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2011 December 10
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2011 Dec 10 at 08:48 UTC
Need help understanding the logics in sk337 spawning. in Hammer Mapping
Hi! I am trying to understand how to do spawnpoints like in the awp_snowsk1337 map.
I have downloaded the source for the map but things just get messy in my head trying to understand wich triggers are for what and so on. I saw a post in this forum where a guy linked to a more simple map with just 2 spawnpoints for one player. Here is the map http://twhl.info/vault.php?map=4908 Here is a list of the map's entities and values. http://laddauppbilder.se/?di=213235068293 I understand the 5 first entrys on the list but after that things is too hard for me to overview and understand. Mainly I don't understand the func_door and multimanagers. I hope that someone could explain to me in a logical way how those things work. A Tutorial with pictures would be perfect but necessary. I would appreciate if anyone could present a "logical scheme(?)" of the function with spawning points. I have tried to explain as good as I can and hope that someone could spend some time helping me. /thankyou and thank you in advance. |