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Posts written by CS2008:



User
Where the hell do you find func_ stuff?
User
Ladder and door?
User
Mate de Vita said:
well you can use the game_player_equip to give players any weapons you want. To prevent them from buying any, you can make a buyzone in a wall.


Wheres game_player_equip ? And wheres controls for buyzone?
User
Wow! Calm down!
User
Yes I know that but what do I do about usps and glocks? How do I stop people getting them
User
What's that in aid of?
User
(Nevermind that I got a new question)

I read another post about restricting guns and weapons (as I want to make a knife map) but I cant find the command that it talks about.
User
?
User
Ye got it thanks people for helping me make my maps. Ganna make MILLIONS !!!! Thx !!
User
Im using ZHLT (Obviously) and pressing a random key and it loads the game and map for me.......
User
How u turn it off then?
(I've never made a server or managed one)
User
It doesnt give me a selection. It just loads the map and I spawn as a CT. No team choosing like you would on a proper server.
User
Ye I put that in. But I change team to a Terrorist like you would normally but I spawn in a CT spawn point as a normal CT?
User
Thx it works now.

Just 1 thing. I cant seem to spawn as a Terrorist
User
I changed the file name to mapname.map but it still came up with the same error.
User
Down Rodeo said:
I think that instead of passing the map file to the compile tools you'll have sent them the RMF.


What?
User
Ok I made a new map and this time something DIFFERENT came up!

hlcsg: Error: Parsing Entity 0, expected '{' got '@RMF'

User
eDan Co. said:



Do you wanna send me your map? hammermapping@yahoo.com


Sent u the .bsp
User
I just moved all the entitys into the middle but the error still came up
User
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures mapname
Entering mapname.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
20%...40%...60%...80%... (0.00 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
20%...40%...60%...80%... (0.01 seconds)

Using Wadfile: \users\rowan\downloads\cstrike.wad
- Contains 1 used texture, 100.00 percent of map (123 textures in wad)

Texture usage is at 0.07 mb (of 4.00 mb MAX)
0.03 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp mapname

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


Warning: No entities exist in hull 0, no filling performed for this hull
Warning: No entities exist in hull 1, no filling performed for this hull
Warning: No entities exist in hull 2, no filling performed for this hull
Warning: No entities exist in hull 3, no filling performed for this hull
0.04 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis mapname
Error: Portal file 'mapname.prt' does not exist, cannot vis the map


----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad mapname
>> There was a problem compiling the map.
>> Check the file mapname.log for the cause.

----- END hlrad -----



1 file(s) copied.
Press any key to continue . . .
User
hlvis: Error: Portal file 'mapname.prt' does not exist, cannot vis the map

What does this mean? This is what pops up in 'mapname.err'.
Any help?


BTW This is a test map I just made to get used to making proper maps.