SearchSearchPosts written by GanJa:Truck
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Truck
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armoury_entity
Truck
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Thanks for replying DR!!
But i don't see any Q&A about that issue in the F.A.Q!! All i see is how to merge and how to make .WADs! I want to UN-Merge the whole thing into 2 smaller .WADs Truck
User
Hello everyone.
What is the maximum .WAD filesize VHE can handle ? Because i have a .WAD file sized 254MB and everytime i try to load it, VHE crashes Is there a way to split that .wad file into 2 .wad files ? Thanks! User
so here is what i did!!
Created a cycler entity, pointed to the .mdl file!! Next i added an info_null entity on the floor, after that i created a block as a cylinder and used the "spot" texture and attached it into the lamp model. After that i made a light_spot entity just below the block!! I named the info_null entity "null1" and in the "target" field of light_spot properties i entered "null1"!! Is that the correct way of doing such thing? :/ User
Someone please??
Sorry for being a pain in the ass!! User
so i create a light_spot inside the model and then add an info_null entity to the place i want the light to go towards then i open properties of the info_null i put name "null1" then i go to light_spot properties and i put in the target field "null1".
Correct? :) so it worked but i can't see the light on the model :/ it's like the bulb does not exist :( Truck
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Killer-Duck said: GanJa said: Killer-Duck said: What kind of street lamp? Is it made out of brushes or is it a model?
you can help ME with that since the other guy didnt tell us how he did it!! and...it's a model!! Use the cycler entity to insert models in a map. i know how to insert models in the map. i dont know how i can make them actually...light!! u could check the topic i made, it's less messed up! thanks User
could u please explain that a little more noobish ?
User
Hello guys.
I want to make a lamp. The lamp is an .mdl but i can't find a way to adjust the light entity so it emits from the lamp. I tried light_spot too but that didn't do anything. I searched the whole forum through Google of course but couldn't find my answer. Also, how can i make it so that in every round the sky goes from morning to night and vice-versa? Thanks! Truck
User
Killer-Duck said: What kind of street lamp? Is it made out of brushes or is it a model?
you can help ME with that since the other guy didnt tell us how he did it!! and...it's a model!! User
okay ! thanks for letting me know!!
i have another question!! Can i resize models? :/ User
I don't mean player models...i mean those .mdls
like trees, benches etc etc!! I tried fileplanet but it's a mess there!! Just a bunch of categories and no order!! do u have anything to suggest? thanks! edit: i know there are .mdl in archives containing maps such as tuscan or forge but is there any website that i can get them in bulk?? Truck
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thanks rockbomb. i didnt add any buyzone (i don't know how)
but i started the map in localserver and it worked :D im moving on! Truck
User
ok i added a game_player_equip entity next to
info_player_deathmatch and one equip entity next to info_player_start!! i assigned it to give usp & knife to CT and glock & knife to T. But all i get is a glock for both CT's and T's and a flying knife edit: i've changed both player_equip entities to armoury_entity hit alt-enter but i dont see a "weapon_equip"! all i get is a list of weapons! Truck
User
hello guys. im new at mapping and im facing a problem.
I followed the basic tutorial and finished the map without any errors. but i dont have any weapons! Quote: (You won't have a gun or anything until you type impulse 101 in the console.)
i type impulse 101 in the console but all i get is a message in the top left corner that says "crediting player with $16000" and i have no Hud too! ps: sorry but i cant read through 22 pages of topics just to find the answer!! plus that your search does not work. ps2: i did read the F.A.Q thanks |