world. This isn't fixable in any way, aint it?
User
How can I fix problems, which have error like - Invalid solid structure.
User
Ok, one problem solved, thanks :). But like I understood, this shrinking isn't possible in Hammer?
User
And it is still with the stupid faces? :D
User
I found this before, but you mean that texture, with stupid faces on it, is that CLIP? o.O
User
Sorry but I can't find it -.-
User
And where can I download it? :D
User
Where can I get this clip thing for invisible wall?
User
Down Rodeo said:
Yes, brushes textured with CLIP are invisible but stop players moving through.


That is the kind of wall I'm looking. Can it be outside of the map too :P ? I need walls like for example in zm_infantry.
User
Can this func_wall be also outside map's limiter? One time I got error that any entity can't be outside of the map, I need all walls outside to be invisible.
I want to resize the whole map, all objects to a smaller size, I understand when it's not possible, but maybe it isn't...?
User
I have 2 problems at the moment. First would be that, I dunno how to make invisible walls. Second would be that, is it possible to shrink the whole map. Any help is appreciated. Sorry if my english isn't as good as it could be.