SearchSearchPosts written by Alex:Truck
User
I cant see it too. Yes, i have sky and everyone playing in cs 1.6 .
P.S. Sraw, Go fuck yourself. User
Lol just go to Hammer, open your map, go to Map ---> Map Properties and then click Max Viewable Distance and set it to 99999999 lol
Truck
User
Hey guys i had a very stupid problem. When I make some env_snow entities in my map, then I compiled it to bsp normally, sended .bsp file to my friends, they cant see snow falling. Maybe I have to compile the map other way ? Or i need to send my friends more than .bsp file ? Any solutions ?
Truck
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I can make a Icon for you if you want.
Truck
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To create high-quality pictures with transparent background you got to get a Photoshop.(You can waste some time to learn how to use it)
PS. Rockbomb, this site is for helping people, not for "fucking" them. If you know everything in PC, that not means everyone does. And if you don't want to help, just quit this post. Truck
User
Edit TGA files with http://tinyurl.com/okfxlk
Truck
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Go to half-life folder, go in sounds, and find and replace files like in "gamestartup".
Truck
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Go to your half-life folder, find a "Media" folder, open it, and replace the gamestartup.mp3 with song what you want to be.(rename your song to gamestartup and replace the old one)
Truck
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Truck
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OK, I can try to help you with that.
User
I've found this problem. I have created a Game_Player_Equip entity, that spawns that damn medikit. I have just selected to give medikit at the spawn now everything is normal.
User
OK, I have merged all my wad files in 5, I have started the map with "New Game", and that stupid error is still occurring. There's cs console log:
NET Ports: server 27015, client 27005 Server IP address 192.168.2.100:27015 Warning: Couldn't get duration of phrase 'sound\radio\bot\cooked\well_cover_you_you_defuse.wav' InstallTutor - Tutor Setting is 0 Server logging data to file logs\L0313003.log L 03/13/2011 - 13:16:19: Log file started (file "logs\L0313003.log") (game "cstrike") (version "47/1.1.2.5/3147") L 03/13/2011 - 13:16:19: Server cvar "pausable" = "0" L 03/13/2011 - 13:16:19: "Su Loxais Nesneku<1><VALVE_ID_LOOPBACK><>" connected, address "loopback" BUILD 3147 SERVER (0 CRC) Server # 1 Ignoring custom decal from Su Loxais Nesneku L 03/13/2011 - 13:16:19: "Su Loxais Nesneku<1><VALVE_ID_LOOPBACK><>" entered the game Su Loxais Nesneku connected Couldn't open file overviews/catpee.txt. Using default values for overiew mode. Couldn't open file overviews/catpee.txt. Using default values for overiew mode. L 03/13/2011 - 13:16:21: "Su Loxais Nesneku<1><VALVE_ID_LOOPBACK><>" joined team "CT" Su Loxais Nesneku is joining the Counter-Terrorist force Host_Error: PF_precache_model_I: 'models/w_medkit.mdl' Precache can only be done in spawn functions L 03/13/2011 - 13:16:21: "Su Loxais Nesneku<-1><><CT>" disconnected L 03/13/2011 - 13:16:21: World triggered "Round_Draw" (CT "0") (T "0") L 03/13/2011 - 13:16:21: World triggered "Round_End" L 03/13/2011 - 13:16:22: Server shutdown What's wrong again...... ? (I can see my map in cs while spectating, map closing if only I joining any team...) User
I have created map with much models (about 50 tree mdls), and when I runned the map, selected the team, the map just closed. And that's happening every time I running the map. Here's the cs console log:
Console initialized. Base networking initialized. "sv_cheats" changed to "1" Initializing deltas Protocol version 47 Exe version 1.1.2.5 (cstrike) Exe build: 17:28:54 Jun 6 2005 (3147) 40.0 Mb heap GL_VENDOR: aticfx32.dll GL_RENDERER: ATI Radeon HD 5700 Series GL_VERSION: 6.0 Sound Initialization Set primary sound buffer format: yes 2 channel(s) 16 bits/sample 11025 bytes/sec DirectSound initialized Sound sampling rate: 11025 Loaded library demoplayer.dll. Loaded library core.dll. Creating fake network channel. Loaded library core.dll. DemoPlayer module initialized. Parsed 353 text messages WARNING: failed to locate sequence file global joystick not found -- no valid joysticks (a5) execing hw/d3d.cfg execing valve.rc execing language.cfg "deathmatch" changed to "1" execing hw/d3d.cfg execing config.cfg "sv_aim" changed to "0" execing userconfig.cfg MP3_InitStream(29, media\gamestartup.mp3) successful Adding: cstrike/dlls\zbotcz.dll Dll loaded for mod Half-Life execing skill.cfg Spawn Server *mymapname* Clearing memory Using WAD File: 50 cent.wad Using WAD File: aim_glock18.wad Using WAD File: bricks.wad Using WAD File: cs_747.wad Using WAD File: cs_apartement.wad Using WAD File: cs_bdog.wad Using WAD File: cstrike.wad Using WAD File: de_dust.wad Using WAD File: development.wad Using WAD File: halflife.wad Using WAD File: roofs.wad Using WAD File: cs_office.wad Using WAD File: ajawad.wad Using WAD File: cached.wad Using WAD File: chateau.wad Using WAD File: cs_747.wad Using WAD File: cs_assault.wad Using WAD File: cs_bdog.wad Using WAD File: cs_cbble.wad Using WAD File: cs_dust.wad Using WAD File: cs_havana.wad Using WAD File: cs_office.wad Using WAD File: de_airstrip.wad Using WAD File: de_aztec.wad Using WAD File: de_piranesi.wad Using WAD File: de_storm.wad Using WAD File: decals.wad Using WAD File: itsitaly.wad Using WAD File: n0th1ng.wad Using WAD File: prodigy.wad Using WAD File: torntextures.wad Using WAD File: tswad.wad Using WAD File: ajawad.wad Using WAD File: catpee.wad Using WAD File: lenta.wad Texture load: 47.6ms WARNING: failed to locate sequence file *mymapname* "sv_maxspeed" changed to "900" GAME SKILL LEVEL:1 Executing listen server config file Warning: Couldn't get duration of phrase 'sound\radio\bot\cooked\well_cover_you_you_defuse.wav' InstallTutor - Tutor Setting is 0 0 entities inhibited PF_MessageEnd_I: Unknown User Msg 127 "sv_accelerate" changed to "5" "sv_stopspeed" changed to "75" Game started execing listenserver.cfg "sv_maxspeed" changed to "320" "sv_maxrate" changed to "25000" "sv_cheats" changed to "0" "sv_allowupload" changed to "0" "sv_friction" changed to "4.000" "sv_minrate" changed to "2500" "sv_stopspeed" changed to "75.000" "mp_autoteambalance" changed to "0" "mp_limitteams" changed to "0" "mp_friendlyfire" changed to "1" "mp_forcechasecam" changed to "2" "mp_autokick" changed to "0" "mp_hostagepenalty" changed to "0" "mp_c4timer" changed to "35" "mp_roundtime" changed to "1.75" "mp_freezetime" changed to "4" "mp_buytime" changed to "0.25" Server logging data to file logs\L0312008.log "pausable" changed to "0" Local connection. Connection accepted. Compressing split packet (7792 -> 4240 bytes) BUILD 3147 SERVER (0 CRC) Server # 1 Serverinfo packet received. Remote host: -=**Server**=- Spooling demo header. "sv_cheats" changed to "1" SteamWaitForResources() time: 0.000 seconds Compressing split packet (18685 -> 7090 bytes) Verifying and downloading resources... Setting up renderer... SKY: desertrt, desertbk, desertlf, desertft, desertup, desertdn, done Compressing split packet (5255 -> 2554 bytes) Ignoring custom decal from assault marine Executing listen server config file *myname*<1><VALVE_ID_LOOPBACK><>" entered the game Compressing split packet (1551 -> 1040 bytes) CL_SignonReply: 1 35.4 megabyte data cache CL_SignonReply: 2 assault marine connected Couldn't open file overviews/*mymapname*.txt. Using default values for overiew mode. Couldn't open file overviews/*mymapname*.txt. Using default values for overiew mode. Executing listen server config file "assault marine<1><VALVE_ID_LOOPBACK><>" entered the game "assault marine<1><VALVE_ID_LOOPBACK><>" joined team "CT" assault marine is joining the Counter-Terrorist force Host_Error: PF_precache_model_I: 'models/w_medkit.mdl' Precache can only be done in spawn functions Executing listen server config file "*myname*<1><VALVE_ID_LOOPBACK><>" entered the game "*myname*<1><VALVE_ID_LOOPBACK><>" joined team "CT" "*myname*<-1><><CT>" disconnected Executing listen server config file "*myname*<1><VALVE_ID_LOOPBACK><>" entered the game "*myname*<1><VALVE_ID_LOOPBACK><>" joined team "CT" "*myname*<-1><><CT>" disconnected World triggered "Round_Draw" (CT "0") (T "0") Executing listen server config file "assault marine<1><VALVE_ID_LOOPBACK><>" entered the game "assault marine<1><VALVE_ID_LOOPBACK><>" joined team "CT" "assault marine<-1><><CT>" disconnected World triggered "Round_Draw" (CT "0") (T "0") World triggered "Round_End" Netchan_Clear() : reliable length not 0, reliable_sequence: 220, incoming_reliable_acknowledged: 0 Netchan_Clear() : reliable length not 0, reliable_sequence: 14, incoming_reliable_acknowledged: 1 WHAT'S WRONG ???????? User
How can I make a shooting lightning like in deathrun_temple ?
User
vertex manipulation happens when you make too big column, or spike, just delete it or make it smaller
User
isn't it's so hard to do ?
User
"Go to brush" says:
Entity # : Brush # : your console says: Error: Entity 0, Brush 1832 so enter entity #: 0 brush #: 1832 just like that: Truck
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Does anyone know with what model creating program I can create models for CS 1.6 ????????????????????????????????????????????????????????????????????????
Truck
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C:\Counter-Strike 1.6\cstrike\sound\Left4Dead\Humans_Win
Truck
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Cs can't transmit the file. look : http://www.part.lt/img/c04cdef521f957c8892af2ff4e71d3d7233.PNG
Truck
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When I add in my map a sprite, sound (less than 3 minutes and 16-bit pcm),or something is to open from folders, like C://Program Files/Cstrike/Sound/*my_mapname*/start.wav, then i compile it, it compiles successful, I open the map from the game, the error writes in console like "file is not found"
Truck
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OK, but what file is (map_name).bsp.ztmp ?
Truck
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Why some maps have files with them like as_resident_evil.bsp , as_resident_evil.nav , as_resident_evil.res ???
Look : http://www.part.lt/img/b98f2c088032db8fbf80ebfa317f3a8b569.PNG Truck
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With what entity I can drop SMG on the floor and its appears every times the round start ?
Truck
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How make transparent glass brush ?
Truck
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How can I make small brush, like a small button? When I trying to make smallest brush as I can, I get a brush with 4 buttons in it, so I need to make it 4 times smaller!!!
Truck
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Thanks !
Truck
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And where I can find that func_rotate and the others
Truck
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But how i make button, like Terrorist presses button and a wall is rotating,
but he can't press it again ? Truck
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How to make action with walls, like opening, moving ...
Truck
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Does anyone know where I can download more textures ?
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If you have a "brush outside world", you can open your map by hammer, and press ctrl+shift+G. A window "go to brush" appears. Then go to your's de_project.log and look at your entity and brush number that outside world. Type the numbers in the window, and press OK. The incorrect brush is marked red now, just delete it and create another.
User
I have created mine map. But I don't know what to do to make it AWP only...
Truck
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Error: Missing '[' in texturedef (U) .
Truck
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It's a really great and funny post in this forum about the pole socking. I appreciate that very much and like it. It's really very entertain me and other viewers very well.
Truck
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I think Chrome OS will not attract much to the hard core gamers. As it will require minimal hardware to just support web based games that needs less memory.
Truck
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i got it fixed by making new map
Truck
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what it says-
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: hlcsg testroom Entering testroom.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.00 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.00 seconds) Using Wadfile: \documents and settings\alex\desktop\cstrike.wad - Contains 1 used texture, 100.00 percent of map (123 textures in wad) added 1 additional animating textures. Texture usage is at 0.04 mb (of 4.00 mb MAX) 0.03 seconds elapsed ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: hlbsp testroom Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) Warning: No entities exist in hull 0, no filling performed for this hull Warning: No entities exist in hull 1, no filling performed for this hull Warning: No entities exist in hull 2, no filling performed for this hull Warning: No entities exist in hull 3, no filling performed for this hull 0.03 seconds elapsed ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: hlvis testroom Error: Portal file 'testroom.prt' does not exist, cannot vis the map ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: hlrad testroom >> There was a problem compiling the map. >> Check the file testroom.log for the cause. ----- END hlrad ----- this is what i have- @echo off hlcsg testroom hlbsp testroom hlvis testroom hlrad testroom copy testroom.bsp "C:\Program Files\Valve\Steam\SteamApps\alex9704\counter-strike\cstrike\maps" pause "C:\Program Files\Valve\Steam\Steam.exe" -applaunch 10 -dev +sv_cheats 1 +map testroom ya i know im an idiot |