Sodaplayer

Sodaplayer

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Sodaplayer
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2008 July 15
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15
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Recent posts by Sodaplayer

Recent posts by Sodaplayer

2008 Aug 12 at 15:24 PDT
I think the reason that it doesn't work is that its pirated.

Is this during compiling or in the game.
2008 Aug 12 at 15:22 PDT
error compiling in Hammer Mapping
Maybe the fact that it is empty is the problem.
2008 Aug 9 at 13:02 PDT
light in Hammer Mapping
In the entity go to brightness. There are four numbers. The first three are the color and the last one is the brightness.
2008 Aug 9 at 12:40 PDT
light in Hammer Mapping
There are also texture lights. There should be a file called lights.rad in the folder your tools are. A texture that is listed there would produce light. They look a bit better than entity lights. But it really depends on what you are doing.

Here are some good light tutorials.

http://www.countermap2.com/Tutorials/tutorial4944.html?id=48
http://www.countermap2.com/Tutorials/tutorialfddb.html?id=52
2008 Aug 4 at 20:24 PDT
helpppp in Hammer Mapping
It may have resulted from the copying from the compile folder to the map folder if that was put in your bat.
2008 Aug 4 at 20:19 PDT
Wally Help in Hammer Mapping
2008 Aug 4 at 20:16 PDT
.wad help in Hammer Mapping
Maybe you need to incorporate a .res file to tell the server to upload the wads to the players. Just use notepad and write all the names of the stuff you used in your map. Then changed your file extension to .res.

Example:

asdf.wad
qwerty.wad
foo.wad
sound.wav
somemodel.mdl
2008 Aug 1 at 18:30 PDT
Consistent Sounds in Hammer Mapping
Alright thanks. Are there any tricks to get a little closer towards more consistent sounds.
2008 Aug 1 at 18:29 PDT
It doesn't really matter whether you have .exe there or not. I guess for simplicity you could just omit it.
2008 Aug 1 at 18:20 PDT
Consistent Sounds in Hammer Mapping
Is there a way to get a consistent volume in both ears with a sound?