SearchSearchPosts written by CS2008:Truck
User
Where the hell do you find func_ stuff?
Truck
User
Ladder and door?
Truck
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Mate de Vita said: well you can use the game_player_equip to give players any weapons you want. To prevent them from buying any, you can make a buyzone in a wall.
Wheres game_player_equip ? And wheres controls for buyzone? Truck
User
Wow! Calm down!
Truck
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Yes I know that but what do I do about usps and glocks? How do I stop people getting them
Truck
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What's that in aid of?
Truck
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(Nevermind that I got a new question)
I read another post about restricting guns and weapons (as I want to make a knife map) but I cant find the command that it talks about. Truck
User
?
Truck
User
Ye got it thanks people for helping me make my maps. Ganna make MILLIONS !!!! Thx !!
Truck
User
Im using ZHLT (Obviously) and pressing a random key and it loads the game and map for me.......
Truck
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How u turn it off then?
(I've never made a server or managed one) Truck
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It doesnt give me a selection. It just loads the map and I spawn as a CT. No team choosing like you would on a proper server.
Truck
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Ye I put that in. But I change team to a Terrorist like you would normally but I spawn in a CT spawn point as a normal CT?
Truck
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Thx it works now.
Just 1 thing. I cant seem to spawn as a Terrorist Truck
User
I changed the file name to mapname.map but it still came up with the same error.
Truck
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Down Rodeo said: I think that instead of passing the map file to the compile tools you'll have sent them the RMF.
What? Truck
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Ok I made a new map and this time something DIFFERENT came up!
hlcsg: Error: Parsing Entity 0, expected '{' got '@RMF' Truck
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eDan Co. said: Do you wanna send me your map? hammermapping@yahoo.com Sent u the .bsp Truck
User
I just moved all the entitys into the middle but the error still came up
Truck
User
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: hlcsg -nowadtextures mapname Entering mapname.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 20%...40%...60%...80%... (0.00 seconds) SetModelCenters: 50%... (0.00 seconds) CSGBrush: 20%...40%...60%...80%... (0.01 seconds) Using Wadfile: \users\rowan\downloads\cstrike.wad - Contains 1 used texture, 100.00 percent of map (123 textures in wad) Texture usage is at 0.07 mb (of 4.00 mb MAX) 0.03 seconds elapsed ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: hlbsp mapname Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) Warning: No entities exist in hull 0, no filling performed for this hull Warning: No entities exist in hull 1, no filling performed for this hull Warning: No entities exist in hull 2, no filling performed for this hull Warning: No entities exist in hull 3, no filling performed for this hull 0.04 seconds elapsed ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: hlvis mapname Error: Portal file 'mapname.prt' does not exist, cannot vis the map ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: hlrad mapname >> There was a problem compiling the map. >> Check the file mapname.log for the cause. ----- END hlrad ----- 1 file(s) copied. Press any key to continue . . . Truck
User
hlvis: Error: Portal file 'mapname.prt' does not exist, cannot vis the map
What does this mean? This is what pops up in 'mapname.err'. Any help? BTW This is a test map I just made to get used to making proper maps. |