str_

str_

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str_
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#bbee66
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2007 March 18
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4
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10 ₧
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Recent posts by str_

Recent posts by str_

2007 Mar 22 at 11:19 PDT
ok i'll try and i will let you know if i succeeded .. (disbelieve
)
2007 Mar 21 at 12:10 PDT
"superjer" said:
Oh.

Well that's going to be a problem then. BSPTwoMAP isn't really for making compilable maps, it's just for academic purposes.


then what would you choose pls? i tried also winbspc..but i had problems with missing walls, applying textures.. is it real to make "BSP >MAP> modified, playable BSP " ? (it can also have whitewalls..but i'd like to have it complete (no missing walls :D) thx
2007 Mar 21 at 06:22 PDT
"superjer" said:
Export from Hammer to .map.

Then re-open the .map in Hammer and look at that brush. The compilers only see the .map not the .rmf. You and the compilers are looking at different stuff.


i have nothing to export because i made .map file with BSPTwoMAP ...and opened it with hammer,...so i am already in .map not .rmf
2007 Mar 20 at 15:23 PDT
so...i need to compile a .map file but... http://img339.imageshack.us/my.php?image=mgoa3.jpg ..ok i tried to resize it, delete it (--> Leak error 0, you know..), i also tried to to save it as .rmf then convert it with hlfix into .map back...but nothing changed, still the same error ^^ ..anybody who knows how to figure that out pls? thank you much !

PS:sry that i am asking about something trivial like this^^ but i really dont know what to do ..