sS|-HaViX-|

sS|-HaViX-|

User name
sS|-HaViX-|
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Assigned post color
#ffcc11
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Registration date
2009 October 1
Post count
7
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0 ₧
Location
Washington
Signature
my freind went to the darkside... so i gave him a flash lite!
Timezone
America/Vancouver
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Recent posts by sS|-HaViX-|

Recent posts by sS|-HaViX-|

2009 Oct 2 at 22:58 UTC
PLEASE PLEASE HELP ME in Hammer Mapping
yea he was rite i had to many .wads

well here is link to my map enjoy :)

http://www.megaupload.com/?d=TRKP9X18
2009 Oct 2 at 21:47 UTC
PLEASE PLEASE HELP ME in Hammer Mapping
umm ok

2009 Oct 2 at 04:16 UTC
PLEASE PLEASE HELP ME in Hammer Mapping
umm ok lol i used all .wads in cstrike folder :)

and then a couple
2009 Oct 2 at 02:50 UTC
PLEASE PLEASE HELP ME in Hammer Mapping
THANK U SO MUCH
:D
2009 Oct 1 at 23:53 UTC
PLEASE PLEASE HELP ME in Hammer Mapping
i don't know what u meen by .map format


please help
2009 Oct 1 at 23:51 UTC
PLEASE PLEASE HELP ME in Hammer Mapping
i really don't know but now is makeing me sad :(

it was looking like a good map and i don't know what to do now

want me to send u the .map??

i really need helps with this



o and i have one custom .wad
2009 Oct 1 at 23:10 UTC
PLEASE PLEASE HELP ME in Hammer Mapping
when i compile i get an error... i am useing more then one .wad yes please someone tell me whats wrong

: here is meh log :

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures cs_carnage
Entering cs_carnage.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.26 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.75 seconds)

Error: File read failure

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp cs_carnage
>> There was a problem compiling the map.
>> Check the file cs_carnage.log for the cause.

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis cs_carnage
>> There was a problem compiling the map.
>> Check the file cs_carnage.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad cs_carnage
>> There was a problem compiling the map.
>> Check the file cs_carnage.log for the cause.

----- END hlrad -----